SceneLine.lua 426 B

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  1. require "Polycode/SceneEntity"
  2. class "SceneLine" (SceneEntity)
  3. function SceneLine:SceneLine(...)
  4. for k,v in pairs(arg) do
  5. if type(v) == "table" then
  6. if v.__ptr ~= nil then
  7. arg[k] = v.__ptr
  8. end
  9. end
  10. end
  11. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  12. self.__ptr = Polycore.SceneLine(unpack(arg))
  13. end
  14. end
  15. function SceneLine:Render()
  16. local retVal = Polycore.SceneLine_Render(self.__ptr)
  17. end