Ivan Safrin 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module 12 年 前
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 年 前
3DPhysics 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 年 前
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 年 前
CgShading be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 年 前
Curl dda069be43 Threaded event fixes 13 年 前
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 年 前
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 年 前
Lightmaps 7cc9015fd0 Initial import from old repository 15 年 前
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X 12 年 前
Terrain 7cc9015fd0 Initial import from old repository 15 年 前
UI 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module 12 年 前
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 年 前