ScreenSprite.lua 742 B

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  1. require "Polycode/ScreenShape"
  2. class "ScreenSprite" (ScreenShape)
  3. function ScreenSprite:ScreenSprite(...)
  4. for k,v in pairs(arg) do
  5. if type(v) == "table" then
  6. if v.__ptr ~= nil then
  7. arg[k] = v.__ptr
  8. end
  9. end
  10. end
  11. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  12. self.__ptr = Polycore.ScreenSprite(unpack(arg))
  13. end
  14. end
  15. function ScreenSprite:addAnimation(name, frames, speed)
  16. local retVal = Polycore.ScreenSprite_addAnimation(self.__ptr, name, frames, speed)
  17. end
  18. function ScreenSprite:playAnimation(name, startFrame, once)
  19. local retVal = Polycore.ScreenSprite_playAnimation(self.__ptr, name, startFrame, once)
  20. end
  21. function ScreenSprite:Update()
  22. local retVal = Polycore.ScreenSprite_Update(self.__ptr)
  23. end