PolyMesh.h 2.7 KB

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  1. /*
  2. * PolyMesh.h
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 3/18/08.
  6. * Copyright 2008 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. // @package BasicTypes
  10. #pragma once
  11. #include "PolyString.h"
  12. #include <math.h>
  13. #include "PolyGlobals.h"
  14. #include "PolyPolygon.h"
  15. #include "PolyVertex.h"
  16. #include <string>
  17. #include <vector>
  18. #include "OSBasics.h"
  19. using namespace std;
  20. namespace Polycode {
  21. class _PolyExport VertexBuffer {
  22. public:
  23. VertexBuffer(){}
  24. virtual ~VertexBuffer(){}
  25. int getVertexCount() { return vertexCount;}
  26. int verticesPerFace;
  27. int meshType;
  28. protected:
  29. int vertexCount;
  30. };
  31. class _PolyExport RenderDataArray {
  32. public:
  33. int arrayType;
  34. int stride;
  35. int size;
  36. void *arrayPtr;
  37. void *rendererData;
  38. int count;
  39. static const int VERTEX_DATA_ARRAY = 0;
  40. static const int COLOR_DATA_ARRAY = 1;
  41. static const int NORMAL_DATA_ARRAY = 2;
  42. static const int TEXCOORD_DATA_ARRAY = 3;
  43. };
  44. typedef struct {
  45. float x;
  46. float y;
  47. float z;
  48. float w;
  49. } Vector4_struct;
  50. typedef struct {
  51. float x;
  52. float y;
  53. float z;
  54. } Vector3_struct;
  55. typedef struct {
  56. float x;
  57. float y;
  58. } Vector2_struct;
  59. class _PolyExport Mesh {
  60. public:
  61. Mesh(String fileName);
  62. Mesh(int meshType);
  63. ~Mesh();
  64. void addPolygon(Polygon *newPolygon);
  65. void loadMesh(String fileName);
  66. void loadFromFile(OSFILE *inFile);
  67. void saveToFile(OSFILE *outFile);
  68. unsigned int getPolygonCount();
  69. Polygon *getPolygon(unsigned int index);
  70. void createPlane(Number w, Number h);
  71. void createBox(Number w, Number d, Number h);
  72. void createSphere(Number radius, Number numRings, Number numSegments);
  73. void addVertex(Vertex* vertex);
  74. Vertex *getVertex(unsigned int index);
  75. unsigned int getNumVertices();
  76. Vector3 recenterMesh();
  77. void useVertexNormals(bool val);
  78. int getVertexIndex(Vertex *vertex);
  79. void setVertexBuffer(VertexBuffer *buffer);
  80. VertexBuffer *getVertexBuffer();
  81. bool usesFaceUV() { return useFaceUV; }
  82. Number getRadius();
  83. void calculateNormals();
  84. int getMeshType();
  85. void setMeshType(int newType);
  86. Vector3 calculateBBox();
  87. bool hasVertexBuffer() { return meshHasVertexBuffer; }
  88. static const int QUAD_MESH = 0;
  89. static const int TRI_MESH = 1;
  90. static const int TRIFAN_MESH = 2;
  91. static const int TRISTRIP_MESH = 3;
  92. static const int LINE_MESH = 4;
  93. static const int POINT_MESH = 5;
  94. unsigned int numUVs;
  95. bool arrayDirtyMap[16];
  96. RenderDataArray *renderDataArrays[16];
  97. bool useVertexColors;
  98. private:
  99. VertexBuffer *vertexBuffer;
  100. bool meshHasVertexBuffer;
  101. int meshType;
  102. bool useFaceUV;
  103. vector <Polygon*> polygons;
  104. vector <Vertex*> vertices;
  105. };
  106. }