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- /*
- * PolyEntity.cpp
- * Poly
- *
- * Created by Ivan Safrin on 1/18/09.
- * Copyright 2009 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyEntity.h"
- using namespace Polycode;
- Entity::Entity() {
- scale.set(1,1,1);
- pitch = 0;
- yaw = 0;
- roll = 0;
- renderer = NULL;
- enabled = true;
- depthTest = true;
- visible = true;
- bBoxRadius = 0;
- color.setColor(1.0f,1.0f,1.0f,1.0f);
- parentEntity = NULL;
- matrixDirty = true;
- matrixAdj = 1.0f;
- billboardMode = false;
- billboardRoll = false;
- backfaceCulled = true;
- depthOnly = false;
- depthWrite = true;
- ignoreParentMatrix = false;
- alphaTest = false;
- blendingMode = Renderer::BLEND_MODE_NORMAL;
- lockMatrix = false;
- renderWireframe = false;
- colorAffectsChildren = true;
- maskEntity = NULL;
- isMask = false;
- hasMask = false;
- }
- Entity *Entity::getParentEntity() {
- return parentEntity;
- }
- Color Entity::getCombinedColor() {
- if(parentEntity) {
- if(parentEntity->colorAffectsChildren)
- return color * parentEntity->getCombinedColor();
- else
- return color;
- } else {
- return color;
- }
- }
- Matrix4 Entity::getLookAtMatrix(const Vector3 &loc, const Vector3 &upVector) {
- rebuildTransformMatrix();
- Vector3 D;
- if(parentEntity)
- D = loc - (parentEntity->getConcatenatedMatrix() *position);
- else
- D = loc - position;
-
- Vector3 back = D * -1;
- back.Normalize();
-
- Vector3 right = back.crossProduct(upVector) ;
- right.Normalize();
- right = right * -1;
-
- Vector3 up = back.crossProduct(right);
-
- Matrix4 newMatrix(right.x, right.y, right.z, 0,
- up.x, up.y, up.z, 0,
- back.x, back.y, back.z, 0,
- 0, 0 , 0, 1);
- return newMatrix;
- }
- void Entity::lookAt(const Vector3 &loc, const Vector3 &upVector) {
- Matrix4 newMatrix = getLookAtMatrix(loc, upVector);
- rotationQuat.createFromMatrix(newMatrix);
- matrixDirty = true;
- }
- void Entity::lookAtEntity(Entity *entity, const Vector3 &upVector) {
- if(entity->getParentEntity())
- lookAt(entity->getParentEntity()->getConcatenatedMatrix() * (entity->getPosition()), upVector);
- else
- lookAt(entity->getPosition(), upVector);
- }
- void Entity::removeChild(Entity *entityToRemove) {
- for(int i=0;i<children.size();i++) {
- if(children[i] == entityToRemove) {
- children.erase(children.begin()+i);
- }
- }
- }
- void Entity::addChild(Entity *newChild) {
- addEntity(newChild);
- }
- void Entity::setColor(Color color) {
- this->color.setColor(&color);
- }
- void Entity::setColorInt(int r, int g, int b, int a) {
- color.setColorRGBA(r,g, b, a);
- }
- void Entity::setColor(Number r, Number g, Number b, Number a) {
- color.setColor(r,g,b,a);
- }
- void Entity::recalculateBBox() {
-
- }
- void Entity::setBlendingMode(int newBlendingMode) {
- blendingMode = newBlendingMode;
- }
- Number Entity::getBBoxRadius() {
- Number compRad;
- Number biggest = bBoxRadius;
- for(int i=0;i<children.size();i++) {
- compRad = children[i]->getCompoundBBoxRadius();
- if(compRad > biggest)
- biggest = compRad;
- }
- return biggest;
- }
- Number Entity::getCompoundBBoxRadius() {
