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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyScene.h"
- #include "PolyVector3.h"
- #include "btBulletCollisionCommon.h"
- #include <vector>
- class btCollisionObject;
- class btCollisionWorld;
- namespace Polycode {
- class Entity;
- class CollisionEntity;
- /**
- * Result of a collision test.
- */
- struct CollisionResult {
- /**
- * True if collided.
- */
- bool collided;
-
- /**
- * Collision normal.
- */
- Vector3 colNormal;
-
- /**
- * Collision distance.
- */
- Number colDist;
-
- bool setOldPosition;
- Vector3 newPos;
- };
-
- /**
- * Result of a ray test.
- */
- struct RayTestResult {
- /**
- * Entity returned.
- */
- Entity *entity;
-
- /**
- * Ray normal
- */
- Vector3 normal;
-
- /**
- * Ray position.
- */
- Vector3 position;
- };
- /**
- * A scene that tracks collisions between entities. The collision scene acts like a regular scene, only it automatically tracks collisions between its child entities.
- */
- class _PolyExport CollisionScene : public Scene {
- public:
- /**
- * Creates a collision scene.
- */
- CollisionScene(Vector3 size = Vector3(2000), bool virtualScene = false, bool deferInitCollision = false);
- virtual ~CollisionScene();
-
- void initCollisionScene(Vector3 size);
-
- virtual void fixedUpdate();
-
- virtual void removeEntity(Entity *entity);
-
- CollisionEntity *getCollisionEntityByObject(btCollisionObject *collisionObject);
-
- /** @name Collision scene
- * Public methods
- */
- //@{
-
- RayTestResult getFirstEntityInRay(const Vector3 &origin, const Vector3 &dest);
- void enableCollision(Entity *entity, bool val);
- CollisionEntity *getCollisionByScreenEntity(Entity *ent);
- CollisionResult testCollision(Entity *ent1, Entity *ent2);
- CollisionResult testCollisionOnCollisionChild(CollisionEntity *cEnt1, CollisionEntity *cEnt2);
- CollisionResult testCollisionOnCollisionChild_Convex(CollisionEntity *cEnt1, CollisionEntity *cEnt2);
-
- bool isColliding(Entity *ent1);
-
- virtual CollisionEntity *addCollisionChild(Entity *newEntity, int type=0, int group=1);
- virtual CollisionEntity *trackCollision(Entity *newEntity, int type=0, int group=1);
- void removeCollision(Entity *entity);
- void adjustForCollision(CollisionEntity *collisionEntity);
-
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
- protected:
-
- std::vector<CollisionEntity*> collisionChildren;
- btCollisionWorld *world;
-
- btDefaultCollisionConfiguration *collisionConfiguration;
- btCollisionDispatcher *dispatcher;
- btAxisSweep3* axisSweep;
- };
- }
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