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- CMAKE_MINIMUM_REQUIRED(VERSION 2.8.8)
- PROJECT(Polycode)
- IF(NOT CMAKE_BUILD_TYPE)
- SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
- "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
- FORCE)
- MESSAGE("No CMAKE_BUILD_TYPE specified, defaulting to ${CMAKE_BUILD_TYPE}")
- ENDIF(NOT CMAKE_BUILD_TYPE)
- #IF(APPLE OR WIN32)
- # SET(build_player OFF)
- #ELSE()
- # SET(build_player OFF)
- #ENDIF()
- # Options for what components to build
- #OPTION(POLYCODE_BUILD_SHARED "Build Polycode shared libraries" OFF)
- #OPTION(POLYCODE_BUILD_STATIC "Build Polycode static libraries" ON)
- OPTION(POLYCODE_BUILD_BINDINGS "Build Polycode Lua bindings" OFF)
- OPTION(POLYCODE_BUILD_MODULES "Build Polycode modules" ON)
- OPTION(POLYCODE_BUILD_PLAYER "Build Polycode standalone player" OFF)
- OPTION(POLYCODE_BUILD_TOOLS "Build Polycode tools" ON)
- OPTION(POLYCODE_BUILD_DOCS "Build Polycode documentation" ON)
- OPTION(POLYCODE_INSTALL_FRAMEWORK "Install Polycode Core, Modules and Tools" ON)
- OPTION(POLYCODE_INSTALL_PLAYER "Install Polycode Player" ${POLYCODE_BUILD_PLAYER})
- OPTION(POLYCODE_INSTALL_TEMPLATE "Install Template project" ON)
- OPTION(POLYCODE_INSTALL_DOCS ${POLYCODE_BUILD_DOCS})
- # Some non-standard CMake modules
- SET(CMAKE_MODULE_PATH ${Polycode_SOURCE_DIR}/CMake)
- IF(NOT POLYCODE_RELEASE_DIR)
- SET(POLYCODE_RELEASE_DIR ${Polycode_SOURCE_DIR}/Release/${CMAKE_SYSTEM_NAME})
- MESSAGE("No POLYCODE_RELEASE_DIR specified, to ${POLYCODE_RELEASE_DIR}")
- ENDIF(NOT POLYCODE_RELEASE_DIR)
- SET(CMAKE_INSTALL_PREFIX ${POLYCODE_RELEASE_DIR}/Framework/)
- # set default externals install location
- SET(CMAKE_PREFIX_PATH
- ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies
- ${POLYCODE_RELEASE_DIR}/Framework/Modules/Dependencies
- ${POLYCODE_RELEASE_DIR}/Framework/Tools/Dependencies)
- MESSAGE(DEBUG " CMAKE_PREFIX_PATH=${CMAKE_PREFIX_PATH}")
- # If the following large ugly mess is not present, failures can occur with -G "Unix Makefiles".
- # Even WITH this, you may get "library not found" errors on mingw first run; if so just re-run.
- # FIXME: Shouldn't be necessary if FIND_LIBRARY were working on mingw.
