| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- class "ShaderBinding"
- function ShaderBinding:ShaderBinding(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.ShaderBinding(unpack(arg))
- end
- end
- function ShaderBinding:clearTexture(name)
- local retVal = Polycore.ShaderBinding_clearTexture(self.__ptr, name)
- end
- function ShaderBinding:addTexture(name, texture)
- local retVal = Polycore.ShaderBinding_addTexture(self.__ptr, name, texture.__ptr)
- end
- function ShaderBinding:addParam(type, name, value)
- local retVal = Polycore.ShaderBinding_addParam(self.__ptr, type, name, value)
- end
- function ShaderBinding:addCubemap(name, cubemap)
- local retVal = Polycore.ShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr)
- end
- function ShaderBinding:getNumLocalParams()
- local retVal = Polycore.ShaderBinding_getNumLocalParams(self.__ptr)
- return retVal
- end
- function ShaderBinding:getLocalParam(index)
- local retVal = Polycore.ShaderBinding_getLocalParam(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = LocalShaderParam("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function ShaderBinding:getLocalParamByName(name)
- local retVal = Polycore.ShaderBinding_getLocalParamByName(self.__ptr, name)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = LocalShaderParam("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function ShaderBinding:addRenderTargetBinding(binding)
- local retVal = Polycore.ShaderBinding_addRenderTargetBinding(self.__ptr, binding.__ptr)
- end
- function ShaderBinding:getNumRenderTargetBindings()
- local retVal = Polycore.ShaderBinding_getNumRenderTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getRenderTargetBinding(index)
- local retVal = Polycore.ShaderBinding_getRenderTargetBinding(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = RenderTargetBinding("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function ShaderBinding:getNumInTargetBindings()
- local retVal = Polycore.ShaderBinding_getNumInTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getInTargetBinding(index)
- local retVal = Polycore.ShaderBinding_getInTargetBinding(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = RenderTargetBinding("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function ShaderBinding:getNumOutTargetBindings()
- local retVal = Polycore.ShaderBinding_getNumOutTargetBindings(self.__ptr)
- return retVal
- end
- function ShaderBinding:getOutTargetBinding(index)
- local retVal = Polycore.ShaderBinding_getOutTargetBinding(self.__ptr, index)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = RenderTargetBinding("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
|