PolycodeEntityEditor.cpp 95 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "polycode/ide/PolycodeEntityEditor.h"
  20. #include "polycode/ide/PolycodeFrame.h"
  21. #include "polycode/core/PolyCubemap.h"
  22. #include "polycode/ide/PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. DummyTargetEntity::DummyTargetEntity() {
  51. addTag("dummy_target");
  52. propertyEntity = NULL;
  53. }
  54. DummyTargetEntity::~DummyTargetEntity() {
  55. }
  56. Vector3 DummyTargetEntity::getSelectedPoint() const {
  57. return selectedPoint;
  58. }
  59. void DummyTargetEntity::selectPoint(Vector3 point, Number distance) {
  60. selectedPoint = point;
  61. InputEvent *rebroadcastEvent = new InputEvent();
  62. rebroadcastEvent->mouseButton = CoreInput::MOUSE_BUTTON2;
  63. rebroadcastEvent->hitDistance = distance;
  64. dispatchEvent(rebroadcastEvent, InputEvent::EVENT_MOUSEDOWN);
  65. }
  66. Entity *DummyTargetEntity::getPropertyEntity() {
  67. return propertyEntity;
  68. }
  69. CurveDisplay::CurveDisplay(Scene *parentScene, SceneCurve *curve) : DummyTargetEntity () {
  70. editorOnly = true;
  71. curve->addChild(this);
  72. this->curve = curve;
  73. this->parentScene = parentScene;
  74. targetPoint = NULL;
  75. propertyEntity = curve;
  76. colorAffectsChildren = false;
  77. controlPointLines = new SceneMesh(Mesh::LINE_MESH);
  78. controlPointLines->setColor(1.0, 1.0, 0.4, 1.0);
  79. addChild(controlPointLines);
  80. controlPointLines->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  81. controlPointLines->setForceMaterial(true);
  82. mainPoints = new SceneMesh(Mesh::POINT_MESH);
  83. mainPoints->setColor(0.0, 0.5, 1.0, 1.0);
  84. addChild(mainPoints);
  85. mainPoints->pointSmooth = true;
  86. mainPoints->setForceMaterial(true);
  87. mainPoints->setMaterialByName("UnlitPointUntextured");
  88. mainPoints->getShaderPass(0).shaderBinding->addParam(ProgramParam::PARAM_NUMBER, "pointSize")->setNumber(10.0);
  89. mainPoints->getMesh()->indexedMesh = false;
  90. controlPoints = new SceneMesh(Mesh::POINT_MESH);
  91. controlPoints->setColor(1.0, 0.7, 0.0, 1.0);
  92. addChild(controlPoints);
  93. controlPoints->pointSmooth = true;
  94. controlPoints->setForceMaterial(true);
  95. controlPoints->setMaterialByName("UnlitPointUntextured");
  96. controlPoints->getShaderPass(0).shaderBinding->addParam(ProgramParam::PARAM_NUMBER, "pointSize")->setNumber(8.0);
  97. controlPoints->getMesh()->indexedMesh = false;
  98. renderControlPoints = false;
  99. coreInput = Services()->getCore()->getInput();
  100. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  101. }
  102. void CurveDisplay::handleDelete() {
  103. if(targetPoint) {
  104. if(curve->getCurve()->getNumControlPoints() > 2) {
  105. curve->getCurve()->removePoint(targetPoint);
  106. } else {
  107. globalFrame->messagePopup->setCaption("Curve must have at least two points.");
  108. globalFrame->showModal(globalFrame->messagePopup);
  109. }
  110. }
  111. }
  112. void CurveDisplay::handleDeselect() {
  113. renderControlPoints = false;
  114. }
  115. void CurveDisplay::handleSelect() {
  116. renderControlPoints = true;
  117. }
  118. CurveDisplay::~CurveDisplay() {
  119. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  120. }
  121. void CurveDisplay::handleEvent(Event *event) {
  122. InputEvent *inputEvent = (InputEvent*) event;
  123. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  124. Ray ray = parentScene->projectRayFromCameraAndViewportCoordinate(parentScene->getDefaultCamera(), coreInput->getMousePosition());
  125. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  126. Matrix4 parentMatrix = getConcatenatedMatrix();
  127. Matrix4 pointTransform;
  128. Vector3 pt = curve->getCurve()->getControlPoint(i)->p2;
  129. pt = parentMatrix * pt;
  130. Number relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  131. Vector3 hitSize(relativeSize, relativeSize, relativeSize);
  132. pointTransform.setPosition(pt.x, pt.y, pt.z);
  133. Number distance = ray.boxIntersect(hitSize, pointTransform);
  134. if(distance >= 0.0) {
  135. selectMode = SELECT_MODE_P2;
  136. targetPoint = curve->getCurve()->getControlPoint(i);
  137. selectPoint(pt, distance);
  138. }
  139. if(renderControlPoints) {
  140. pt = curve->getCurve()->getControlPoint(i)->p1;
  141. pt = parentMatrix * pt;
  142. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  143. hitSize.set(relativeSize, relativeSize, relativeSize);
  144. pointTransform.setPosition(pt.x, pt.y, pt.z);
  145. distance = ray.boxIntersect(hitSize, pointTransform);
  146. if(distance >= 0.0) {
  147. selectMode = SELECT_MODE_P1;
  148. targetPoint = curve->getCurve()->getControlPoint(i);
  149. selectPoint(pt, distance);
  150. }
  151. pt = curve->getCurve()->getControlPoint(i)->p3;
  152. pt = parentMatrix * pt;
  153. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  154. hitSize.set(relativeSize, relativeSize, relativeSize);
  155. pointTransform.setPosition(pt.x, pt.y, pt.z);
  156. distance = ray.boxIntersect(hitSize, pointTransform);
  157. if(distance >= 0.0) {
  158. selectMode = SELECT_MODE_P3;
  159. targetPoint = curve->getCurve()->getControlPoint(i);
  160. selectPoint(pt, distance);
  161. }
  162. }
  163. }
  164. }
  165. }
  166. void CurveDisplay::setDummyTransform(Entity *dummy) {
  167. if(targetPoint) {
  168. Vector3 position = dummy->getPosition();
  169. Matrix4 parentMatrix = getConcatenatedMatrix().Inverse();
  170. position = parentMatrix * position;
  171. Vector3 p1Offset = targetPoint->p1 - targetPoint->p2;
  172. Vector3 p3Offset = targetPoint->p3 - targetPoint->p2;
  173. switch(selectMode) {
  174. case SELECT_MODE_P1:
  175. {
  176. targetPoint->p1 = position;
  177. // transform the opposing point to match
  178. Number p3Distance = targetPoint->p3.distance(targetPoint->p2);
  179. Vector3 p3Normal = p1Offset * -1.0;
  180. p3Normal.Normalize();
  181. targetPoint->p3 = targetPoint->p2 + (p3Normal * p3Distance);
  182. }
  183. break;
  184. case SELECT_MODE_P2:
  185. {
  186. targetPoint->p2 = position;
  187. targetPoint->p1 = position+p1Offset;
  188. targetPoint->p3 = position+p3Offset;
  189. }
  190. break;
  191. case SELECT_MODE_P3:
  192. {
  193. targetPoint->p3 = position;
  194. // transform the opposing point to match
  195. Number p1Distance = targetPoint->p1.distance(targetPoint->p2);
  196. Vector3 p1Normal = p3Offset * -1.0;
  197. p1Normal.Normalize();
  198. targetPoint->p1 = targetPoint->p2 + (p1Normal * p1Distance);
  199. }
  200. break;
  201. }
  202. curve->getCurve()->recalculateDistances();
  203. }
  204. }
  205. void CurveDisplay::Update() {
  206. mainPoints->getMesh()->clearMesh();
  207. controlPoints->getMesh()->clearMesh();
  208. controlPointLines->getMesh()->clearMesh();
  209. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  210. Vector3 pt2 = curve->getCurve()->getControlPoint(i)->p2;
  211. mainPoints->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  212. if(renderControlPoints) {
  213. Vector3 pt1 = curve->getCurve()->getControlPoint(i)->p1;
  214. controlPoints->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  215. Vector3 pt3 = curve->getCurve()->getControlPoint(i)->p3;
  216. controlPoints->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  217. controlPointLines->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  218. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  219. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  220. controlPointLines->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  221. }
  222. }
  223. mainPoints->setLocalBoundingBox(mainPoints->getMesh()->calculateBBox());
  224. controlPoints->setLocalBoundingBox(controlPoints->getMesh()->calculateBBox());
  225. controlPointLines->setLocalBoundingBox(controlPointLines->getMesh()->calculateBBox());
  226. }
  227. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  228. editorOnly = true;
  229. this->light = light;
  230. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  231. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  232. addChild(spotSpot);
  233. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  234. spotSpot->enabled = false;
  235. spotSpot->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  236. spotSpot->setForceMaterial(true);
  237. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  238. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  239. fovMesh = fovSceneMesh->getMesh();
  240. fovMesh->indexedMesh = true;
  241. addChild(fovSceneMesh);
  242. fovSceneMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  243. fovSceneMesh->setForceMaterial(true);
  244. fovMesh->addVertex(0.0, 0.0, 0.0);
  245. fovMesh->addVertex(-1.0, 1.0, -1.0);
  246. fovMesh->addVertex(1.0, 1.0, -1.0);
  247. fovMesh->addVertex(1.0, -1.0, -1.0);
  248. fovMesh->addVertex(-1.0, -1.0, -1.0);
  249. fovMesh->addIndexedFace(0, 1);
  250. fovMesh->addIndexedFace(0, 2);
  251. fovMesh->addIndexedFace(0, 3);
  252. fovMesh->addIndexedFace(0, 4);
  253. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  254. light->addChild(this);
  255. }
  256. LightDisplay::~LightDisplay() {
  257. }
  258. void LightDisplay::Update() {
  259. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  260. spotSpot->enabled = true;
  261. fovSceneMesh->enabled = true;
  262. Number distance = light->getIntensity() * 2.0;
  263. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  264. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  265. spotSpot->setPosition(0.0, 0.0, -distance);
  266. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  267. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  268. spotLightSize *= 0.5;
  269. fovMesh->setVertexAtOffset(1, sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  270. fovMesh->setVertexAtOffset(2, sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  271. fovMesh->setVertexAtOffset(3, sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  272. fovMesh->setVertexAtOffset(4, sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  273. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  274. } else {
  275. spotSpot->enabled = false;
  276. fovSceneMesh->enabled = false;
  277. }
  278. }
  279. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  280. editorOnly = true;
  281. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  282. fovSceneMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  283. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  284. fovMesh = fovSceneMesh->getMesh();