- Number compRad;
- Number biggest = bBoxRadius + position.distance(Vector3(0,0,0));
- for(int i=0;i<children.size();i++) {
- compRad = children[i]->getCompoundBBoxRadius();
- if(compRad > biggest)
- biggest = compRad;
- }
- return biggest;
- }
- void Entity::setBBoxRadius(Number rad) {
- bBoxRadius = rad;
- }
- Entity::~Entity() {
- }
- Vector3 Entity::getChildCenter() {
- return childCenter;
- }
- void Entity::setMatrix(Matrix4 matrix) {
- transformMatrix = matrix;
- matrixDirty = false;
- }
- Matrix4 Entity::buildPositionMatrix() {
- Matrix4 posMatrix;
- posMatrix.m[3][0] = position.x*matrixAdj;
- posMatrix.m[3][1] = position.y*matrixAdj;
- posMatrix.m[3][2] = position.z*matrixAdj;
- return posMatrix;
- }
- void Entity::rebuildTransformMatrix() {
- if(lockMatrix)
- return;
-
- if(billboardMode){
- transformMatrix.identity();
- } else {
- transformMatrix = rotationQuat.createMatrix();
- }
-
- Matrix4 scaleMatrix;
- scaleMatrix.m[0][0] *= scale.x;
- scaleMatrix.m[1][1] *= scale.y;
- scaleMatrix.m[2][2] *= scale.z;
-
- Matrix4 posMatrix = buildPositionMatrix();
- transformMatrix = scaleMatrix*transformMatrix*posMatrix;
- matrixDirty = false;
- }
- void Entity::doUpdates() {
- Update();
- for(int i=0; i < children.size(); i++) {
- children[i]->doUpdates();
- }
- }
- void Entity::updateEntityMatrix() {
- if(matrixDirty)
- rebuildTransformMatrix();
-
- for(int i=0; i < children.size(); i++) {
- children[i]->updateEntityMatrix();
- }
- }
- Vector3 Entity::getCompoundScale() {
- if(parentEntity != NULL) {
- Vector3 parentScale = parentEntity->getCompoundScale();
- return Vector3(scale.x * parentScale.x, scale.y * parentScale.y,scale.z * parentScale.z);
-
- }
- else
- return scale;
- }
- Matrix4 Entity::getConcatenatedRollMatrix() {
- Quaternion q;
- q.createFromAxisAngle(0.0f, 0.0f, 1.0f, roll*matrixAdj);
- Matrix4 transformMatrix = q.createMatrix();
-
- if(parentEntity != NULL)
- return transformMatrix * parentEntity->getConcatenatedRollMatrix();
- else
- return transformMatrix;
- }
- void Entity::setMask(Entity *mask) {
- mask->setDepthWrite(true);
- mask->depthOnly = true;
- mask->setPositionZ(0.999);
- mask->isMask = true;
- mask->enabled = false;
- maskEntity = mask;
- hasMask = true;
-
- // for(int i=0; i < children.size(); i++) {
- // children[i]->setMask(mask);
- // }
- }
- void Entity::clearMask() {
- maskEntity->setDepthWrite(false);
- maskEntity->depthOnly = false;
- maskEntity->setPositionZ(0);
- maskEntity->enabled = true;
- maskEntity = NULL;
- hasMask = false;
- }
- void Entity::setDepthWrite(bool val) {
- depthWrite = val;
- for(int i=0;i<children.size();i++) {
- children[i]->setDepthWrite(val);
- }
- }
- void Entity::transformAndRender() {
- if(!renderer || !enabled)
- return;
- if(depthOnly) {
- renderer->drawToColorBuffer(false);
- }
-
- if(hasMask) {
- renderer->clearBuffer(false, true);
- maskEntity->enabled = true;
- maskEntity->transformAndRender();
- maskEntity->enabled = false;
- renderer->setDepthFunction(Renderer::DEPTH_FUNCTION_GREATER);
- }
-
- renderer->pushMatrix();
- if(ignoreParentMatrix && parentEntity) {