- IF (MINGW)
- LINK_DIRECTORIES(${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/lib)
- LINK_DIRECTORIES(${POLYCODE_RELEASE_DIR}/Framework/Modules/Dependencies/lib)
- SET(ZLIB_LIBRARY zlib)
- SET(ZLIB_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(OGG_LIBRARY libogg)
- SET(OGG_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(PNG_LIBRARY png)
- SET(PNG_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(PHYSFS_LIBRARY physfs)
- SET(PHYSFS_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(OPENAL_LIBRARY OpenAL32)
- SET(OPENAL_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include/AL)
- SET(FREETYPE_LIBRARY freetype)
- SET(FREETYPE_INCLUDE_DIRS ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(VORBIS_LIBRARY libvorbis)
- SET(VORBIS_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(VORBISFILE_LIBRARY libvorbisfile)
- SET(VORBISFILE_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(LUA_LIBRARY lua5.1)
- SET(LUA_LIBRARIES lua5.1)
- SET(LUA_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include/lua5.1)
- SET(BOX2D_RELEASE_LIBRARY Box2D)
- SET(BOX2D_DEBUG_LIBRARY Box2D)
- SET(BOX2D_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Modules/Dependencies/include)
- SET(ASSIMP_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include)
- SET(BULLET_INCLUDE_DIR ${POLYCODE_RELEASE_DIR}/Framework/Modules/Dependencies/include/bullet)
- SET(LIBBULLETCOLLISION BulletCollision)
- SET(LIBBULLETDYNAMICS BulletDynamics)
- SET(LIBBULLETMATH LinearMath)
- SET(LIBBULLETMULTITHREADED BulletMultiThreaded)
- SET(LIBBULLETSOFTBODY BulletSoftBody)
- SET(LIBBULLETCOLLISION_DEBUG BulletCollision)
- SET(LIBBULLETDYNAMICS_DEBUG BulletDynamics)
- SET(LIBBULLETMATH_DEBUG LinearMath)
- SET(LIBBULLETMULTITHREADED_DEBUG BulletMultiThreaded)
- SET(LIBBULLETSOFTBODY_DEBUG BulletSoftBody)
- ENDIF()
- # Process subdirectories
- ADD_SUBDIRECTORY(Core/Contents)
- ADD_SUBDIRECTORY("Assets/Default asset pack")
- ADD_SUBDIRECTORY("Assets/Templates")
- ADD_SUBDIRECTORY("Documentation")
- IF(POLYCODE_BUILD_BINDINGS)
- ADD_SUBDIRECTORY(Documentation/Lua/scripts)
- ADD_SUBDIRECTORY(Bindings)
- ENDIF(POLYCODE_BUILD_BINDINGS)
- IF(POLYCODE_BUILD_MODULES)
- ADD_SUBDIRECTORY(Modules/Contents)
- IF(POLYCODE_BUILD_BINDINGS)
- ADD_SUBDIRECTORY(Modules/Bindings)
- ENDIF(POLYCODE_BUILD_BINDINGS)
- ENDIF(POLYCODE_BUILD_MODULES)
- IF(POLYCODE_BUILD_PLAYER)
- ADD_SUBDIRECTORY(Player/Contents)
- ENDIF(POLYCODE_BUILD_PLAYER)
- IF(POLYCODE_BUILD_TOOLS)
- ADD_SUBDIRECTORY(Tools/Contents)
- ENDIF(POLYCODE_BUILD_TOOLS)
- INSTALL(FILES LICENSE.txt
- DESTINATION ./)
- INSTALL(DIRECTORY ${Polycode_SOURCE_DIR}/Examples/C++/Build/${CMAKE_SYSTEM_NAME} DESTINATION Examples)
- INSTALL(DIRECTORY ${Polycode_SOURCE_DIR}/Examples/C++/Contents DESTINATION Examples/${CMAKE_SYSTEM_NAME})
- INSTALL(DIRECTORY ${Polycode_SOURCE_DIR}/Examples/C++/Resources DESTINATION Examples/${CMAKE_SYSTEM_NAME})
- INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies DESTINATION Core)
- INSTALL(DIRECTORY ${POLYCODE_RELEASE_DIR}/Framework/Modules/Dependencies DESTINATION Modules)
- SET(CPACK_PACKAGE_VERSION_MAJOR "0")
- SET(CPACK_PACKAGE_VERSION_MINOR "8")
- SET(CPACK_PACKAGE_VERSION_PATCH "2")
- IF(WIN32)
- SET(CPACK_GENERATOR "ZIP")
- ELSE(WIN32)
- SET(CPACK_GENERATOR "TGZ")
- ENDIF(WIN32)
- INCLUDE(CPack)
- # Install assets and dependencies
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