BoneTrack.lua 651 B

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  1. class "BoneTrack"
  2. function BoneTrack:BoneTrack(...)
  3. for k,v in pairs(arg) do
  4. if type(v) == "table" then
  5. if v.__ptr ~= nil then
  6. arg[k] = v.__ptr
  7. end
  8. end
  9. end
  10. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  11. self.__ptr = Polycore.BoneTrack(unpack(arg))
  12. end
  13. end
  14. function BoneTrack:Play()
  15. local retVal = Polycore.BoneTrack_Play(self.__ptr)
  16. end
  17. function BoneTrack:Stop()
  18. local retVal = Polycore.BoneTrack_Stop(self.__ptr)
  19. end
  20. function BoneTrack:Update()
  21. local retVal = Polycore.BoneTrack_Update(self.__ptr)
  22. end
  23. function BoneTrack:setSpeed(speed)
  24. local retVal = Polycore.BoneTrack_setSpeed(self.__ptr, speed)
  25. end