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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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PolyBezierCurve.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 年之前 |
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PolyBone.h
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 年之前 |
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PolyCamera.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 年之前 |
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PolyCocoaCore.h
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94bfec4af7
Added native touch support on Mac
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10 年之前 |
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PolyColor.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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11 年之前 |
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PolyConfig.h
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 年之前 |
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PolyCore.h
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b0c08c7d8d
Fixes #611
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11 年之前 |
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PolyCoreInput.h
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c4b0b0d0cc
Merged Windows pen pull request
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10 年之前 |
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PolyCoreServices.h
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 年之前 |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年之前 |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyEntity.h
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 年之前 |
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PolyEvent.h
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 年之前 |
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PolyEventDispatcher.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
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PolyEventHandler.h
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 年之前 |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 年之前 |
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PolyFont.h
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c2963c38be
Moved FTLibrary handle into FontManager
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12 年之前 |
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PolyFontGlyphSheet.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 年之前 |
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PolyFontManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 年之前 |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年之前 |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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12 年之前 |
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PolyGLRenderer.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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PolyGLSLShader.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 年之前 |
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PolyGLSLShaderModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 年之前 |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 年之前 |
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PolyGLVertexBuffer.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 年之前 |
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PolyGlobals.h
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9863e050cd
Changed version for release
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10 年之前 |
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PolyHTTPFetcher.h
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28471b9e2b
Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows.
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10 年之前 |
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PolyImage.h
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b60389ae13
Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended
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10 年之前 |
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PolyInputEvent.h
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c4b0b0d0cc
Merged Windows pen pull request
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10 年之前 |
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PolyInputKeys.h
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17b8fc8a1e
Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too)
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11 年之前 |
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PolyLabel.h
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5f77291ffa
Gamma correction for subpixel font rendering
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10 年之前 |
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PolyLogger.h
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da94a4d34c
Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file.
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11 年之前 |
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PolyMaterial.h
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6ce695a414
-added explicit keywords
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11 年之前 |
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PolyMaterialManager.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyMatrix4.h
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 年之前 |
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PolyMesh.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 年之前 |
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PolyObject.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyParticleEmitter.h
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1d9bd16482
Moved particles to fixed update, fixed world space particles jittering, world space particles now reset to emitter position properly
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10 年之前 |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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12 年之前 |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 年之前 |
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PolyQuaternionCurve.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 年之前 |
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PolyRay.h
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336eb51af0
Gizmo Changes
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11 年之前 |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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12 年之前 |
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PolyRenderDataArray.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 年之前 |
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PolyRenderer.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyResource.h
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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11 年之前 |
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PolyResourceManager.h
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ba879693a6
Added global resource autoreload settings
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11 年之前 |
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PolySDLCore.h
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 年之前 |
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PolyScene.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolySceneEntityInstance.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolySceneImage.h
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6ce695a414
-added explicit keywords
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11 年之前 |
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PolySceneLabel.h
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5f77291ffa
Gamma correction for subpixel font rendering
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10 年之前 |
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PolySceneLight.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 年之前 |
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PolySceneLine.h
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16de993f35
Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation
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11 年之前 |
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PolySceneManager.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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PolySceneMesh.h
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 年之前 |
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PolyScenePrimitive.h
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a2c0e73a5e
Adding tiling value to ScenePrimitives. Except Ico- and Octosphere.
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10 年之前 |
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PolySceneRenderTexture.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 年之前 |
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PolySceneSound.h
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 年之前 |
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PolySceneSprite.h
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c970884edd
Fixed a problem with uniform sprite sheet grids not generating properly
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10 年之前 |
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PolyServer.h
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 年之前 |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 年之前 |
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PolyShader.h
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 年之前 |
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PolySkeleton.h
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 年之前 |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 年之前 |
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PolySound.h
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 年之前 |
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PolySoundManager.h
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ed43849593
Added support for streaming Sounds
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11 年之前 |
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PolyString.h
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 年之前 |
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PolyTextMesh.h
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 年之前 |
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PolyTexture.h
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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11 年之前 |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 年之前 |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyTween.h
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d8453c220f
Added a way to remove tweens based on their target
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10 年之前 |
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PolyTweenManager.h
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d8453c220f
Added a way to remove tweens based on their target
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10 年之前 |
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PolyVector2.h
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6a1b8a5969
Added overloaded Number multiplication operator for Vector2
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11 年之前 |
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PolyVector3.h
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09c2adc56b
Vector3::lengthSquared
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11 年之前 |
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PolyVector4.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 年之前 |
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PolyWinCore.h
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27a13b8ce4
Disabled touch and pen APIs in release build
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10 年之前 |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 年之前 |
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Polycode.h
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28471b9e2b
Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows.
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10 年之前 |
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rgbe.h
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 年之前 |
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stb_image.h
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 年之前 |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 年之前 |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |