HelloPolycodeApp.cpp 1.9 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new SDLCore(view, 640,480,false,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);
  7. Scene *scene = new Scene();
  8. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
  9. ground->setMaterialByName("GroundMaterial");
  10. scene->addEntity(ground);
  11. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1);
  12. box->setMaterialByName("CubeMaterial");
  13. box->setPosition(0.0, 0.5, 0.0);
  14. scene->addEntity(box);
  15. SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 3);
  16. light->setPosition(3,2,3);
  17. light->setLightColor(1,0,0);
  18. scene->addLight(light);
  19. light = new SceneLight(SceneLight::AREA_LIGHT, scene, 3);
  20. light->setPosition(-3,2,3);
  21. light->setLightColor(0,1,0);
  22. scene->addLight(light);
  23. light = new SceneLight(SceneLight::AREA_LIGHT, scene, 3);
  24. light->setPosition(-3,2,-3);
  25. light->setLightColor(0,0,1);
  26. scene->addLight(light);
  27. light = new SceneLight(SceneLight::AREA_LIGHT, scene, 3);
  28. light->setPosition(3,2,-3);
  29. light->setLightColor(1,0,1);
  30. scene->addLight(light);
  31. light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 3);
  32. light->setPosition(0,2,2);
  33. light->setSpotlightProperties(30,6);
  34. light->setLightColor(1,1,0);
  35. scene->addLight(light);
  36. light->lookAt(Vector3(0,0,0));
  37. light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 3);
  38. light->setPosition(0,2,-2);
  39. light->setSpotlightProperties(30,6);
  40. light->setLightColor(0,1,1);
  41. scene->addLight(light);
  42. light->lookAt(Vector3(0,0,0));
  43. scene->getDefaultCamera()->setPosition(7,7,7);
  44. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  45. }
  46. bool HelloPolycodeApp::Update() {
  47. return core->Update();
  48. }