PolyPerlin.cpp 5.2 KB

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  1. /*
  2. Copyright (C) 2011 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include <stdlib.h>
  20. #include <stdio.h>
  21. #include <math.h>
  22. #include "PolyPerlin.h"
  23. using namespace Polycode;
  24. #define B SAMPLE_SIZE
  25. #define BM (SAMPLE_SIZE-1)
  26. #define N 0x1000
  27. #define NP 12 /* 2^N */
  28. #define NM 0xfff
  29. #define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
  30. #define lerp(t, a, b) ( a + t * (b - a) )
  31. #define setup(i,b0,b1,r0,r1)\
  32. t = vec[i] + N;\
  33. b0 = ((int)t) & BM;\
  34. b1 = (b0+1) & BM;\
  35. r0 = t - (int)t;\
  36. r1 = r0 - 1.0f;
  37. Number Perlin::noise1(Number arg)
  38. {
  39. int bx0, bx1;
  40. Number rx0, rx1, sx, t, u, v, vec[1];
  41. vec[0] = arg;
  42. if (mStart)
  43. {
  44. srand(mSeed);
  45. mStart = false;
  46. init();
  47. }
  48. setup(0, bx0,bx1, rx0,rx1);
  49. sx = s_curve(rx0);
  50. u = rx0 * g1[ p[ bx0 ] ];
  51. v = rx1 * g1[ p[ bx1 ] ];
  52. return lerp(sx, u, v);
  53. }
  54. Number Perlin::noise2(Number vec[2])
  55. {
  56. int bx0, bx1, by0, by1, b00, b10, b01, b11;
  57. Number rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
  58. int i, j;
  59. if (mStart)
  60. {
  61. srand(mSeed);
  62. mStart = false;
  63. init();
  64. }
  65. setup(0,bx0,bx1,rx0,rx1);
  66. setup(1,by0,by1,ry0,ry1);
  67. i = p[bx0];
  68. j = p[bx1];
  69. b00 = p[i + by0];
  70. b10 = p[j + by0];
  71. b01 = p[i + by1];
  72. b11 = p[j + by1];
  73. sx = s_curve(rx0);
  74. sy = s_curve(ry0);
  75. #define at2(rx,ry) ( rx * q[0] + ry * q[1] )
  76. q = g2[b00];
  77. u = at2(rx0,ry0);
  78. q = g2[b10];
  79. v = at2(rx1,ry0);
  80. a = lerp(sx, u, v);
  81. q = g2[b01];
  82. u = at2(rx0,ry1);
  83. q = g2[b11];
  84. v = at2(rx1,ry1);
  85. b = lerp(sx, u, v);
  86. return lerp(sy, a, b);
  87. }
  88. Number Perlin::noise3(Number vec[3])
  89. {
  90. int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
  91. Number rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
  92. int i, j;
  93. if (mStart)
  94. {
  95. srand(mSeed);
  96. mStart = false;
  97. init();
  98. }
  99. setup(0, bx0,bx1, rx0,rx1);
  100. setup(1, by0,by1, ry0,ry1);
  101. setup(2, bz0,bz1, rz0,rz1);
  102. i = p[ bx0 ];
  103. j = p[ bx1 ];
  104. b00 = p[ i + by0 ];
  105. b10 = p[ j + by0 ];
  106. b01 = p[ i + by1 ];
  107. b11 = p[ j + by1 ];
  108. t = s_curve(rx0);
  109. sy = s_curve(ry0);
  110. sz = s_curve(rz0);
  111. #define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
  112. q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
  113. q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
  114. a = lerp(t, u, v);
  115. q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
  116. q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
  117. b = lerp(t, u, v);
  118. c = lerp(sy, a, b);
  119. q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
  120. q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
  121. a = lerp(t, u, v);
  122. q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
  123. q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
  124. b = lerp(t, u, v);
  125. d = lerp(sy, a, b);
  126. return lerp(sz, c, d);
  127. }
  128. void Perlin::normalize2(Number v[2])
  129. {
  130. Number s;
  131. s = (Number)sqrt(v[0] * v[0] + v[1] * v[1]);
  132. s = 1.0f/s;
  133. v[0] = v[0] * s;
  134. v[1] = v[1] * s;
  135. }
  136. void Perlin::normalize3(Number v[3])
  137. {
  138. Number s;
  139. s = (Number)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
  140. s = 1.0f/s;
  141. v[0] = v[0] * s;
  142. v[1] = v[1] * s;
  143. v[2] = v[2] * s;
  144. }
  145. void Perlin::init(void)
  146. {
  147. int i, j, k;
  148. for (i = 0 ; i < B ; i++)
  149. {
  150. p[i] = i;
  151. g1[i] = (Number)((rand() % (B + B)) - B) / B;
  152. for (j = 0 ; j < 2 ; j++)
  153. g2[i][j] = (Number)((rand() % (B + B)) - B) / B;
  154. normalize2(g2[i]);
  155. for (j = 0 ; j < 3 ; j++)
  156. g3[i][j] = (Number)((rand() % (B + B)) - B) / B;
  157. normalize3(g3[i]);
  158. }
  159. while (--i)
  160. {
  161. k = p[i];
  162. p[i] = p[j = rand() % B];
  163. p[j] = k;
  164. }
  165. for (i = 0 ; i < B + 2 ; i++)
  166. {
  167. p[B + i] = p[i];
  168. g1[B + i] = g1[i];
  169. for (j = 0 ; j < 2 ; j++)
  170. g2[B + i][j] = g2[i][j];
  171. for (j = 0 ; j < 3 ; j++)
  172. g3[B + i][j] = g3[i][j];
  173. }
  174. }
  175. Number Perlin::perlin_noise_2D(Number vec[2])
  176. {
  177. int terms = mOctaves;
  178. Number result = 0.0f;
  179. Number amp = mAmplitude;
  180. vec[0]*=mFrequency;
  181. vec[1]*=mFrequency;
  182. for( int i=0; i<terms; i++ )
  183. {
  184. result += noise2(vec)*amp;
  185. vec[0] *= 2.0f;
  186. vec[1] *= 2.0f;
  187. amp*=0.5f;
  188. }
  189. return result;
  190. }
  191. Number Perlin::perlin_noise_3D(Number vec[3])
  192. {
  193. int terms = mOctaves;
  194. Number result = 0.0f;
  195. Number amp = mAmplitude;
  196. vec[0]*=mFrequency;
  197. vec[1]*=mFrequency;
  198. vec[2]*=mFrequency;
  199. for( int i=0; i<terms; i++ )
  200. {
  201. result += noise3(vec)*amp;
  202. vec[0] *= 2.0f;
  203. vec[1] *= 2.0f;
  204. vec[2] *= 2.0f;
  205. amp*=0.5f;
  206. }
  207. return result;
  208. }
  209. Perlin::Perlin(int octaves,Number freq,Number amp,int seed)
  210. {
  211. mOctaves = octaves;
  212. mFrequency = freq;
  213. mAmplitude = amp;
  214. mSeed = seed;
  215. mStart = true;
  216. }