Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere há 12 anos atrás
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Include 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere há 11 anos atrás
PolycodeView a91d93a10e Fixes and IDE project for Visual Studio 2013 há 12 anos atrás
Source 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere há 11 anos atrás
CMakeLists.txt 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás