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- require "Polycode/ShaderBinding"
- class "FixedShaderBinding" (ShaderBinding)
- function FixedShaderBinding:FixedShaderBinding(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.FixedShaderBinding(unpack(arg))
- end
- end
- function FixedShaderBinding:addTexture(name, texture)
- local retVal = Polycore.FixedShaderBinding_addTexture(self.__ptr, name, texture.__ptr)
- end
- function FixedShaderBinding:addCubemap(name, cubemap)
- local retVal = Polycore.FixedShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr)
- end
- function FixedShaderBinding:addParam(type, name, value)
- local retVal = Polycore.FixedShaderBinding_addParam(self.__ptr, type, name, value)
- end
- function FixedShaderBinding:getDiffuseTexture()
- local retVal = Polycore.FixedShaderBinding_getDiffuseTexture(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
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