  285. fovMesh->indexedMesh = true;
  286. fovSceneMesh->setForceMaterial(true);
  287. fovMesh->addVertex(0.0, 0.0, 0.0);
  288. fovMesh->addVertex(-1.0, 1.0, -1.0);
  289. fovMesh->addVertex(1.0, 1.0, -1.0);
  290. fovMesh->addVertex(1.0, -1.0, -1.0);
  291. fovMesh->addVertex(-1.0, -1.0, -1.0);
  292. fovMesh->addIndexedFace(0, 1);
  293. fovMesh->addIndexedFace(0, 2);
  294. fovMesh->addIndexedFace(0, 3);
  295. fovMesh->addIndexedFace(0, 4);
  296. fovMesh->addIndexedFace(1, 2);
  297. fovMesh->addIndexedFace(2, 3);
  298. fovMesh->addIndexedFace(3, 4);
  299. fovMesh->addIndexedFace(4, 1);
  300. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  301. addChild(fovSceneMesh);
  302. camera->addChild(this);
  303. this->camera = camera;
  304. }
  305. CameraDisplay::~CameraDisplay() {
  306. }
  307. void CameraDisplay::Update() {
  308. if(camera->getOrthoMode()) {
  309. Number xPos = camera->getOrthoSizeX() * 0.5;
  310. Number yPos = camera->getOrthoSizeY() * 0.5;
  311. Number zPos = 0.0;
  312. switch(camera->getOrthoSizeMode()) {
  313. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  314. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  315. break;
  316. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  317. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  318. break;
  319. case Camera::ORTHO_SIZE_VIEWPORT:
  320. xPos = camera->getViewport().w * 0.5;
  321. yPos = camera->getViewport().h * 0.5;
  322. break;
  323. }
  324. fovMesh->setVertexAtOffset(1, -xPos, yPos, zPos);
  325. fovMesh->setVertexAtOffset(2, xPos, yPos, zPos);
  326. fovMesh->setVertexAtOffset(3, xPos, -yPos, zPos);
  327. fovMesh->setVertexAtOffset(4, -xPos, -yPos, zPos);
  328. } else {
  329. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  330. Number displayScale = 3.0;
  331. Number xPos = cos(fovRad) * displayScale;
  332. Number yPos = xPos * 0.5625;
  333. Number zPos = -sin(fovRad) * displayScale * 0.5;
  334. fovMesh->setVertexAtOffset(1, -xPos, yPos, zPos);
  335. fovMesh->setVertexAtOffset(2, xPos, yPos, zPos);
  336. fovMesh->setVertexAtOffset(3, xPos, -yPos, zPos);
  337. fovMesh->setVertexAtOffset(4, -xPos, -yPos, zPos);
  338. }
  339. }
  340. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  341. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  342. addChild(bgRect);
  343. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  344. UILabel *label = new UILabel("PREVIEW", 11);
  345. label->setColor(1.0, 1.0, 1.0, 1.0);
  346. // addChild(label);
  347. label->setPosition(15, 3);
  348. aspectCombo = new UIComboBox(globalMenu, 80);
  349. addChild(aspectCombo);
  350. aspectCombo->setPosition(5, 3);
  351. aspectCombo->addComboItem("16:9");
  352. aspectCombo->addComboItem("16:10");
  353. aspectCombo->addComboItem("4:3");
  354. aspectCombo->addComboItem("16:18");
  355. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  356. pinButton = new UIButton("Pin", 60);
  357. addChild(pinButton);
  358. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  359. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  360. previewRect->setPosition(8, 30);
  361. addChild(previewRect);
  362. enabled = false;
  363. camera = NULL;
  364. scene = NULL;
  365. renderTexture = NULL;
  366. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  367. pinned = false;
  368. cameraSelected = false;
  369. aspectCombo->setSelectedIndex(0);
  370. }
  371. bool CameraPreviewWindow::isPinned() {
  372. return pinned;
  373. }
  374. void CameraPreviewWindow::Resize(Number width, Number height) {
  375. UIElement::Resize(width, height);
  376. bgRect->Resize(width, height);
  377. previewRect->Resize(width-16, height-38);
  378. if(camera) {
  379. if(renderTexture) {
  380. delete renderTexture;
  381. }
  382. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  383. previewRect->setTexture(renderTexture->getTargetTexture());
  384. }
  385. pinButton->setPosition(width-70, 3);
  386. }
  387. void CameraPreviewWindow::handleEvent(Event *event) {
  388. if(event->getDispatcher() == pinButton) {
  389. pinned = !pinned;
  390. if(pinned) {
  391. pinButton->setCaption("Unpin");
  392. } else {
  393. pinButton->setCaption("Pin");
  394. if(!cameraSelected) {
  395. enabled = false;
  396. camera = NULL;
  397. }
  398. }
  399. } else if(event->getDispatcher() == aspectCombo) {
  400. switch(aspectCombo->getSelectedIndex()) {
  401. case 0:
  402. Resize(bBox.y * 1.77777, bBox.y);
  403. break;
  404. case 1:
  405. Resize(bBox.y * 1.6, bBox.y);
  406. break;
  407. case 2:
  408. Resize(bBox.y * 1.3, bBox.y);
  409. break;
  410. case 3:
  411. Resize(bBox.y * 0.888, bBox.y);
  412. break;
  413. }
  414. }
  415. }
  416. CameraPreviewWindow::~CameraPreviewWindow() {
  417. delete renderTexture;
  418. }
  419. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  420. if(pinned && !camera) {
  421. cameraSelected = false;
  422. return;
  423. }
  424. this->camera = camera;
  425. this->scene = scene;
  426. if(camera) {
  427. enabled = true;
  428. if(renderTexture) {
  429. delete renderTexture;
  430. }
  431. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  432. previewRect->setTexture(renderTexture->getTargetTexture());
  433. } else {
  434. if(!pinned) {
  435. enabled = false;
  436. }
  437. }
  438. }
  439. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  440. processInputEvents = true;
  441. multiselectIndex = 0;
  442. objectRootInstance = NULL;
  443. lightsDisabled = false;
  444. beforeData = NULL;
  445. dummyTargetEntity = NULL;
  446. setOwnsChildrenRecursive(true);
  447. this->editor = editor;
  448. mainScene = new Scene(Scene::SCENE_3D, true);
  449. // mainScene->getDefaultCamera()->frustumCulling = false;
  450. // mainScene->doVisibilityChecking(false);
  451. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  452. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  453. mainScene->useClearColor = true;
  454. mainScene->rootEntity.processInputEvents = true;
  455. dummyEntity = new Entity();
  456. mainScene->addChild(dummyEntity);
  457. Number customFalloff = 0.006;
  458. // setup custom lights for disabled lighting
  459. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  460. customLight1->editorOnly = true;
  461. customLight1->setPosition(-9999, 9999, 9999);
  462. mainScene->addLight(customLight1);
  463. customLight1->enabled = false;
  464. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  465. customLight2->editorOnly = true;
  466. customLight2->setPosition(8999, -8999, -8999);
  467. mainScene->addLight(customLight2);
  468. customLight2->enabled = false;
  469. renderTextureShape = new UIRect(256, 256);
  470. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  471. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  472. addChild(renderTextureShape);
  473. renderTextureShape->setPosition(0, 30);
  474. renderTextureShape->focusable = true;
  475. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  476. cameraPreview = new CameraPreviewWindow();
  477. addChild(cameraPreview);
  478. cameraPreview->setPosition(5, 35);
  479. headerBg = new UIRect(10,10);
  480. addChild(headerBg);
  481. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  482. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  483. footerBg = new UIRect(10,10);
  484. addChild(footerBg);
  485. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  486. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  487. bottomBar = new Entity();
  488. addChild(bottomBar);
  489. bottomBar->setPosition(0, 0);
  490. bottomBar->processInputEvents = true;
  491. topBar = new Entity();
  492. addChild(topBar);
  493. topBar->setPosition(0, 0);
  494. topBar->processInputEvents = true;
  495. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  496. mainScene->getDefaultCamera( )->lookAt(Vector3());
  497. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  498. grid = new EditorGrid();
  499. grid->addEventListener(this, Event::CHANGE_EVENT);
  500. mainScene->addChild(grid);
  501. objectRootBase = new Entity();
  502. mainScene->addChild(objectRootBase);
  503. objectRootBase->processInputEvents = true;
  504. sceneObjectRoot = new Entity();
  505. sceneObjectRoot->processInputEvents = true;
  506. objectRootBase->addChild(sceneObjectRoot);
  507. iconBase = new Entity();
  508. addChild(iconBase);
  509. iconBase->processInputEvents = true;
  510. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  511. transformGizmo->enableGizmo = false;
  512. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  513. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  514. mainScene->addChild(transformGizmo);
  515. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  516. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  517. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  518. topBar->addChild(addEntityButton);
  519. addEntityButton->setPosition(4, 2);
  520. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  521. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  522. topBar->addChild(transformGizmoMenu);
  523. transformGizmoMenu->setPositionX(40);
  524. viewModeSelector = new UIIconSelector();
  525. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  526. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  527. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  528. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  529. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  530. topBar->addChild(viewModeSelector);
  531. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  532. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  533. shadeModeSelector = new UIIconSelector();
  534. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  535. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  536. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  537. topBar->addChild(shadeModeSelector);
  538. shadeModeSelector->setPosition(320, 3);
  539. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  540. lightingModeSelector = new UIIconSelector();
  541. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  542. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  543. topBar->addChild(lightingModeSelector);
  544. lightingModeSelector->setPosition(420, 3);
  545. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  546. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  547. bottomBar->addChild(moveUpButton);
  548. moveUpButton->setPosition(4, 2);
  549. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  550. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  551. bottomBar->addChild(moveTopButton);
  552. moveTopButton->setPosition(30, 2);
  553. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  554. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  555. bottomBar->addChild(moveDownButton);
  556. moveDownButton->setPosition(56, 2);
  557. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  558. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  559. bottomBar->addChild(moveBottomButton);
  560. moveBottomButton->setPosition(82, 2);
  561. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  562. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  563. bottomBar->addChild(gridSettingsButton);
  564. gridSettingsButton->setPosition(120, 2);
  565. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  566. snapSelector = new UIIconSelector();
  567. snapSelector->addIcon("entityEditor/snap_off.png");
  568. snapSelector->addIcon("entityEditor/snap_on.png");
  569. bottomBar->addChild(snapSelector);
  570. snapSelector->setPosition(156, 2);
  571. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  572. iconVisibilitySelector = new UIIconSelector();
  573. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  574. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  575. bottomBar->addChild(iconVisibilitySelector);
  576. iconVisibilitySelector->setPosition(230, 2);
  577. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  578. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  579. bBoxVis->color = Color(0.3, 0.5, 1.0, 0.5);
  580. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  581. //mainScene->addChild(bBoxVis);
  582. editorMode = EDITOR_MODE_3D;
  583. input = CoreServices::getInstance()->getCore()->getInput();
  584. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  585. gridSettings = new EditorGridSettingsWindow(grid);
  586. addChild(gridSettings);
  587. gridSettings->setPosition(30,40);
  588. }
  589. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  590. return selectedEntities;
  591. }
  592. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  593. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  594. if(!sceneData) {
  595. return;
  596. }
  597. if(actionName == "move") {
  598. for(int i=0; i < selectedEntities.size(); i++) {
  599. if(i < sceneData->entries.size()) {
  600. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  601. }
  602. }
  603. transformGizmo->setTransformSelection(selectedEntities);
  604. setBBox();
  605. } else if(actionName == "scale") {
  606. for(int i=0; i < selectedEntities.size(); i++) {
  607. if(i < sceneData->entries.size()) {
  608. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  609. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  610. }
  611. }
  612. } else if(actionName == "rotate") {
  613. for(int i=0; i < selectedEntities.size(); i++) {
  614. if(i < sceneData->entries.size()) {
  615. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  616. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  617. }
  618. }
  619. } else if(actionName == "select") {
  620. selectNone(false);
  621. if(sceneData) {
  622. for(int i=0; i < sceneData->entries.size(); i++) {
  623. selectEntity(sceneData->entries[i].entity, true, false);
  624. }
  625. }
  626. } else if(actionName == "delete") {
  627. if(sceneData->reverse) {
  628. selectNone(false);
  629. for(int i=0; i < sceneData->entries.size(); i++) {
  630. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  631. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  632. if(sceneLight) {
  633. mainScene->addLight(sceneLight);
  634. }
  635. setEditorPropsRecursive(sceneData->entries[i].entity);
  636. selectEntity(sceneData->entries[i].entity, true, false);
  637. }
  638. sceneData->deleteEntitiesInDestructor = false;
  639. } else {
  640. deleteSelected(false);
  641. sceneData->deleteEntitiesInDestructor = true;
  642. }
  643. } else if(actionName == "create_entity") {
  644. if(sceneData->reverse) {
  645. deleteSelected(false);
  646. selectNone(false);
  647. for(int i=0; i < sceneData->entries.size(); i++) {
  648. selectEntity(sceneData->entries[i].entity, true, false);
  649. }
  650. } else {
  651. selectNone(false);
  652. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  653. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  654. if(sceneLight) {
  655. mainScene->addLight(sceneLight);
  656. }
  657. setEditorPropsRecursive(sceneData->entries[0].entity);
  658. selectEntity(sceneData->entries[0].entity, true, false);
  659. }
  660. }
  661. }
  662. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  663. return renderTexture;
  664. }
  665. void EntityEditorMainView::setEditorMode(int newMode) {
  666. editorMode = newMode;
  667. if(newMode != EDITOR_MODE_3D) {
  668. trackballCamera->setOrbitingCenter(Vector3(0.0, 0.0, 0.0));
  669. }
  670. switch(editorMode) {
  671. case EDITOR_MODE_3D:
  672. mainScene->setSceneType(Scene::SCENE_3D);
  673. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  674. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  675. mainScene->getDefaultCamera()->setOrthoMode(false);
  676. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  677. trackballCamera->disableRotation(false);
  678. break;
  679. case EDITOR_MODE_3D_X:
  680. mainScene->setSceneType(Scene::SCENE_2D);
  681. mainScene->getDefaultCamera()->setOrthoMode(true);
  682. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  683. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  684. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  685. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  686. trackballCamera->disableRotation(true);
  687. Update();
  688. break;
  689. case EDITOR_MODE_3D_Y:
  690. mainScene->setSceneType(Scene::SCENE_2D);
  691. mainScene->getDefaultCamera()->setOrthoMode(true);
  692. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  693. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  694. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  695. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  696. trackballCamera->disableRotation(true);
  697. Update();
  698. break;
  699. case EDITOR_MODE_3D_Z:
  700. case EDITOR_MODE_2D:
  701. mainScene->setSceneType(Scene::SCENE_2D);
  702. mainScene->getDefaultCamera()->setOrthoMode(true);
  703. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  704. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  705. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  706. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  707. trackballCamera->disableRotation(true);
  708. Update();
  709. break;
  710. }
  711. }
  712. Entity *EntityEditorMainView::getSelectedEntity() {
  713. if(selectedEntities.size() > 0) {
  714. if(selectedEntities[selectedEntities.size()-1] == dummyEntity) {
  715. return dummyTargetEntity->getPropertyEntity();
  716. } else {
  717. return selectedEntities[selectedEntities.size()-1];
  718. }
  719. } else {
  720. return NULL;
  721. }
  722. }
  723. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  724. if(!hasFocus) {
  725. return;
  726. }
  727. selectNone(false);
  728. for(int i=0; i < data->entities.size(); i++) {
  729. Entity *entity = data->entities[i]->Clone(true, true);
  730. setEditorPropsRecursive(entity);
  731. sceneObjectRoot->addChild(entity);
  732. selectEntity(entity, true);
  733. }
  734. }
  735. bool EntityEditorMainView::selectingNewEntities(){
  736. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  737. return true;
  738. }
  739. for(int i=0; i < entitiesToSelect.size(); i++) {
  740. if(entitiesToSelect[i].entity == dummyEntity) {
  741. if(dummyTargetEntity) {
  742. if(dummyTargetEntity->getSelectedPoint() != lastSelectedDummyPoint) {
  743. return true;
  744. }
  745. }
  746. }
  747. }
  748. for(int i=0; i < entitiesToSelect.size(); i++) {
  749. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  750. return true;
  751. }
  752. }
  753. return false;
  754. }
  755. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  756. if(i.distance < j.distance) {
  757. return true;
  758. } else {
  759. return false;
  760. }
  761. }
  762. void EntityEditorMainView::fixedUpdate() {
  763. // update dummy target if trasnforming dummy entity
  764. if(dummyTargetEntity) {
  765. dummyTargetEntity->setDummyTransform(dummyEntity);
  766. }
  767. if(entitiesToSelect.size() != 0) {
  768. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  769. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  770. multiselectIndex = 0;
  771. }
  772. // force dummy to always select
  773. for(int i=0; i < entitiesToSelect.size(); i++) {
  774. if(entitiesToSelect[i].entity == dummyEntity) {
  775. multiselectIndex = i;
  776. }
  777. }
  778. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  779. multiselectIndex++;
  780. lastEntitiesToSelect = entitiesToSelect;
  781. if(dummyTargetEntity) {
  782. lastSelectedDummyPoint = dummyTargetEntity->getSelectedPoint();
  783. }
  784. entitiesToSelect.clear();
  785. }
  786. if(editorMode != EDITOR_MODE_3D) {
  787. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  788. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  789. }
  790. for(int i=0; i < icons.size(); i++) {
  791. Number scale;
  792. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  793. if(!parentEntity->visible) {
  794. icons[i]->visible = false;
  795. } else {
  796. icons[i]->visible = true;
  797. Vector2 screenPos = parentEntity->getScreenPosition(mainScene->getDefaultCamera()->getProjectionMatrix(), mainScene->getDefaultCamera()->getConcatenatedMatrix().Inverse(), mainScene->getDefaultCamera()->getViewport());
  798. icons[i]->setPosition(screenPos.x, (mainScene->getDefaultCamera()->getViewport().h - screenPos.y) + 30);
  799. }
  800. }
  801. if(selectedEntities.size() > 0) {
  802. setBBox();
  803. bBoxVis->color = Color(0.3, 0.5, 1.0, 0.5);
  804. } else {
  805. setBBox(getObjectRoot());
  806. bBoxVis->color = Color(0.5, 1.0, 0.3, 0.5);
  807. }
  808. }
  809. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  810. entity->removeAllHandlersForListener(this);
  811. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 32, 32);
  812. iconPrimitive->setMaterialByName("Unlit");
  813. iconPrimitive->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  814. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  815. iconPrimitive->getShaderPass(0).shaderBinding->setTextureForParam("diffuse", tex);
  816. iconBase->addChild(iconPrimitive);
  817. iconPrimitive->setUserData((void*)entity);
  818. iconPrimitive->setForceMaterial(true);
  819. iconPrimitive->processInputEvents = true;
  820. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  821. iconPrimitive->setUserData(entity);
  822. icons.push_back(iconPrimitive);
  823. }
  824. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  825. setEditorProps(entity);
  826. for(int i=0; i < entity->getNumChildren(); i++) {
  827. if(!entity->getChildAtIndex(i)->editorOnly) {
  828. setEditorProps(entity->getChildAtIndex(i));
  829. }
  830. }
  831. }
  832. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  833. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  834. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  835. entity->setUserData((void*)parentInstance);
  836. entity->processInputEvents = true;
  837. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  838. entity->editorOnly = true;
  839. if(sceneMesh && !emitter) {
  840. // RENDERER_TODO
  841. // sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  842. sceneMesh->useGeometryHitDetection = true;
  843. }
  844. for(int i=0; i < entity->getNumChildren(); i++) {
  845. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  846. }
  847. }
  848. void EntityEditorMainView::setEditorProps(Entity *entity) {
  849. entity->processInputEvents = true;
  850. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  851. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  852. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  853. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  854. if(sceneMesh && !emitter && !sprite) {
  855. // RENDERER_TODO
  856. // sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  857. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  858. sceneMesh->useGeometryHitDetection = true;
  859. }
  860. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  861. if(instance && instance != objectRootInstance) {
  862. for(int i=0; i < instance->getNumChildren(); i++) {
  863. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  864. instance->getResourceEntry()->reloadOnFileModify = true;
  865. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  866. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  867. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  868. }
  869. }
  870. }
  871. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  872. if(sceneLight) {
  873. createIcon(entity, "light_icon.png");
  874. LightDisplay *lightVis = new LightDisplay(sceneLight);
  875. if(!sceneLight->getParentScene()) {
  876. sceneLight->setParentScene(mainScene);
  877. mainScene->addLight(sceneLight);
  878. }
  879. }
  880. SceneCurve *sceneCurve = dynamic_cast<SceneCurve*>(entity);
  881. if(sceneCurve) {
  882. sceneCurve->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  883. sceneCurve->setForceMaterial(true);
  884. CurveDisplay *curveVis = new CurveDisplay(mainScene, sceneCurve);
  885. curveVis->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  886. createIcon(entity, "curve_icon.png");
  887. }
  888. if(emitter) {
  889. createIcon(entity, "emitter_icon.png");
  890. }
  891. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  892. if(sound) {
  893. createIcon(entity, "sound_icon.png");
  894. }
  895. Camera *camera = dynamic_cast<Camera*>(entity);
  896. if(camera) {
  897. CameraDisplay *camVis = new CameraDisplay(camera);
  898. createIcon(entity, "camera_icon.png");
  899. }
  900. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  901. createIcon(entity, "empty_icon.png");
  902. }
  903. }
  904. void EntityEditorMainView::addEntityFromMenu(String command) {
  905. if(command == "add_primitive") {
  906. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  907. sceneObjectRoot->addChild(newPrimitive);
  908. setEditorProps(newPrimitive);
  909. newPrimitive->setPosition(cursorPosition);
  910. newPrimitive->setMaterialByName("Default");
  911. didPlaceEntity(newPrimitive);
  912. selectEntity(newPrimitive, false, false);
  913. return;
  914. }
  915. if(command == "add_empty") {
  916. Entity *newEntity = new Entity();
  917. sceneObjectRoot->addChild(newEntity);
  918. setEditorProps(newEntity);
  919. newEntity->setPosition(cursorPosition);
  920. didPlaceEntity(newEntity);
  921. selectEntity(newEntity, false, false);
  922. return;
  923. }
  924. if(command == "add_curve") {
  925. SceneCurve *curve = new SceneCurve();
  926. curve->getCurve()->addControlPoint(3.0, -1.0, 0.0,
  927. 2.0, 0.0, 0.0,
  928. 1.0, 1.0, 0.0);
  929. curve->getCurve()->addControlPoint(
  930. -1.0, 1.0, 0.0,
  931. -2.0, 0.0, 0.0,
  932. -3.0, -1.0, 0.0);
  933. sceneObjectRoot->addChild(curve);
  934. setEditorProps(curve);
  935. curve->setPosition(cursorPosition);
  936. didPlaceEntity(curve);
  937. selectEntity(curve, false, false);
  938. return;
  939. }
  940. if(command == "add_sound") {
  941. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  942. sceneObjectRoot->addChild(newSound);
  943. setEditorProps(newSound);
  944. newSound->setPosition(cursorPosition);
  945. didPlaceEntity(newSound);
  946. selectEntity(newSound, false, false);
  947. return;
  948. }
  949. if(command == "add_camera") {
  950. Camera *newCamera = new Camera(mainScene);
  951. sceneObjectRoot->addChild(newCamera);
  952. setEditorProps(newCamera);
  953. newCamera->setPosition(cursorPosition);
  954. didPlaceEntity(newCamera);
  955. selectEntity(newCamera, false, false);
  956. return;
  957. }
  958. if(command == "add_image") {
  959. assetSelectType = "image";
  960. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  961. std::vector<String> extensions;
  962. extensions.push_back("png");
  963. extensions.push_back("hdr");
  964. extensions.push_back("jpg");
  965. extensions.push_back("psd");
  966. extensions.push_back("tga");
  967. globalFrame->showAssetBrowser(extensions);
  968. return;
  969. }
  970. if(command == "add_sprite") {
  971. assetSelectType = "sprite";
  972. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  973. std::vector<ResourcePool*> pools;
  974. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  975. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  976. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  977. }
  978. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  979. return;
  980. }
  981. if(command == "add_label") {
  982. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  983. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  984. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  985. newLabel->snapToPixels = false;
  986. newLabel->positionAtBaseline = false;
  987. sceneObjectRoot->addChild(newLabel);
  988. setEditorProps(newLabel);
  989. newLabel->setPosition(cursorPosition);
  990. didPlaceEntity(newLabel);
  991. selectEntity(newLabel, false, false);
  992. return;
  993. }
  994. if(command == "add_light") {
  995. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  996. sceneObjectRoot->addChild(newLight);
  997. mainScene->addLight(newLight);
  998. newLight->enabled = !lightsDisabled;
  999. setEditorProps(newLight);
  1000. newLight->setLocalBoundingBox(Vector3());
  1001. newLight->setPosition(cursorPosition);
  1002. didPlaceEntity(newLight);
  1003. selectEntity(newLight, false, false);
  1004. return;
  1005. }
  1006. if(command == "add_mesh") {
  1007. assetSelectType = "mesh";
  1008. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1009. std::vector<String> extensions;
  1010. extensions.push_back("mesh");
  1011. globalFrame->showAssetBrowser(extensions);
  1012. return;
  1013. }
  1014. if(command == "add_entity") {
  1015. assetSelectType = "entity";
  1016. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1017. std::vector<String> extensions;
  1018. extensions.push_back("entity");
  1019. globalFrame->showAssetBrowser(extensions);
  1020. return;
  1021. }
  1022. if(command == "add_particles") {
  1023. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  1024. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  1025. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  1026. sceneObjectRoot->addChild(newEmitter);
  1027. setEditorProps(newEmitter);
  1028. newEmitter->setPosition(cursorPosition);
  1029. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1030. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1031. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1032. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1033. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1034. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1035. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1036. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1037. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1038. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1039. selectEntity(newEmitter, false, false);
  1040. didPlaceEntity(newEmitter);
  1041. return;
  1042. }
  1043. }
  1044. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  1045. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  1046. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1047. data->reverse = false;
  1048. for(int i=0; i < selectedEntities.size(); i++) {
  1049. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1050. }
  1051. PolycodeSceneEditorActionDataEntry entry(entity);
  1052. entry.parentEntity = sceneObjectRoot;
  1053. data->entries.push_back(entry);
  1054. editor->didAction("create_entity", beforeData, data);
  1055. }
  1056. void EntityEditorMainView::deleteSelected(bool doAction) {
  1057. for(int i=0; i < selectedEntities.size(); i++) {
  1058. if(selectedEntities[i] == dummyEntity) {
  1059. if(dummyTargetEntity) {
  1060. dummyTargetEntity->handleDelete();
  1061. dummyEntity->removeAllHandlers();
  1062. selectedEntities.clear();
  1063. transformGizmo->setTransformSelection(selectedEntities);
  1064. return;
  1065. }
  1066. }
  1067. }
  1068. if(doAction) {
  1069. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  1070. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1071. data->reverse = false;
  1072. oldData->deleteEntitiesInDestructor = true;
  1073. for(int i=0; i < selectedEntities.size(); i++) {
  1074. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  1075. entry.parentEntity = selectedEntities[i]->getParentEntity();
