| .. |
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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 tahun lalu |
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OSBasics.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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13 tahun lalu |
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PolyBezierCurve.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyCamera.h
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9fce1e5c5b
Updated some documentation
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13 tahun lalu |
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PolyClient.h
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634df503e7
Moved networking module into the core
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13 tahun lalu |
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PolyCocoaCore.h
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 tahun lalu |
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PolyColor.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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13 tahun lalu |
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PolyConfig.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyCore.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyCoreInput.h
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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13 tahun lalu |
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PolyCoreServices.h
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 tahun lalu |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyData.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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13 tahun lalu |
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PolyEntity.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyEvent.h
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24d0347b15
Find support in UITextInput and IDE text editor
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13 tahun lalu |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyEventHandler.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyFont.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyFontManager.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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14 tahun lalu |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 tahun lalu |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
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PolyGLHeaders.h
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 tahun lalu |
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PolyGLRenderer.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyGLSLProgram.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyGLSLShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyGLSLShaderModule.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 tahun lalu |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 tahun lalu |
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PolyGlobals.h
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ebddfbfa21
Removed old files
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13 tahun lalu |
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PolyImage.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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13 tahun lalu |
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PolyInputEvent.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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13 tahun lalu |
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PolyInputKeys.h
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
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PolyLabel.h
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e10455cf98
Label memory leak fixes
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13 tahun lalu |
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PolyLogger.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyMaterialManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyMatrix4.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyMesh.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyModule.h
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3813e57dce
Fixed some typos
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13 tahun lalu |
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PolyObject.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyParticle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyParticleEmitter.h
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65f80c19cd
Fixed 3d particles
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13 tahun lalu |
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PolyPeer.h
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634df503e7
Moved networking module into the core
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13 tahun lalu |
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PolyPerlin.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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13 tahun lalu |
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PolyPolygon.h
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a9b190de02
More accurate line highlighting for UI text editor
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13 tahun lalu |
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PolyQuaternion.h
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dc60cb88d9
applyTo(Vector3) method for Quaternions.
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13 tahun lalu |
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PolyQuaternionCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyRectangle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyRenderer.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyResource.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyResourceManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolySDLCore.h
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22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
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13 tahun lalu |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 tahun lalu |
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PolySceneEntity.h
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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13 tahun lalu |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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13 tahun lalu |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolySceneLine.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolySceneManager.h
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971106bb55
Fixed texture destruction and render to texture
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14 tahun lalu |
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PolySceneMesh.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 tahun lalu |
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PolySceneRenderTexture.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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13 tahun lalu |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyScreenCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyScreenEntity.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyScreenEntityInstance.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyScreenImage.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyScreenLabel.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
|
PolyScreenLine.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyScreenManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenMesh.h
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 tahun lalu |
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PolyScreenShape.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyScreenSound.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
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PolyScreenSprite.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
|
PolyServer.h
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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13 tahun lalu |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 tahun lalu |
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PolyShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 tahun lalu |
|
PolySkeleton.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolySocket.h
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 tahun lalu |
|
PolySound.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
|
PolySoundManager.h
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54c63c1ef2
Fixed orientation issues with positional sound
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13 tahun lalu |
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PolyString.h
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24d0347b15
Find support in UITextInput and IDE text editor
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13 tahun lalu |
|
PolyTexture.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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13 tahun lalu |
|
PolyThreaded.h
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dda069be43
Threaded event fixes
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13 tahun lalu |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
|
PolyTimerManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 tahun lalu |
|
PolyTween.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
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PolyTweenManager.h
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cdee607137
Merge branch 'master' into pxljm
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14 tahun lalu |
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PolyVector2.h
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 tahun lalu |
|
PolyVector3.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 tahun lalu |
|
PolyVertex.h
|
04a22925fc
Tangent generation and normal map shader support
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14 tahun lalu |
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PolyWinCore.h
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ebac791192
Windows should mostly work now, except for examples project
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13 tahun lalu |
|
Poly_iPhone.h
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 tahun lalu |
|
Polycode.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
|
PolyiPhoneCore.h
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c9406f5051
Code cleanup and documentation.
|
14 tahun lalu |
|
tinystr.h
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7cc9015fd0
Initial import from old repository
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15 tahun lalu |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 tahun lalu |