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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
-
- Scene *scene = new Scene(Scene::SCENE_2D);
- scene->getActiveCamera()->setOrthoSize(640, 480);
-
- SpriteSet *sprite = new SpriteSet("Resources/sprite_set.sprites");
- SceneSprite *sceneSprite = new SceneSprite(sprite);
- sceneSprite->setSpriteByName("Explosion");
- sceneSprite->setSpriteStateByName("default", 0, false);
- sceneSprite->setScale(4, 4);
- scene->addEntity(sceneSprite);
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- return core->updateAndRender();
- }
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