  1076. oldData->entries.push_back(entry);
  1077. }
  1078. editor->didAction("delete", oldData, data);
  1079. }
  1080. for(int i=0; i < selectedEntities.size(); i++) {
  1081. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  1082. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  1083. if(sceneLight) {
  1084. mainScene->removeLight(sceneLight);
  1085. }
  1086. }
  1087. for(int i=0; i < selectedEntities.size(); i++) {
  1088. selectedEntities[i]->setOwnsChildrenRecursive(true);
  1089. for(int j=0; j < icons.size(); j++) {
  1090. if(icons[j]->getUserData() == selectedEntities[i]) {
  1091. icons[j]->getParentEntity()->removeChild(icons[j]);
  1092. delete icons[j];
  1093. icons.erase(icons.begin()+j);
  1094. break;
  1095. }
  1096. }
  1097. selectedEntities[i]->removeAllHandlers();
  1098. }
  1099. selectedEntities.clear();
  1100. transformGizmo->setTransformSelection(selectedEntities);
  1101. setBBox();
  1102. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1103. }
  1104. void EntityEditorMainView::onGainFocus() {
  1105. transformGizmo->enableGizmo = true;
  1106. }
  1107. void EntityEditorMainView::onLoseFocus() {
  1108. transformGizmo->enableGizmo = false;
  1109. }
  1110. void EntityEditorMainView::handleEvent(Event *event) {
  1111. if(event->getDispatcher() == transformGizmo) {
  1112. if(event->getEventCode() == Event::CHANGE_EVENT) {
  1113. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1114. switch(trasnformEvent->mode) {
  1115. case TransformGizmo::TRANSFORM_MOVE:
  1116. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1117. {
  1118. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1119. for(int i=0; i < selectedEntities.size(); i++) {
  1120. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1121. }
  1122. editor->didAction("move", beforeData, data);
  1123. beforeData = NULL;
  1124. }
  1125. break;
  1126. case TransformGizmo::TRANSFORM_SCALE:
  1127. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1128. {
  1129. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1130. for(int i=0; i < selectedEntities.size(); i++) {
  1131. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1132. }
  1133. editor->didAction("scale", beforeData, data);
  1134. beforeData = NULL;
  1135. }
  1136. break;
  1137. case TransformGizmo::TRANSFORM_ROTATE:
  1138. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1139. {
  1140. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1141. for(int i=0; i < selectedEntities.size(); i++) {
  1142. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1143. }
  1144. editor->didAction("rotate", beforeData, data);
  1145. beforeData = NULL;
  1146. }
  1147. break;
  1148. }
  1149. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  1150. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1151. switch(trasnformEvent->mode) {
  1152. case TransformGizmo::TRANSFORM_MOVE:
  1153. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1154. {
  1155. beforeData = new PolycodeSceneEditorActionData();
  1156. for(int i=0; i < selectedEntities.size(); i++) {
  1157. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1158. }
  1159. }
  1160. break;
  1161. case TransformGizmo::TRANSFORM_SCALE:
  1162. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1163. {
  1164. beforeData = new PolycodeSceneEditorActionData();
  1165. for(int i=0; i < selectedEntities.size(); i++) {
  1166. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1167. }
  1168. }
  1169. break;
  1170. case TransformGizmo::TRANSFORM_ROTATE:
  1171. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1172. {
  1173. beforeData = new PolycodeSceneEditorActionData();
  1174. for(int i=0; i < selectedEntities.size(); i++) {
  1175. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1176. }
  1177. }
  1178. break;
  1179. }
  1180. }
  1181. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  1182. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  1183. if(entry) {
  1184. setEditorProps(entry->getInstance());
  1185. }
  1186. } else if(event->getDispatcher() == renderTextureShape) {
  1187. focusSelf();
  1188. } else if(event->getDispatcher() == trackballCamera) {
  1189. Update();
  1190. transformGizmo->Update();
  1191. } else if(event->getDispatcher() == viewModeSelector) {
  1192. setEditorMode(viewModeSelector->getSelectedIndex());
  1193. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  1194. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1195. if(assetSelectType == "mesh") {
  1196. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  1197. // RENDERER_TODO
  1198. //newMesh->cacheToVertexBuffer(true);
  1199. sceneObjectRoot->addChild(newMesh);
  1200. setEditorProps(newMesh);
  1201. newMesh->setMaterialByName("Default");
  1202. newMesh->setPosition(cursorPosition);
  1203. didPlaceEntity(newMesh);
  1204. selectEntity(newMesh, false, false);
  1205. } else if(assetSelectType == "image") {
  1206. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  1207. sceneObjectRoot->addChild(newImage);
  1208. setEditorProps(newImage);
  1209. newImage->setPosition(cursorPosition);
  1210. didPlaceEntity(newImage);
  1211. selectEntity(newImage, false, false);
  1212. } else if(assetSelectType == "sprite") {
  1213. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  1214. if(selectedResource) {
  1215. Sprite *sprite = (Sprite*) selectedResource;
  1216. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  1217. newSprite->setSprite(sprite);
  1218. if(sprite->getNumStates() > 0) {
  1219. newSprite->setSpriteState(sprite->getState(0), 0, false);
  1220. }
  1221. sceneObjectRoot->addChild(newSprite);
  1222. setEditorProps(newSprite);
  1223. newSprite->setPosition(cursorPosition);
  1224. didPlaceEntity(newSprite);
  1225. selectEntity(newSprite, false, false);
  1226. }
  1227. } else if(assetSelectType == "entity") {
  1228. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1229. sceneObjectRoot->addChild(newEntity);
  1230. setEditorProps(newEntity);
  1231. newEntity->setPosition(cursorPosition);
  1232. didPlaceEntity(newEntity);
  1233. selectEntity(newEntity, false, false);
  1234. }
  1235. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1236. globalFrame->hideModal();
  1237. }
  1238. } else if(event->getDispatcher() == addEntityMenu) {
  1239. addEntityMenu->removeAllHandlersForListener(this);
  1240. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1241. addEntityMenu = NULL;
  1242. addEntityFromMenu(command);
  1243. } else if(event->getDispatcher() == addEntityButton) {
  1244. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1245. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1246. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1247. addEntityMenu->addOption("Add Entity", "add_entity");
  1248. addEntityMenu->addDivider();
  1249. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1250. addEntityMenu->addOption("Add Image", "add_image");
  1251. addEntityMenu->addOption("Add Label", "add_label");
  1252. addEntityMenu->addDivider();
  1253. addEntityMenu->addOption("Add Light", "add_light");
  1254. addEntityMenu->addOption("Add Particle System", "add_particles");
  1255. addEntityMenu->addOption("Add Sound", "add_sound");
  1256. addEntityMenu->addOption("Add Camera", "add_camera");
  1257. addEntityMenu->addDivider();
  1258. addEntityMenu->addOption("Add Empty", "add_empty");
  1259. addEntityMenu->addOption("Add Curve", "add_curve");
  1260. addEntityMenu->fitToScreenVertical();
  1261. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1262. } else if(event->getDispatcher() == input) {
  1263. InputEvent *inputEvent = (InputEvent*) event;
  1264. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1265. switch(inputEvent->key) {
  1266. case KEY_BACKSPACE:
  1267. case KEY_DELETE:
  1268. if(hasFocus) {
  1269. deleteSelected(true);
  1270. }
  1271. break;
  1272. case KEY_ESCAPE:
  1273. {
  1274. selectNone(true);
  1275. }
  1276. break;
  1277. }
  1278. }
  1279. } else if(event->getDispatcher() == lightingModeSelector) {
  1280. switch(lightingModeSelector->getSelectedIndex()) {
  1281. case 0:
  1282. disableLighting(false);
  1283. break;
  1284. case 1:
  1285. disableLighting(true);
  1286. break;
  1287. }
  1288. } else if(event->getDispatcher() == shadeModeSelector) {
  1289. switch(shadeModeSelector->getSelectedIndex()) {
  1290. case 0:
  1291. mainScene->setOverrideMaterial(NULL);
  1292. break;
  1293. case 1:
  1294. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1295. break;
  1296. case 2:
  1297. {
  1298. Material *wireframeMaterial = (Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe");
  1299. if(!wireframeMaterial->getShaderPass(0).shaderBinding->getLocalParamByName("wireframeColor")) {
  1300. wireframeMaterial->getShaderPass(0).shaderBinding->addParam(ProgramParam::PARAM_COLOR, "wireframeColor")->setColor(Color(1.0, 1.0, 1.0, 1.0));
  1301. }
  1302. mainScene->setOverrideMaterial(wireframeMaterial);
  1303. }
  1304. break;
  1305. }
  1306. } else if(event->getDispatcher() == moveUpButton) {
  1307. moveSelectedUp();
  1308. } else if(event->getDispatcher() == moveTopButton) {
  1309. moveSelectedTop();
  1310. } else if(event->getDispatcher() == moveDownButton) {
  1311. moveSelectedDown();
  1312. } else if(event->getDispatcher() == moveBottomButton) {
  1313. moveSelectedBottom();
  1314. } else if(event->getDispatcher() == gridSettingsButton) {
  1315. gridSettings->visible = !gridSettings->visible;
  1316. gridSettings->enabled = !gridSettings->enabled;
  1317. } else if(event->getDispatcher() == snapSelector) {
  1318. switch(snapSelector->getSelectedIndex()) {
  1319. case 0:
  1320. transformGizmo->enableSnap(false);
  1321. break;
  1322. case 1:
  1323. transformGizmo->enableSnap(true);
  1324. transformGizmo->setSnapSize(grid->getGridSize());
  1325. break;
  1326. }
  1327. } else if(event->getDispatcher() == grid) {
  1328. transformGizmo->setSnapSize(grid->getGridSize());
  1329. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1330. switch(iconVisibilitySelector->getSelectedIndex()) {
  1331. case 0:
  1332. iconBase->visible = true;
  1333. break;
  1334. case 1:
  1335. iconBase->visible = false;
  1336. break;
  1337. }
  1338. } else {
  1339. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1340. InputEvent *inputEvent = (InputEvent*) event;
  1341. Entity* targetEntity = (Entity*) event->getDispatcher();
