PolySceneMesh.h 1.4 KB

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  1. /*
  2. * PolySceneMesh.h
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 3/18/08.
  6. * Copyright 2008 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. // @package Scene
  10. #pragma once
  11. #include "PolyString.h"
  12. #include "PolyGlobals.h"
  13. #include "PolyCoreServices.h"
  14. #include "PolySceneEntity.h"
  15. #include "PolyMesh.h"
  16. #include "PolySkeleton.h"
  17. #include "PolyMaterial.h"
  18. #include "PolyImage.h"
  19. #include <string>
  20. using namespace std;
  21. namespace Polycode {
  22. class Texture;
  23. class _PolyExport SceneMesh : public SceneEntity {
  24. public:
  25. SceneMesh(String fileName);
  26. SceneMesh(int meshType);
  27. SceneMesh(Mesh *mesh);
  28. virtual ~SceneMesh();
  29. void Render();
  30. ShaderBinding *getLocalShaderOptions();
  31. Mesh *getMesh();
  32. Texture *getTexture();
  33. Material *getMaterial();
  34. void loadTexture(String fileName, bool clamp=true);
  35. void loadSkeleton(String fileName);
  36. void setTexture(Texture *texture);
  37. void setMaterial(Material *material);
  38. void setMaterial(String materialName);
  39. void setMesh(Mesh *mesh);
  40. void setSkeleton(Skeleton *skeleton);
  41. Skeleton *getSkeleton();
  42. void renderMeshLocally();
  43. void cacheToVertexBuffer(bool cache);
  44. // for static lightmaps
  45. unsigned int lightmapIndex;
  46. bool showVertexNormals;
  47. protected:
  48. bool useVertexBuffer;
  49. Mesh *mesh;
  50. Texture *texture;
  51. Material *material;
  52. Skeleton *skeleton;
  53. ShaderBinding *localShaderOptions;
  54. };
  55. }