2
0

PolyTexture.cpp 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. /*
  2. * PolyTexture.cpp
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 3/13/08.
  6. * Copyright 2008 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. #include "PolyTexture.h"
  10. using namespace Polycode;
  11. Texture::Texture(unsigned int width, unsigned int height, char *textureData,bool clamp, int type) : Resource(Resource::RESOURCE_TEXTURE) {
  12. this->width = width;
  13. this->height = height;
  14. this->clamp = clamp;
  15. switch (type) {
  16. case Image::IMAGE_RGB:
  17. pixelSize = 3;
  18. break;
  19. case Image::IMAGE_RGBA:
  20. pixelSize = 4;
  21. break;
  22. default:
  23. pixelSize = 3;
  24. break;
  25. }
  26. this->textureData = (char*)malloc(width*height*pixelSize);
  27. if(textureData)
  28. memcpy(this->textureData, textureData, width*height*pixelSize);
  29. else
  30. memset(this->textureData, 0, width*height*pixelSize);
  31. scrollSpeedX = 0;
  32. scrollSpeedY = 0;
  33. scrollOffsetX = 0;
  34. scrollOffsetY = 0;
  35. resourcePath = "";
  36. }
  37. int Texture::getWidth() {
  38. return width;
  39. }
  40. int Texture::getHeight() {
  41. return height;
  42. }
  43. Texture::~Texture(){
  44. free(textureData);
  45. }
  46. void Texture::setImageData(Image *data) {
  47. if(this->textureData)
  48. free(this->textureData);
  49. this->textureData = (char*)malloc(width*height*pixelSize);
  50. memcpy(this->textureData, data->getPixels(), width*height*pixelSize);
  51. setTextureData(data->getPixels());
  52. }
  53. Texture::Texture(Image *image) : Resource(Resource::RESOURCE_TEXTURE) {
  54. pixelSize = 4;
  55. this->textureData = (char*)malloc(image->getWidth()*image->getHeight()*pixelSize);
  56. memcpy(this->textureData, image->getPixels(), image->getWidth()*image->getHeight()*pixelSize);
  57. }
  58. void Texture::setResourcePath(String newPath) {
  59. resourcePath = newPath;
  60. }
  61. String Texture::getResourcePath() {
  62. return resourcePath;
  63. }
  64. void Texture::updateScroll(int elapsed) {
  65. Number ef = ((Number)(elapsed))/1000.0f;
  66. scrollOffsetX += scrollSpeedX*ef;
  67. scrollOffsetY += scrollSpeedY*ef;
  68. }
  69. Number Texture::getScrollOffsetX() {
  70. return scrollOffsetX;
  71. }
  72. Number Texture::getScrollOffsetY() {
  73. return scrollOffsetY;
  74. }