  1342. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible && targetEntity != getObjectRoot()) {
  1343. // if it's an icon, select the entity linked to the icon
  1344. for(int i=0; i < icons.size(); i++) {
  1345. if(icons[i] == targetEntity) {
  1346. targetEntity = (Entity*)targetEntity->getUserData();
  1347. }
  1348. }
  1349. // check if dispatcher is a dummy target
  1350. DummyTargetEntity *dummyTarget = dynamic_cast<DummyTargetEntity*>(event->getDispatcher());
  1351. if(dummyTarget) {
  1352. targetEntity = dummyEntity;
  1353. if(dummyTargetEntity) {
  1354. dummyTargetEntity->handleDeselect();
  1355. }
  1356. dummyTargetEntity = dummyTarget;
  1357. dummyEntity->setPosition(dummyTarget->getSelectedPoint());
  1358. }
  1359. MultiselectorEntry entry;
  1360. entry.entity = targetEntity;
  1361. entry.distance = inputEvent->hitDistance;
  1362. entitiesToSelect.push_back(entry);
  1363. }
  1364. }
  1365. }
  1366. }
  1367. void EntityEditorMainView::moveSelectedUp() {
  1368. for(int i=0; i < selectedEntities.size(); i++) {
  1369. Entity *parent = selectedEntities[i]->getParentEntity();
  1370. if(parent) {
  1371. parent->moveChildUp(selectedEntities[i]);
  1372. }
  1373. }
  1374. }
  1375. void EntityEditorMainView::moveSelectedDown() {
  1376. for(int i=0; i < selectedEntities.size(); i++) {
  1377. Entity *parent = selectedEntities[i]->getParentEntity();
  1378. if(parent) {
  1379. parent->moveChildDown(selectedEntities[i]);
  1380. }
  1381. }
  1382. }
  1383. void EntityEditorMainView::moveSelectedTop() {
  1384. for(int i=0; i < selectedEntities.size(); i++) {
  1385. Entity *parent = selectedEntities[i]->getParentEntity();
  1386. if(parent) {
  1387. parent->moveChildTop(selectedEntities[i]);
  1388. }
  1389. }
  1390. }
  1391. void EntityEditorMainView::moveSelectedBottom() {
  1392. for(int i=0; i < selectedEntities.size(); i++) {
  1393. Entity *parent = selectedEntities[i]->getParentEntity();
  1394. if(parent) {
  1395. parent->moveChildBottom(selectedEntities[i]);
  1396. }
  1397. }
  1398. }
  1399. void EntityEditorMainView::selectAll(bool doAction) {
  1400. if(doAction) {
  1401. beforeData = new PolycodeSceneEditorActionData();
  1402. for(int i=0; i < selectedEntities.size(); i++) {
  1403. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1404. }
  1405. editor->didAction("select", beforeData, NULL, false);
  1406. beforeData = NULL;
  1407. }
  1408. selectedEntities.clear();
  1409. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1410. Entity *child = objectRootInstance->getChildAtIndex(i);
  1411. if(!child->editorOnly) {
  1412. selectEntity(child, true, false);
  1413. }
  1414. }
  1415. transformGizmo->setTransformSelection(selectedEntities);
  1416. setBBox();
  1417. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1418. }
  1419. void EntityEditorMainView::selectNone(bool doAction) {
  1420. if(doAction) {
  1421. beforeData = new PolycodeSceneEditorActionData();
  1422. for(int i=0; i < selectedEntities.size(); i++) {
  1423. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1424. }
  1425. editor->didAction("select", beforeData, NULL, false);
  1426. beforeData = NULL;
  1427. }
  1428. for(int i=0; i < selectedEntities.size(); i++) {
  1429. doEntityDeselect(selectedEntities[i]);
  1430. }
  1431. cameraPreview->setCamera(mainScene, NULL);
  1432. selectedEntities.clear();
  1433. transformGizmo->setTransformSelection(selectedEntities);
  1434. setBBox();
  1435. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1436. }
  1437. void EntityEditorMainView::disableLighting(bool disable) {
  1438. lightsDisabled = disable;
  1439. for(int i=0; i < mainScene->getNumLights(); i++) {
  1440. SceneLight *light = mainScene->getLight(i);
  1441. light->enabled = !disable;
  1442. }
  1443. if(disable) {
  1444. customLight1->enabled = true;
  1445. customLight2->enabled = true;
  1446. } else {
  1447. customLight1->enabled = false;
  1448. customLight2->enabled = false;
  1449. }
  1450. }
  1451. Scene *EntityEditorMainView::getMainScene() {
  1452. return mainScene;
  1453. }
  1454. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1455. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1456. if(sceneMesh) {
  1457. setOverlayWireframeRecursive(sceneMesh, false);
  1458. }
  1459. if(targetEntity == dummyEntity) {
  1460. if(dummyTargetEntity) {
  1461. dummyTargetEntity->handleDeselect();
  1462. }
  1463. }
  1464. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1465. for(int i=0; i < dummySelectChildren.size(); i++) {
  1466. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1467. if(dummy) {
  1468. dummy->handleDeselect();
  1469. }
  1470. }
  1471. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1472. if(instance) {
  1473. setOverlayWireframeRecursive(targetEntity, false);
  1474. }
  1475. }
  1476. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1477. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1478. if(sceneMesh) {
  1479. Material *material = sceneMesh->getMaterial();
  1480. if(material) {
  1481. if(val) {
  1482. ShaderPass wireframePass;
  1483. wireframePass.shader = (Shader*)Services()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_SHADER, "UnlitWireframe");
  1484. wireframePass.wireframe = true;
  1485. wireframePass.shaderBinding = new ShaderBinding();
  1486. wireframePass.blendingMode = Renderer::BLEND_MODE_NORMAL;
  1487. wireframePass.setExpectedAttributes(sceneMesh->getMesh());
  1488. wireframePass.shaderBinding->addParam(ProgramParam::PARAM_COLOR, "wireframeColor")->setColor(Color(0.5, 0.6, 1.0, 0.75));
  1489. sceneMesh->addShaderPass(wireframePass);
  1490. } else {
  1491. if(sceneMesh->getNumShaderPasses() > 1) {
  1492. sceneMesh->removeShaderPass(sceneMesh->getNumShaderPasses()-1);
  1493. }
  1494. }
  1495. }
  1496. }
  1497. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1498. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1499. }
  1500. }
  1501. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1502. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1503. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1504. if(sceneMesh && ! emitter) {
  1505. setOverlayWireframeRecursive(sceneMesh, true);
  1506. }
  1507. if(targetEntity == dummyEntity) {
  1508. if(dummyTargetEntity) {
  1509. dummyTargetEntity->handleSelect();
  1510. }
  1511. } else {
  1512. // clear the dummy target if dummy is not selected
  1513. dummyTargetEntity = NULL;
  1514. }
  1515. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1516. for(int i=0; i < dummySelectChildren.size(); i++) {
  1517. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1518. if(dummy) {
  1519. dummy->handleSelect();
  1520. }
  1521. }
  1522. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1523. if(instance) {
  1524. setOverlayWireframeRecursive(targetEntity, true);
  1525. }
  1526. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1527. cameraPreview->setCamera(mainScene, camera);
  1528. }
  1529. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1530. if(doAction) {
  1531. beforeData = new PolycodeSceneEditorActionData();
  1532. for(int i=0; i < selectedEntities.size(); i++) {
  1533. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1534. }
  1535. }
  1536. if(targetEntity->getUserData()) {
  1537. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1538. targetEntity = instance;
  1539. }
  1540. bool doNotReselect = false;
  1541. if(!addToSelection) {
  1542. for(int i=0; i < selectedEntities.size(); i++) {
  1543. doEntityDeselect(selectedEntities[i]);
  1544. }
  1545. selectedEntities.clear();
  1546. } else {
  1547. for(int i=0; i < selectedEntities.size(); i++) {
  1548. if(targetEntity == selectedEntities[i]) {
  1549. doEntityDeselect(targetEntity);
  1550. selectedEntities.erase(selectedEntities.begin() + i);
  1551. doNotReselect = true;
  1552. break;
  1553. }
  1554. }
  1555. }
  1556. if(!doNotReselect) {
  1557. selectedEntities.push_back(targetEntity);
  1558. doEntitySelect(targetEntity);
  1559. }
  1560. if(doAction) {
  1561. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1562. for(int i=0; i < selectedEntities.size(); i++) {
  1563. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1564. }
  1565. editor->didAction("select", beforeData, data, false);
  1566. beforeData = NULL;
  1567. }
  1568. transformGizmo->setTransformSelection(selectedEntities);
  1569. setBBox();
  1570. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1571. }
  1572. void EntityEditorMainView::setBBox(Entity *targetEntity) {
  1573. if(!targetEntity) {
  1574. if(selectedEntities.size() > 0) {
  1575. targetEntity = selectedEntities[0];
  1576. }
  1577. }
  1578. if(!targetEntity) {
  1579. bBoxVis->visible = false;
  1580. return;
  1581. } else {
  1582. bBoxVis->visible = true;
  1583. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1584. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1585. bBoxVis->setTransformByMatrixPure(mat);
  1586. bBoxVis->dirtyMatrix(false);
  1587. }
  1588. }
  1589. Entity *EntityEditorMainView::getObjectRoot() {
  1590. return sceneObjectRoot;
  1591. }
  1592. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1593. objectRootInstance = entity;
  1594. if(sceneObjectRoot) {
  1595. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1596. delete sceneObjectRoot;
  1597. }
  1598. sceneObjectRoot = entity;
  1599. sceneObjectRoot->processInputEvents = true;
  1600. objectRootBase->addChild(sceneObjectRoot);
  1601. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1602. }
  1603. EntityEditorMainView::~EntityEditorMainView() {
  1604. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1605. delete mainScene;
  1606. delete renderTexture;
  1607. // delete transformGizmo;
  1608. // delete transformGizmoMenu;
  1609. // delete trackballCamera;
  1610. // delete grid;
  1611. // delete cameraPreview;
  1612. input->removeAllHandlersForListener(this);
  1613. }
  1614. void EntityEditorMainView::Resize(Number width, Number height) {
  1615. headerBg->Resize(width, 30);
  1616. footerBg->Resize(width, 30);
  1617. footerBg->setPosition(0.0, height-30);
  1618. bottomBar->setPosition(0.0, height-30);
  1619. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1620. Vector2 screenPos = renderTextureShape->getScreenPositionForMainCamera();
  1621. renderTexture->resizeRenderTexture(width, height-60);
  1622. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1623. renderTextureShape->Resize(width, height-60);
