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- class "Polygon"
- function Polygon:__index__(name)
- if name == "useVertexNormals" then
- return Polycore.Polygon_get_useVertexNormals(self.__ptr)
- elseif name == "hasSecUVs" then
- return Polycore.Polygon_get_hasSecUVs(self.__ptr)
- end
- end
- function Polygon:__set_callback(name,value)
- if name == "useVertexNormals" then
- Polycore.Polygon_set_useVertexNormals(self.__ptr, value)
- return true
- elseif name == "hasSecUVs" then
- Polycore.Polygon_set_hasSecUVs(self.__ptr, value)
- return true
- end
- return false
- end
- function Polygon:Polygon(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Polygon(unpack(arg))
- end
- end
- function Polygon:getVertexCount()
- local retVal = Polycore.Polygon_getVertexCount(self.__ptr)
- return retVal
- end
- function Polygon:getVertex(index)
- local retVal = Polycore.Polygon_getVertex(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vertex("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Polygon:addVertex(x, y, z)
- local retVal = Polycore.Polygon_addVertex(self.__ptr, x, y, z)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vertex("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Polygon:removeVertex(index)
- local retVal = Polycore.Polygon_removeVertex(self.__ptr, index)
- end
- function Polygon:addTexCoord(u, v)
- local retVal = Polycore.Polygon_addTexCoord(self.__ptr, u, v)
- end
- function Polygon:addTexCoord2(u, v)
- local retVal = Polycore.Polygon_addTexCoord2(self.__ptr, u, v)
- end
- function Polygon:getTexCoord(index)
- local retVal = Polycore.Polygon_getTexCoord(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Polygon:getTexCoord2(index)
- local retVal = Polycore.Polygon_getTexCoord2(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Polygon:calculateNormal()
- local retVal = Polycore.Polygon_calculateNormal(self.__ptr)
- end
- function Polygon:getFaceNormal()
- local retVal = Polycore.Polygon_getFaceNormal(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Polygon:getBounds2D()
- local retVal = Polycore.Polygon_getBounds2D(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Rectangle("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Polygon:setNormal(normal)
- local retVal = Polycore.Polygon_setNormal(self.__ptr, normal.__ptr)
- end
- function Polygon:flipUVY()
- local retVal = Polycore.Polygon_flipUVY(self.__ptr)
- end
- function Polygon:setUseFaceUV(val)
- local retVal = Polycore.Polygon_setUseFaceUV(self.__ptr, val)
- end
- function Polygon:usesFaceUV()
- local retVal = Polycore.Polygon_usesFaceUV(self.__ptr)
- return retVal
- end
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