Ivan Safrin 462b9bca13 Added focus highlights to text fields, increased contrast on button hightlights on ui buttons 10 anni fa
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PolyUIBox.h 124e0641ba Optimized UI rendering 12 anni fa
PolyUIButton.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 anni fa
PolyUICheckBox.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 anni fa
PolyUIColorBox.h 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
PolyUIComboBox.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anni fa
PolyUIElement.h 14ff32c986 Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable 10 anni fa
PolyUIEvent.h 35ddb611e7 Fixed almost all UI and IDE issues 12 anni fa
PolyUIFileDialog.h 97eedd801c Fixed file dialog icons and text 12 anni fa
PolyUIHScrollBar.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser 12 anni fa
PolyUIHSizer.h bfec4da339 Added proportional resize support to UI Sizers, IDE editor holders will now resize proportionally 12 anni fa
PolyUIHSlider.h c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 anni fa
PolyUIIconSelector.h 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 anni fa
PolyUIImageButton.h 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 anni fa
PolyUIMenu.h ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 anni fa
PolyUIMenuBar.h 124e0641ba Optimized UI rendering 12 anni fa
PolyUIScrollContainer.h 2ac17abbcc *Updates the SceneSprite example, *Fixes an IDE crash on Windows. 11 anni fa
PolyUITextInput.h 462b9bca13 Added focus highlights to text fields, increased contrast on button hightlights on ui buttons 10 anni fa
PolyUITree.h c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 anni fa
PolyUITreeContainer.h 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset 11 anni fa
PolyUITreeEvent.h 35ddb611e7 Fixed almost all UI and IDE issues 12 anni fa
PolyUIVScrollBar.h 35ddb611e7 Fixed almost all UI and IDE issues 12 anni fa
PolyUIVSizer.h bfec4da339 Added proportional resize support to UI Sizers, IDE editor holders will now resize proportionally 12 anni fa
PolyUIWindow.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 anni fa
PolycodeUI.h 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 anni fa