mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events %!s(int64=13) %!d(string=hai) anos
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE %!s(int64=14) %!d(string=hai) anos
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events %!s(int64=13) %!d(string=hai) anos
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUITextInput.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE %!s(int64=14) %!d(string=hai) anos
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos