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2DPhysics
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8912d89935
Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete
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12 anni fa |
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3DPhysics
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 anni fa |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 anni fa |
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CgShading
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 anni fa |
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Curl
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dda069be43
Threaded event fixes
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13 anni fa |
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GLSL
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 anni fa |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 anni fa |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 anni fa |
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TUIO
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023a413d34
Fix some warnings
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13 anni fa |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 anni fa |
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UI
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d28fada75c
Merge pull request #249 from CIB/documentation
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12 anni fa |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 anni fa |