Ivan Safrin e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo il y a 13 ans
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OSBasics.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyAGLCore.h 67e5654afc Changed private members to protected in non-manager classes. il y a 14 ans
PolyBasics.h 7a37c48787 Code clean up and documentation il y a 14 ans
PolyBezierCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyBone.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyCamera.h dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied il y a 14 ans
PolyCocoaCore.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
PolyColor.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading il y a 14 ans
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyCore.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
PolyCoreInput.h 49c310406f Timestamps for touch events and touch events for screen entities il y a 13 ans
PolyCoreServices.h dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa il y a 13 ans
PolyCubemap.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyData.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. il y a 14 ans
PolyEntity.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) il y a 14 ans
PolyEvent.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyEventDispatcher.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyEventHandler.h e9c1a6af55 Mac fixes for bitshifter's changes. il y a 14 ans
PolyFixedShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyFont.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. il y a 14 ans
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. il y a 14 ans
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyGLRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading il y a 14 ans
PolyGLSLProgram.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
PolyGLSLShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyGLSLShaderModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyGLTexture.h e352f2e803 Fixed vertex order in plane primitive, added floating point texture support il y a 13 ans
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs il y a 14 ans
PolyGlobals.h 40fb920e56 Added winxp/vista fallback for multitouch functions il y a 13 ans
PolyImage.h e352f2e803 Fixed vertex order in plane primitive, added floating point texture support il y a 13 ans
PolyInputEvent.h 3813e57dce Fixed some typos il y a 13 ans
PolyInputKeys.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyLabel.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyMaterial.h 37ba78c602 Slight material speed improvements and additional sound stuff il y a 13 ans
PolyMaterialManager.h 0de33d5ac0 Defaulted textures to tile il y a 14 ans
PolyMatrix4.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyMesh.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type il y a 13 ans
PolyModule.h 3813e57dce Fixed some typos il y a 13 ans
PolyObject.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyParticleEmitter.h e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo il y a 13 ans
PolyPerlin.h 67e5654afc Changed private members to protected in non-manager classes. il y a 14 ans
PolyPolygon.h 04a22925fc Tangent generation and normal map shader support il y a 14 ans
PolyQuaternion.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyQuaternionCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading il y a 14 ans
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyResourceManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolySDLCore.h f19a328069 Fix SDLCore build error. il y a 14 ans
PolyScene.h a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks il y a 14 ans
PolySceneEntity.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading il y a 14 ans
PolySceneLabel.h 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh il y a 14 ans
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolySceneLine.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes il y a 13 ans
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture il y a 14 ans
PolySceneMesh.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes il y a 13 ans
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type il y a 13 ans
PolySceneRenderTexture.h e51535ea41 FP16 support for render textures il y a 13 ans
PolySceneSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. il y a 14 ans
PolyScreen.h 49c310406f Timestamps for touch events and touch events for screen entities il y a 13 ans
PolyScreenCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyScreenEntity.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily il y a 14 ans
PolyScreenEvent.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyScreenImage.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyScreenLabel.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyScreenLine.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyScreenMesh.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes il y a 13 ans
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes il y a 13 ans
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. il y a 14 ans
PolyScreenSprite.h 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. il y a 14 ans
PolyShader.h d12e6c475a Fixes for Xcode 4.2 and Lion. il y a 14 ans
PolySkeleton.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolySound.h 37ba78c602 Slight material speed improvements and additional sound stuff il y a 13 ans
PolySoundManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyString.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics il y a 13 ans
PolyTexture.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures il y a 14 ans
PolyThreaded.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyTimer.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures il y a 14 ans
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyTween.h 8bb9229fc2 Tweens default to not delete il y a 13 ans
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm il y a 14 ans
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily il y a 14 ans
PolyVector3.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) il y a 14 ans
PolyVertex.h 04a22925fc Tangent generation and normal map shader support il y a 14 ans
PolyWinCore.h 40fb920e56 Added winxp/vista fallback for multitouch functions il y a 13 ans
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode il y a 14 ans
Polycode.h d362e3dea1 Windows fixes il y a 14 ans
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. il y a 14 ans
tinystr.h 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans