Polygon.lua 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142
  1. class "Polygon"
  2. function Polygon:__index__(name)
  3. if name == "useVertexNormals" then
  4. return Polycore.Polygon_get_useVertexNormals(self.__ptr)
  5. elseif name == "hasSecUVs" then
  6. return Polycore.Polygon_get_hasSecUVs(self.__ptr)
  7. end
  8. end
  9. function Polygon:__set_callback(name,value)
  10. if name == "useVertexNormals" then
  11. Polycore.Polygon_set_useVertexNormals(self.__ptr, value)
  12. return true
  13. elseif name == "hasSecUVs" then
  14. Polycore.Polygon_set_hasSecUVs(self.__ptr, value)
  15. return true
  16. end
  17. return false
  18. end
  19. function Polygon:Polygon(...)
  20. for k,v in pairs(arg) do
  21. if type(v) == "table" then
  22. if v.__ptr ~= nil then
  23. arg[k] = v.__ptr
  24. end
  25. end
  26. end
  27. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  28. self.__ptr = Polycore.Polygon(unpack(arg))
  29. end
  30. end
  31. function Polygon:getVertexCount()
  32. local retVal = Polycore.Polygon_getVertexCount(self.__ptr)
  33. return retVal
  34. end
  35. function Polygon:getVertex(index)
  36. local retVal = Polycore.Polygon_getVertex(self.__ptr, index)
  37. if Polycore.__ptr_lookup[retVal] ~= nil then
  38. return Polycore.__ptr_lookup[retVal]
  39. else
  40. Polycore.__ptr_lookup[retVal] = Vertex("__skip_ptr__")
  41. Polycore.__ptr_lookup[retVal].__ptr = retVal
  42. return Polycore.__ptr_lookup[retVal]
  43. end
  44. end
  45. function Polygon:addVertex(x, y, z)
  46. local retVal = Polycore.Polygon_addVertex(self.__ptr, x, y, z)
  47. if Polycore.__ptr_lookup[retVal] ~= nil then
  48. return Polycore.__ptr_lookup[retVal]
  49. else
  50. Polycore.__ptr_lookup[retVal] = Vertex("__skip_ptr__")
  51. Polycore.__ptr_lookup[retVal].__ptr = retVal
  52. return Polycore.__ptr_lookup[retVal]
  53. end
  54. end
  55. function Polygon:removeVertex(index)
  56. local retVal = Polycore.Polygon_removeVertex(self.__ptr, index)
  57. end
  58. function Polygon:addTexCoord(u, v)
  59. local retVal = Polycore.Polygon_addTexCoord(self.__ptr, u, v)
  60. end
  61. function Polygon:addTexCoord2(u, v)
  62. local retVal = Polycore.Polygon_addTexCoord2(self.__ptr, u, v)
  63. end
  64. function Polygon:getTexCoord(index)
  65. local retVal = Polycore.Polygon_getTexCoord(self.__ptr, index)
  66. if Polycore.__ptr_lookup[retVal] ~= nil then
  67. return Polycore.__ptr_lookup[retVal]
  68. else
  69. Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
  70. Polycore.__ptr_lookup[retVal].__ptr = retVal
  71. return Polycore.__ptr_lookup[retVal]
  72. end
  73. end
  74. function Polygon:getTexCoord2(index)
  75. local retVal = Polycore.Polygon_getTexCoord2(self.__ptr, index)
  76. if Polycore.__ptr_lookup[retVal] ~= nil then
  77. return Polycore.__ptr_lookup[retVal]
  78. else
  79. Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
  80. Polycore.__ptr_lookup[retVal].__ptr = retVal
  81. return Polycore.__ptr_lookup[retVal]
  82. end
  83. end
  84. function Polygon:calculateNormal()
  85. local retVal = Polycore.Polygon_calculateNormal(self.__ptr)
  86. end
  87. function Polygon:getFaceNormal()
  88. local retVal = Polycore.Polygon_getFaceNormal(self.__ptr)
  89. if Polycore.__ptr_lookup[retVal] ~= nil then
  90. return Polycore.__ptr_lookup[retVal]
  91. else
  92. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  93. Polycore.__ptr_lookup[retVal].__ptr = retVal
  94. return Polycore.__ptr_lookup[retVal]
  95. end
  96. end
  97. function Polygon:getBounds2D()
  98. local retVal = Polycore.Polygon_getBounds2D(self.__ptr)
  99. if Polycore.__ptr_lookup[retVal] ~= nil then
  100. return Polycore.__ptr_lookup[retVal]
  101. else
  102. Polycore.__ptr_lookup[retVal] = Rectangle("__skip_ptr__")
  103. Polycore.__ptr_lookup[retVal].__ptr = retVal
  104. return Polycore.__ptr_lookup[retVal]
  105. end
  106. end
  107. function Polygon:setNormal(normal)
  108. local retVal = Polycore.Polygon_setNormal(self.__ptr, normal.__ptr)
  109. end
  110. function Polygon:flipUVY()
  111. local retVal = Polycore.Polygon_flipUVY(self.__ptr)
  112. end
  113. function Polygon:setUseFaceUV(val)
  114. local retVal = Polycore.Polygon_setUseFaceUV(self.__ptr, val)
  115. end
  116. function Polygon:usesFaceUV()
  117. local retVal = Polycore.Polygon_usesFaceUV(self.__ptr)
  118. return retVal
  119. end