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2DPhysics
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 年 前 |
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3DPhysics
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 年 前 |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 年 前 |
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CgShading
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年 前 |
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Curl
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dda069be43
Threaded event fixes
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13 年 前 |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年 前 |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 年 前 |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 年 前 |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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12 年 前 |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 年 前 |
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UI
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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12 年 前 |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 年 前 |