- renderer->multModelviewMatrix(parentEntity->getConcatenatedMatrix().inverse());
- }else {
- renderer->multModelviewMatrix(transformMatrix);
- }
- renderer->setVertexColor(color.r,color.g,color.b,color.a);
- if(billboardMode) {
- renderer->billboardMatrixWithScale(getCompoundScale());
- if(billboardRoll) {
- renderer->multModelviewMatrix(getConcatenatedRollMatrix());
- }
- }
- // if(hasMask) {
- // renderer->enableDepthWrite(false);
- // renderer->enableDepthTest(true);
- // } else {
- if(!depthWrite)
- renderer->enableDepthWrite(false);
- else
- renderer->enableDepthWrite(true);
-
- if(!depthTest)
- renderer->enableDepthTest(false);
- else
- renderer->enableDepthTest(true);
- // }
-
- renderer->enableAlphaTest(alphaTest);
-
- Color combined = getCombinedColor();
- renderer->setVertexColor(combined.r,combined.g,combined.b,combined.a);
-
- renderer->setBlendingMode(blendingMode);
- renderer->enableBackfaceCulling(backfaceCulled);
-
- int mode = renderer->getRenderMode();
- if(renderWireframe)
- renderer->setRenderMode(Renderer::RENDER_MODE_WIREFRAME);
-
- if(visible) {
- Render();
- renderer->setRenderMode(mode);
-
-
- // renderer->pushMatrix();
- adjustMatrixForChildren();
- renderChildren();
- // renderer->popMatrix();
-
- }
-
- renderer->popMatrix();
-
- if(hasMask) {
- renderer->clearBuffer(false, true);
- }
-
- if(!depthWrite)
- renderer->enableDepthWrite(true);
-
-
- if(hasMask) {
- renderer->setDepthFunction(Renderer::DEPTH_FUNCTION_LEQUAL);
- }
-
- if(depthOnly) {
- renderer->drawToColorBuffer(true);
- }
- }
- void Entity::setRenderer(Renderer *renderer) {
- this->renderer = renderer;
- for(int i=0;i<children.size();i++) {
- children[i]->setRenderer(renderer);
- }
- }
- void Entity::addEntity(Entity *newChild) {
- newChild->setRenderer(renderer);
- newChild->setParentEntity(this);
- children.push_back(newChild);
-
- if(hasMask) {
- newChild->setMask(maskEntity);
- }
- }
- void Entity::renderChildren() {
- for(int i=0;i<children.size();i++) {
- children[i]->transformAndRender();
- }
- }
- void Entity::dirtyMatrix(bool val) {
- matrixDirty = val;
- }
- void Entity::setRotationQuat(Number w, Number x, Number y, Number z) {
- rotationQuat.w = w;
- rotationQuat.x = x;
- rotationQuat.y = y;
- rotationQuat.z = z;
- matrixDirty = true;
- }
- Quaternion Entity::getRotationQuat() {
- return rotationQuat;
- }
- void Entity::setPitch(Number pitch) {
- this->pitch = pitch;
- rebuildRotation();
- matrixDirty = true;
- }
- void Entity::setYaw(Number yaw) {
- this->yaw = yaw;
- rebuildRotation();
- matrixDirty = true;
- }
- Vector3 Entity::getScale() {
- return scale;
- }
- Matrix4 Entity::getConcatenatedMatrix() {
- if(parentEntity != NULL)
- return transformMatrix * parentEntity->getConcatenatedMatrix();
- else
- return transformMatrix;
- }
- Matrix4 Entity::getTransformMatrix() {
- return transformMatrix;
- }
- void Entity::Pitch(Number pitch) {
- this->pitch += pitch;
- rebuildRotation();
- matrixDirty = true;
- }
- void Entity::Yaw(Number yaw) {
- this->yaw += yaw;
- rebuildRotation();
- matrixDirty = true;
