Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 tahun lalu
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ExampleBrowserWindow.h 3f300899cd Some more IDE work 14 tahun lalu
ExportProjectWindow.h 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly 13 tahun lalu
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 tahun lalu
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes 14 tahun lalu
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 tahun lalu
PolycodeConsole.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. 12 tahun lalu
PolycodeEditor.h abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. 12 tahun lalu
PolycodeEditorManager.h 7030403eca Tweaks to the external text editor pull request 12 tahun lalu
PolycodeFontEditor.h 5f8cc87ab9 Beginnings of a syntax highlight engine 13 tahun lalu
PolycodeFrame.h 838d24257b Merge branch 'default-text-editor' of https://github.com/BitPuffin/Polycode into pullreq_testing 12 tahun lalu
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 tahun lalu
PolycodeIDEApp.h 838d24257b Merge branch 'default-text-editor' of https://github.com/BitPuffin/Polycode into pullreq_testing 12 tahun lalu
PolycodeImageEditor.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 tahun lalu
PolycodeMaterialEditor.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 tahun lalu
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings 13 tahun lalu
PolycodeProjectBrowser.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 tahun lalu
PolycodeProjectEditor.h 4b06c5558f IDE project edtior now sets the saved/unsaved flag 13 tahun lalu
PolycodeProjectManager.h 229fa27837 Renamed variable linux because it is actually a macro in gnu++98 13 tahun lalu
PolycodeProps.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 tahun lalu
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 tahun lalu
PolycodeScreenEditor.h ce8af9f6db Fixed 2d editor copying and pasting stuff when not in focus 12 tahun lalu
PolycodeSpriteEditor.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load 12 tahun lalu
PolycodeTextEditor.h 8275c69b9c Added basic syntax highlighting for GLSL 12 tahun lalu
PolycodeToolLauncher.h 7030403eca Tweaks to the external text editor pull request 12 tahun lalu
SettingsWindow.h 9a469f08ba use tabs, not spaces 12 tahun lalu
TextureBrowser.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 tahun lalu
ToolWindows.h 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes 12 tahun lalu