Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 yıl önce
..
ExampleBrowserWindow.cpp ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 yıl önce
ExportProjectWindow.cpp f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 yıl önce
NewFileWindow.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 yıl önce
NewProjectWindow.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 yıl önce
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 yıl önce
PolycodeConsole.cpp 4d1cfa740b Added a simple command history for the IDE's console 12 yıl önce
PolycodeEditor.cpp 1cca83a2c1 Prevent editor from getting copy/paste events if deactivated 12 yıl önce
PolycodeEditorManager.cpp b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load 12 yıl önce
PolycodeFontEditor.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 12 yıl önce
PolycodeFrame.cpp 40a52bc301 Clear project title at the top of the IDE if no projects are open. 12 yıl önce
PolycodeIDEApp.cpp 9e616d75be IDE will now close files associated with the a project when that project is closed 12 yıl önce
PolycodeImageEditor.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 12 yıl önce
PolycodeMaterialEditor.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 yıl önce
PolycodeProject.cpp 5382bbbb9b 2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player 13 yıl önce
PolycodeProjectBrowser.cpp 2753d88462 Prevent UIMenu from going over the screen in the IDE. 12 yıl önce
PolycodeProjectEditor.cpp 4b06c5558f IDE project edtior now sets the saved/unsaved flag 13 yıl önce
PolycodeProjectManager.cpp 40a52bc301 Clear project title at the top of the IDE if no projects are open. 12 yıl önce
PolycodeProps.cpp 1ec5c2f0fe Added file names to texture props 12 yıl önce
PolycodeRemoteDebugger.cpp ca117d36ba Fixed core update pause causing the IDE to not update when debugger connects 13 yıl önce
PolycodeScreenEditor.cpp bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 yıl önce
PolycodeSpriteEditor.cpp b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load 12 yıl önce
PolycodeTextEditor.cpp 8275c69b9c Added basic syntax highlighting for GLSL 12 yıl önce
PolycodeToolLauncher.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 yıl önce
TextureBrowser.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 yıl önce
ToolWindows.cpp 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes 12 yıl önce