| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- /*
- * PolySceneManager.cpp
- * Poly
- *
- * Created by Ivan Safrin on 3/18/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolySceneManager.h"
- using namespace Polycode;
- SceneManager::SceneManager() {
- }
- SceneManager::~SceneManager() {
- for(int i=0; i < scenes.size(); i++) {
- delete scenes[i];
- }
- scenes.clear();
- }
- void SceneManager::removeScene(Scene *scene) {
- Logger::log("Removing scene\n");
- for(int i=0;i<scenes.size();i++) {
- if(scenes[i] == scene) {
- scenes.erase(scenes.begin()+i);
- // delete scene;
- }
- }
- }
- void SceneManager::registerRenderTexture(SceneRenderTexture *renderTexture) {
- renderTextures.push_back(renderTexture);
- }
- void SceneManager::addScene(Scene *newScene) {
- scenes.push_back(newScene);
- }
- void SceneManager::updateRenderTextures(Scene *scene) {
- }
- void SceneManager::UpdateVirtual() {
- for(int i=0;i<renderTextures.size();i++) {
- CoreServices::getInstance()->getRenderer()->setViewportSize(renderTextures[i]->getTargetTexture()->getWidth(), renderTextures[i]->getTargetTexture()->getHeight());
- CoreServices::getInstance()->getRenderer()->loadIdentity();
- renderTextures[i]->getTargetScene()->Update();
- renderTextures[i]->getTargetScene()->Render();
- renderTextures[i]->drawScreen();
- CoreServices::getInstance()->getRenderer()->clearScreen();
- CoreServices::getInstance()->getRenderer()->loadIdentity();
- }
- CoreServices::getInstance()->getRenderer()->setViewportSize(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes());
- }
- void SceneManager::Update() {
- for(int i=0;i<scenes.size();i++) {
- if(scenes[i]->isEnabled() && !scenes[i]->isVirtual()) {
- CoreServices::getInstance()->getRenderer()->loadIdentity();
- Scene *scene = scenes[i];
- scene->Update();
- if(scene->getDefaultCamera()->hasFilterShader()) {
- scene->getDefaultCamera()->drawFilter();
- } else {
- scene->Render();
- }
- }
- }
- }
|