- }
- void Entity::Roll(Number roll) {
- this->roll += roll;
- rebuildRotation();
- matrixDirty = true;
- }
- void Entity::setRoll(Number roll) {
- this->roll= roll;
- rebuildRotation();
- matrixDirty = true;
- }
- void Entity::rebuildRotation() {
- rotationQuat.fromAxes(pitch, yaw, roll);
- }
- String Entity::getEntityProp(String propName) {
- for(int i=0; i < entityProps.size(); i++) {
- if(entityProps[i].propName == propName) {
- return entityProps[i].propValue;
- }
- }
- return "null";
- }
- Vector3 Entity::getCombinedPosition() {
- if(parentEntity != NULL)
- return (parentEntity->getCombinedPosition())+position;
- else
- return position;
- }
- void Entity::setParentEntity(Entity *entity) {
- parentEntity = entity;
- }
- Number Entity::getPitch() {
- return pitch;
- }
- Number Entity::getYaw() {
- return yaw;
- }
- Number Entity::getRoll() {
- return roll;
- }
- void Entity::setTransformByMatrixPure(Matrix4 matrix) {
- transformMatrix = matrix;
- }
- void Entity::setTransformByMatrix(Matrix4 matrix) {
- setPosition(matrix.getPosition());
- Number x,y,z;
- matrix.getEulerAngles(&x,&y,&z);
- setPitch(x);
- setYaw(y);
- setRoll(z);
-
- // setYaw(-asin(matrix.m[0][2]) * TODEGREES);
- /// setPitch(atan2(-matrix.m[0][1], matrix.m[0][0]) * TODEGREES);
- // setRoll(atan2(-matrix.m[1][2], matrix.m[2][2]) * TODEGREES);
- matrixDirty = true;
- }
- void Entity::setPosition(Vector3 posVec) {
- position = posVec;
- matrixDirty = true;
- }
- void Entity::setPositionX(Number x) {
- position.x = x;
- matrixDirty = true;
- }
- void Entity::setPositionY(Number y) {
- position.y = y;
- matrixDirty = true;
- }
- void Entity::setPositionZ(Number z) {
- position.z = z;
- matrixDirty = true;
- }
- void Entity::setScaleX(Number x) {
- scale.x = x;
- matrixDirty = true;
- }
- void Entity::setScaleY(Number y) {
- scale.y = y;
- matrixDirty = true;
- }
- void Entity::setScaleZ(Number z) {
- scale.z = z;
- matrixDirty = true;
- }
- void Entity::setPosition(Number x, Number y, Number z) {
- position.x = x;
- position.y = y;
- position.z = z;
- matrixDirty = true;
- }
- void Entity::Translate(Vector3 tVec) {
- position += tVec;
- matrixDirty = true;
- }
- void Entity::Translate(Number x, Number y, Number z) {
- position.x += x;
- position.y += y;
- position.z += z;
- matrixDirty = true;
- }
- void Entity::Scale(Number x, Number y, Number z) {
- scale.x *= x;
- scale.y *= y;
- scale.z *= z;
- matrixDirty = true;
- }
- void Entity::setScale(Number x, Number y, Number z) {
- scale.x = x;
- scale.y = y;
- scale.z = z;
- matrixDirty = true;
- }
- Vector3 Entity::getPosition() {
- return position;
- }
- Number Entity::getCombinedPitch() {
- if(parentEntity != NULL)
- return parentEntity->getCombinedPitch()+pitch;
- else
- return pitch;
- }
- Number Entity::getCombinedYaw() {
- if(parentEntity != NULL)
- return parentEntity->getCombinedYaw()+yaw;
- else
- return yaw;
- }
- Number Entity::getCombinedRoll() {
- if(parentEntity != NULL)
- return parentEntity->getCombinedRoll()+roll;
- else
- return roll;
-
- }
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