  1624. mainScene->sceneMouseRect.x = screenPos.x;
  1625. mainScene->sceneMouseRect.y = screenPos.y;
  1626. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1627. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1628. mainScene->remapMouse = true;
  1629. Update();
  1630. }
  1631. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1632. this->editor = editor;
  1633. propIconSelector = new UIIconSelector();
  1634. addChild(propIconSelector);
  1635. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1636. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1637. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1638. propIconSelector->setPosition(10.0, 3.0);
  1639. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1640. propertyView = new EntityEditorPropertyView();
  1641. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1642. addChild(propertyView);
  1643. propertyView->setPosition(0.0, 30.0);
  1644. currentView = propertyView;
  1645. treeView = new EntityEditorTreeView();
  1646. addChild(treeView);
  1647. treeView->setPosition(0.0, 30.0);
  1648. treeView->visible = false;
  1649. treeView->enabled = false;
  1650. settingsView = new EntityEditorSettingsView();
  1651. addChild(settingsView);
  1652. settingsView->setPosition(0.0, 30.0);
  1653. settingsView->visible = false;
  1654. settingsView->enabled = false;
  1655. }
  1656. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1657. if(event->getDispatcher() == propIconSelector) {
  1658. currentView->visible = false;
  1659. currentView->enabled = false;
  1660. switch(propIconSelector->getSelectedIndex()) {
  1661. case 0:
  1662. currentView = propertyView;
  1663. break;
  1664. case 1:
  1665. currentView = treeView;
  1666. treeView->getTreeSheet()->refreshTree();
  1667. break;
  1668. case 2:
  1669. currentView = settingsView;
  1670. break;
  1671. }
  1672. currentView->visible = true;
  1673. currentView->enabled = true;
  1674. } else if(event->getDispatcher() == propertyView) {
  1675. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1676. PropEvent *propEvent = (PropEvent*) event;
  1677. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1678. }
  1679. }
  1680. }
  1681. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1682. }
  1683. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1684. propertyView->Resize(width, height-30);
  1685. treeView->Resize(width, height-30);
  1686. settingsView->Resize(width, height-30);
  1687. }
  1688. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1689. mainSizer = new UIHSizer(300, 300, 300, false);
  1690. addChild(mainSizer);
  1691. mainView = new EntityEditorMainView(this);
  1692. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1693. mainSizer->addLeftChild(mainView);
  1694. mainSizer->setMinimumSize(200);
  1695. propertyContainer = new EntityEditorPropertyContainer(this);
  1696. propertyView = propertyContainer->propertyView;
  1697. treeView = propertyContainer->treeView;
  1698. settingsView = propertyContainer->settingsView;
  1699. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1700. mainSizer->addRightChild(propertyContainer);
  1701. }
  1702. void PolycodeEntityEditor::handleEvent(Event *event) {
  1703. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1704. if(treeView->getTreeSheet()->getSelectedEntity() == mainView->getObjectRoot()) {
  1705. mainView->selectNone(true);
  1706. } else {
  1707. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1708. }
  1709. }
  1710. if(event->getDispatcher() == mainView) {
  1711. switch(event->getEventCode()) {
  1712. case Event::CHANGE_EVENT:
  1713. if(mainView->getSelectedEntity()) {
  1714. propertyView->setEntity(mainView->getSelectedEntity());
  1715. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1716. propertyView->getEntityProps()->setCaption("PROPERTIES");
  1717. } else {
  1718. propertyView->setEntity(mainView->getObjectRoot(), true);
  1719. treeView->getTreeSheet()->setSelectedEntity(mainView->getObjectRoot());
  1720. propertyView->getEntityProps()->setCaption("ROOT ENTITY");
  1721. mainView->setBBox(mainView->getObjectRoot());
  1722. }
  1723. break;
  1724. }
  1725. }
  1726. PolycodeEditor::handleEvent(event);
  1727. }
  1728. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1729. if(actionName == "prop_change") {
  1730. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1731. propData->sheet->applyPropActionData(propData);
  1732. } else {
  1733. mainView->doAction(actionName, data);
  1734. }
  1735. }
  1736. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1737. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1738. delete mainView;
  1739. delete propertyView;
  1740. delete treeView;
  1741. delete settingsView;
  1742. delete propertyContainer;
  1743. delete mainSizer;
  1744. }
  1745. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1746. PolycodeEditor::openFile(filePath);
  1747. // return true;
  1748. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1749. // disable sounds :)
  1750. for(int i=0; i < loadedInstance->getNumChildren(); i++) {
  1751. SceneSound *sound = dynamic_cast<SceneSound*>(loadedInstance->getChildAtIndex(i));
  1752. if(sound) {
  1753. sound->getSound()->Stop();
  1754. }
  1755. }
  1756. mainView->setObjectRoot(loadedInstance);
  1757. mainView->setEditorPropsRecursive(loadedInstance);
  1758. treeView->setEntityInstance(loadedInstance);
  1759. propertyView->setEntityInstance(loadedInstance);
  1760. settingsView->setEntityInstance(loadedInstance);
  1761. mainView->dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1762. return true;
  1763. }
  1764. void PolycodeEntityEditor::Activate() {
  1765. Resize(getWidth(), getHeight());
  1766. mainView->getMainScene()->enabled = true;
  1767. mainView->getRenderTexture()->enabled = true;
  1768. }
  1769. void PolycodeEntityEditor::Deactivate() {
  1770. mainView->getMainScene()->enabled = false;
  1771. mainView->getRenderTexture()->enabled = false;
  1772. }
  1773. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1774. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1775. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1776. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1777. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1778. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1779. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1780. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1781. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1782. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1783. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1784. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1785. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1786. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1787. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1788. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1789. }
  1790. }
  1791. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1792. if(entity->editorOnly)
  1793. return;
  1794. entry->addChild("id", entity->id);
  1795. entry->addChild("layerID", (int)entity->layerID);
  1796. String tagString = "";
  1797. for(int i=0; i < entity->getNumTags(); i++) {
  1798. if(i != 0) {
  1799. tagString += ",";
  1800. }
  1801. tagString += entity->getTagAtIndex(i);
  1802. }
  1803. entry->addChild("tags", tagString);
  1804. if(entity->entityProps.size() > 0) {
  1805. ObjectEntry *props = entry->addChild("props");
  1806. for(int i=0; i < entity->entityProps.size(); i++) {
  1807. ObjectEntry *prop = props->addChild("prop");
  1808. prop->addChild("name", entity->entityProps[i].propName);
  1809. prop->addChild("value", entity->entityProps[i].propValue);
  1810. }
  1811. }
  1812. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1813. if(!(*(entry))["type"]) {
  1814. entry->addChild("type", "SceneEntityInstance");
  1815. }
  1816. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1817. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1818. instanceEntry->addChild("filePath", instance->getFileName());
  1819. }
  1820. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1821. if(!(*(entry))["type"])
  1822. entry->addChild("type", "SceneParticleEmitter");
  1823. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1824. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1825. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1826. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1827. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1828. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1829. emitterEntry->addChild("size", emitter->getParticleSize());
  1830. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1831. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1832. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1833. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1834. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1835. emitterEntry->addChild("gX", emitter->getGravity().x);
  1836. emitterEntry->addChild("gY", emitter->getGravity().y);
  1837. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1838. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1839. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1840. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1841. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1842. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1843. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1844. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1845. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1846. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1847. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1848. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1849. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1850. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1851. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1852. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1853. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1854. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1855. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1856. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1857. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1858. }
  1859. if(dynamic_cast<SceneSprite*>(entity)) {
  1860. if(!(*(entry))["type"])
  1861. entry->addChild("type", "SceneSprite");
  1862. SceneSprite *sprite = (SceneSprite*) entity;
