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PolyUIBox.cpp
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385dd6235d
UIBox size snapping
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před 11 roky |
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PolyUIButton.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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před 10 roky |
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PolyUICheckBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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před 10 roky |
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PolyUIColorBox.cpp
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a0defca885
Proper focus tabbing in color picker
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před 10 roky |
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PolyUIComboBox.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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před 10 roky |
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PolyUIElement.cpp
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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před 10 roky |
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PolyUIEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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před 14 roky |
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PolyUIFileDialog.cpp
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97eedd801c
Fixed file dialog icons and text
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před 12 roky |
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PolyUIHScrollBar.cpp
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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před 12 roky |
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PolyUIHSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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před 11 roky |
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PolyUIHSlider.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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před 12 roky |
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PolyUIIconSelector.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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před 12 roky |
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PolyUIImageButton.cpp
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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před 12 roky |
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PolyUIMenu.cpp
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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před 11 roky |
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PolyUIMenuBar.cpp
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7317c1f332
Makes PolyUIMenuBar more customizable (Fixes: #387)
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před 11 roky |
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PolyUIScrollContainer.cpp
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d90f07daac
Fixed scrolled content not updating sometimes when setting scroll value
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před 11 roky |
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PolyUITextInput.cpp
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462b9bca13
Added focus highlights to text fields, increased contrast on button hightlights on ui buttons
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před 10 roky |
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PolyUITree.cpp
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a41c82fd2c
Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow.
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před 11 roky |
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PolyUITreeContainer.cpp
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247a042248
Fixed tree view not focusing correctly
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před 10 roky |
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PolyUITreeEvent.cpp
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40ee2aafec
Revisiting UI Module and IDE
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před 14 roky |
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PolyUIVScrollBar.cpp
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1e42cdecb7
Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543)
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před 11 roky |
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PolyUIVSizer.cpp
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c75de951b9
Fixed crash on merging editor holders
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před 11 roky |
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PolyUIWindow.cpp
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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před 10 roky |