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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 years ago |
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EditorGrid.cpp
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 years ago |
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EntityEditorPropertyView.cpp
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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11 years ago |
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EntityEditorSettingsView.cpp
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 years ago |
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EntityEditorTreeView.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 years ago |
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ExampleBrowserWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 years ago |
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ExportProjectWindow.cpp
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f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
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12 years ago |
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NewFileWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 years ago |
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NewProjectWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 years ago |
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PolycodeClipboard.cpp
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 years ago |
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PolycodeConsole.cpp
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42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
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12 years ago |
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PolycodeEditor.cpp
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cef68a6de2
Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental)
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12 years ago |
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PolycodeEditorManager.cpp
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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12 years ago |
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PolycodeEntityEditor.cpp
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 years ago |
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PolycodeFontEditor.cpp
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73c9c27a6c
UI tweaks, light theme
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12 years ago |
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PolycodeFrame.cpp
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 years ago |
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PolycodeIDEApp.cpp
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 years ago |
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PolycodeImageEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 years ago |
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PolycodeMaterialEditor.cpp
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9be0dd097e
New shaders and cubemaps in the material editor are now automatically selected
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11 years ago |
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PolycodeMeshEditor.cpp
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 years ago |
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PolycodeProject.cpp
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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11 years ago |
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PolycodeProjectBrowser.cpp
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0d07d2c038
Sprite offset editing in the sprite editor
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11 years ago |
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PolycodeProjectEditor.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 years ago |
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PolycodeProjectManager.cpp
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 years ago |
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PolycodeProps.cpp
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 years ago |
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PolycodeRemoteDebugger.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 years ago |
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PolycodeSoundEditor.cpp
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 years ago |
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PolycodeSpriteEditor.cpp
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 years ago |
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PolycodeTextEditor.cpp
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cdf57e0f6f
More memory leak fixes in IDE
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12 years ago |
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PolycodeToolLauncher.cpp
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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11 years ago |
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SettingsWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 years ago |
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TextureBrowser.cpp
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 years ago |
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ToolWindows.cpp
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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11 years ago |
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TrackballCamera.cpp
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 years ago |
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TransformGizmo.cpp
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df8202c627
Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor
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11 years ago |