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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
-
- Scene *scene = new Scene(Scene::SCENE_2D);
- SceneParticleEmitter *emitter = new SceneParticleEmitter(100,2.0,0.5);
-
- emitter->setParticleRotationSpeed(Vector3(0.0, 0.0, 100.0));
-
- emitter->useScaleCurve = true;
- emitter->scaleCurve.clearControlPoints();
- emitter->scaleCurve.addControlPoint2d(0, 0.3);
- emitter->scaleCurve.addControlPoint2d(0.5, 1);
- emitter->scaleCurve.addControlPoint2d(1, 0);
-
- emitter->useColorCurves = true;
- emitter->colorCurveR.clearControlPoints();
- emitter->colorCurveG.clearControlPoints();
- emitter->colorCurveB.clearControlPoints();
- emitter->colorCurveA.clearControlPoints();
-
- emitter->colorCurveR.addControlPoint2d(0, 0.3);
- emitter->colorCurveR.addControlPoint2d(0.1, 1);
- emitter->colorCurveR.addControlPoint2d(0.4, 1);
- emitter->colorCurveR.addControlPoint2d(0.5, 0);
- emitter->colorCurveR.addControlPoint2d(1, 0);
-
- emitter->colorCurveG.addControlPoint2d(0, 0.3);
- emitter->colorCurveG.addControlPoint2d(0.1, 0.6);
- emitter->colorCurveG.addControlPoint2d(0.4, 0.6);
- emitter->colorCurveG.addControlPoint2d(0.5, 0);
- emitter->colorCurveG.addControlPoint2d(1, 0.0);
-
- emitter->colorCurveB.addControlPoint2d(0, 1);
- emitter->colorCurveB.addControlPoint2d(0.1, 0);
- emitter->colorCurveB.addControlPoint2d(1, 0);
-
- emitter->colorCurveA.addControlPoint2d(0, 0);
- emitter->colorCurveA.addControlPoint2d(0.05, 1);
- emitter->colorCurveA.addControlPoint2d(0.6, 1);
- emitter->colorCurveA.addControlPoint2d(1, 0);
-
- emitter->setPosition(0.0, -0.4, 0.0);
-
- emitter->setMaterialByName("UnlitAdditive");
-
- Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("Resources/particle.png");
- emitter->getLocalShaderOptions()->addTexture("diffuse", tex);
- scene->addChild(emitter);
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- return core->updateAndRender();
- }
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