  1863. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1864. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1865. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1866. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1867. String animName = "";
  1868. if(sprite->getCurrentSpriteState()) {
  1869. animName = sprite->getCurrentSpriteState()->getName();
  1870. }
  1871. spriteEntry->addChild("state", animName);
  1872. }
  1873. if(dynamic_cast<SceneCurve*>(entity)) {
  1874. SceneCurve *curve = (SceneCurve*) entity;
  1875. if(!(*(entry))["type"])
  1876. entry->addChild("type", "SceneCurve");
  1877. ObjectEntry *curveEntry = entry->addChild("SceneCurve");
  1878. curveEntry->addChild("render", curve->renderCurve);
  1879. curveEntry->addChild("resolution", curve->curveResolution);
  1880. saveCurveToObject(curveEntry->addChild("curve"), curve->getCurve());
  1881. }
  1882. if(dynamic_cast<SceneLabel*>(entity)) {
  1883. SceneLabel *label = (SceneLabel*) entity;
  1884. if(!(*(entry))["type"])
  1885. entry->addChild("type", "SceneLabel");
  1886. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1887. labelEntry->addChild("text", label->getText());
  1888. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1889. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1890. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1891. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1892. }
  1893. if(dynamic_cast<SceneLight*>(entity)) {
  1894. SceneLight *light = (SceneLight*) entity;
  1895. if(!(*(entry))["type"]) {
  1896. entry->addChild("type", "SceneLight");
  1897. }
  1898. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1899. lightEntry->addChild("type", light->getType());
  1900. LightInfo lightInfo = light->getLightInfo();
  1901. lightEntry->addChild("cR", lightInfo.diffuseColor.r);
  1902. lightEntry->addChild("cG", lightInfo.diffuseColor.g);
  1903. lightEntry->addChild("cB", lightInfo.diffuseColor.b);
  1904. lightEntry->addChild("cA", lightInfo.diffuseColor.a);
  1905. lightEntry->addChild("scR", lightInfo.specularColor.r);
  1906. lightEntry->addChild("scG", lightInfo.specularColor.g);
  1907. lightEntry->addChild("scB", lightInfo.specularColor.b);
  1908. lightEntry->addChild("scA", lightInfo.specularColor.a);
  1909. lightEntry->addChild("intensity", light->getIntensity());
  1910. lightEntry->addChild("importance", light->getLightImportance());
  1911. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1912. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1913. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1914. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1915. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1916. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1917. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1918. if(light->areShadowsEnabled()) {
  1919. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1920. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1921. }
  1922. }
  1923. }
  1924. if(dynamic_cast<SceneSound*>(entity)) {
  1925. SceneSound *sound = (SceneSound*) entity;
  1926. if(!(*(entry))["type"]) {
  1927. entry->addChild("type", "SceneSound");
  1928. }
  1929. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1930. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1931. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1932. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1933. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1934. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1935. soundEntry->addChild("loopOnLoad", sound->getLoopOnLoad());
  1936. }
  1937. if(dynamic_cast<Camera*>(entity)) {
  1938. Camera *camera = (Camera*) entity;
  1939. if(!(*(entry))["type"]) {
  1940. entry->addChild("type", "Camera");
  1941. }
  1942. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1943. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1944. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1945. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1946. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1947. if(camera->getOrthoMode()) {
  1948. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1949. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1950. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1951. } else {
  1952. cameraEntry->addChild("fov", camera->getFOV());
  1953. }
  1954. }
  1955. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1956. if(!(*(entry))["type"]) {
  1957. entry->addChild("type", "ScenePrimitive");
  1958. }
  1959. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1960. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1961. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1962. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1963. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1964. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1965. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1966. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1967. }
  1968. if(dynamic_cast<SceneMesh*>(entity)) {
  1969. if(!(*(entry))["type"]) {
  1970. entry->addChild("type", "SceneMesh");
  1971. }
  1972. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1973. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1974. if(sceneMesh->getFilename() != "") {
  1975. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1976. }
  1977. meshEntry->addChild("alphaTest", sceneMesh->alphaTest);
  1978. meshEntry->addChild("backfaceCulled", sceneMesh->backfaceCulled);
  1979. meshEntry->addChild("sendBoneMatricesToMaterial", sceneMesh->sendBoneMatricesToMaterial);
  1980. if(sceneMesh->getMaterial()) {
  1981. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1982. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1983. // RENDERER_TODO
  1984. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getShaderPass(0).shaderBinding);
  1985. }
  1986. }
  1987. if(!(*(entry))["type"])
  1988. entry->addChild("type", "Entity");
  1989. entry->addChild("cR", entity->color.r);
  1990. entry->addChild("cG", entity->color.g);
  1991. entry->addChild("cB", entity->color.b);
  1992. entry->addChild("cA", entity->color.a);
  1993. entry->addChild("blendMode", (int)entity->getBlendingMode());
  1994. entry->addChild("sX", entity->getScale().x);
  1995. entry->addChild("sY", entity->getScale().y);
  1996. entry->addChild("sZ", entity->getScale().z);
  1997. entry->addChild("rX", entity->getRotationQuat().x);
  1998. entry->addChild("rY", entity->getRotationQuat().y);
  1999. entry->addChild("rZ", entity->getRotationQuat().z);
  2000. entry->addChild("rW", entity->getRotationQuat().w);
  2001. entry->addChild("pX", entity->getPosition().x);
  2002. entry->addChild("pY", entity->getPosition().y);
  2003. entry->addChild("pZ", entity->getPosition().z);
  2004. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  2005. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  2006. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  2007. ObjectEntry *children = NULL;
  2008. for(int i=0; i < entity->getNumChildren(); i++) {
  2009. if(!entity->getChildAtIndex(i)->editorOnly) {
  2010. if(!children)
  2011. children = entry->addChild("children");
  2012. ObjectEntry *child = children->addChild("child");
  2013. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  2014. }
  2015. }
  2016. }
  2017. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  2018. if(material->getNumShaderPasses() > 0) {
  2019. for(int s=0; s < material->getNumShaderPasses(); s++) {
  2020. Shader *shader = material->getShader(s);
  2021. ObjectEntry *shaderEntry = entry->addChild("shader");
  2022. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  2023. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  2024. for(int j=0; j < shader->expectedParams.size(); j++) {
  2025. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  2026. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  2027. paramEntry->addChild("name", shader->expectedParams[j].name);
  2028. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  2029. }
  2030. }
  2031. }
  2032. }
  2033. }
  2034. }
  2035. String PolycodeEntityEditor::Copy(void **data) {
  2036. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  2037. if(selectedEntities.size() > 0) {
  2038. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  2039. for(int i=0; i < selectedEntities.size(); i++) {
  2040. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  2041. newData->entities.push_back(clone);
  2042. }
  2043. *data = (void*) newData;
  2044. }
  2045. return "Entity";
  2046. }
  2047. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  2048. if(type == "Entity") {
  2049. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  2050. for(int i=0; i < oldData->entities.size(); i++) {
  2051. delete oldData->entities[i];
  2052. }
  2053. delete oldData;
  2054. }
  2055. }
  2056. void PolycodeEntityEditor::selectAll() {
  2057. if(mainView->hasFocus) {
  2058. mainView->selectAll(true);
  2059. }
  2060. }
  2061. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  2062. if(!data) {
  2063. return;
  2064. }
  2065. if(clipboardType == "Entity") {
  2066. mainView->Paste((EntityEditorClipboardData*)data);
  2067. }
  2068. }
  2069. void PolycodeEntityEditor::saveFile() {
  2070. Object saveObject;
  2071. ObjectEntry *settings = saveObject.root.addChild("settings");
  2072. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  2073. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  2074. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  2075. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  2076. }
  2077. ObjectEntry *layersEntry = settings->addChild("layers");
  2078. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  2079. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  2080. if(layer->layerID != 0) {
  2081. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  2082. layerEntry->addChild("name", layer->name);
  2083. layerEntry->addChild("id", layer->layerID);
  2084. layerEntry->addChild("visible", layer->visible);
  2085. }
  2086. }
  2087. saveObject.root.name = "entity";
  2088. saveObject.root.addChild("version", 2);
  2089. ObjectEntry *children = saveObject.root.addChild("root");
  2090. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  2091. saveObject.saveToXML(filePath);
  2092. setHasChanges(false);
  2093. }
  2094. void PolycodeEntityEditor::Resize(int x, int y) {
  2095. mainSizer->Resize(x, y);
  2096. PolycodeEditor::Resize(x,y);
  2097. }