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- class "Particle"
- BILLBOARD_PARTICLE = 0
- MESH_PARTICLE = 1
- function Particle:__index__(name)
- if name == "life" then
- return Polycore.Particle_get_life(self.__ptr)
- elseif name == "lifespan" then
- return Polycore.Particle_get_lifespan(self.__ptr)
- elseif name == "brightnessDeviation" then
- return Polycore.Particle_get_brightnessDeviation(self.__ptr)
- elseif name == "perlinPosX" then
- return Polycore.Particle_get_perlinPosX(self.__ptr)
- elseif name == "perlinPosY" then
- return Polycore.Particle_get_perlinPosY(self.__ptr)
- elseif name == "perlinPosZ" then
- return Polycore.Particle_get_perlinPosZ(self.__ptr)
- end
- end
- function Particle:__set_callback(name,value)
- if name == "life" then
- Polycore.Particle_set_life(self.__ptr, value)
- return true
- elseif name == "lifespan" then
- Polycore.Particle_set_lifespan(self.__ptr, value)
- return true
- elseif name == "brightnessDeviation" then
- Polycore.Particle_set_brightnessDeviation(self.__ptr, value)
- return true
- elseif name == "perlinPosX" then
- Polycore.Particle_set_perlinPosX(self.__ptr, value)
- return true
- elseif name == "perlinPosY" then
- Polycore.Particle_set_perlinPosY(self.__ptr, value)
- return true
- elseif name == "perlinPosZ" then
- Polycore.Particle_set_perlinPosZ(self.__ptr, value)
- return true
- end
- return false
- end
- function Particle:Particle(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Particle(unpack(arg))
- end
- end
- function Particle:Reset(continuious)
- local retVal = Polycore.Particle_Reset(self.__ptr, continuious)
- end
- function Particle:createSceneParticle(particleType, texture, particleMesh)
- local retVal = Polycore.Particle_createSceneParticle(self.__ptr, particleType, texture.__ptr, particleMesh.__ptr)
- end
- function Particle:createScreenParticle(particleType, texture, particleMesh)
- local retVal = Polycore.Particle_createScreenParticle(self.__ptr, particleType, texture.__ptr, particleMesh.__ptr)
- end
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