HelloPolycodeApp.cpp 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. #ifdef __APPLE__
  4. core = new CocoaCore(view, 640,480,false,0,90);
  5. #else
  6. core = new SDLCore(view, 640,480,false,0,90);
  7. #endif
  8. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  9. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  10. Screen *hud = new Screen();
  11. onGroundLabel = new ScreenLabel("Arrow keys to control, spacebar to brake, press R to reset car", 16);
  12. hud->addChild(onGroundLabel);
  13. scene = new PhysicsScene();
  14. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 30, 30);
  15. ground->loadTexture("Resources/green_texture.png");
  16. scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
  17. // Some obstacles
  18. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
  19. box->setPitch(25.0);
  20. box->setPosition(7,-1.05, 0.0);
  21. box->setColor(0.5,0.5,1.0,1.0);
  22. box->loadTexture("Resources/green_texture.png");
  23. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  24. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
  25. box->setPitch(25.0);
  26. box->setPosition(-7,-1.05, 0.0);
  27. box->setColor(0.5,0.5,1.0,1.0);
  28. box->loadTexture("Resources/green_texture.png");
  29. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  30. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 20,2,5);
  31. box->setPosition(0.0,1.0, -4.3);
  32. box->setColor(0.5,0.5,1.0,1.0);
  33. box->loadTexture("Resources/green_texture.png");
  34. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  35. for(int i=0; i < 10; i++) {
  36. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.7,0.7,0.7);
  37. box->loadTexture("Resources/pink_texture.png");
  38. box->Roll(-45 + (rand() % 90));
  39. box->Pitch(-45 + (rand() % 90));
  40. box->setPosition(-3 + (rand() % 6), 2 + i*0.5, -5 + (rand() % 3));
  41. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
  42. }
  43. // The vehicle
  44. vehicle = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0,0.5,2.0);
  45. vehicle->loadTexture("Resources/pink_texture.png");
  46. vehicle->setColor(1.0, 1.0, 0.0, 1.0);
  47. vehicle->setPosition(6,1,5);
  48. vehicleController = scene->addVehicleChild(vehicle, 5.0, 1.0);
  49. ScenePrimitive *wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  50. wheel->loadTexture("Resources/pink_texture.png");
  51. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  52. vehicleController->addWheel(wheel, Vector3(0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true);
  53. scene->addEntity(wheel);
  54. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  55. wheel->loadTexture("Resources/pink_texture.png");
  56. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  57. vehicleController->addWheel(wheel, Vector3(-0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true);
  58. scene->addEntity(wheel);
  59. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  60. wheel->loadTexture("Resources/pink_texture.png");
  61. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  62. vehicleController->addWheel(wheel, Vector3(0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false);
  63. scene->addEntity(wheel);
  64. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  65. wheel->loadTexture("Resources/pink_texture.png");
  66. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  67. vehicleController->addWheel(wheel, Vector3(-0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false);
  68. scene->addEntity(wheel);
  69. steeringValue = 0;
  70. engineForce = 0;
  71. breaking = false;
  72. testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4, 4, 4);
  73. testBox->loadTexture("Resources/pink_texture.png");
  74. testBox->setColor(0.3,0.5, 1.0,0.4);
  75. testBox->setPosition(-5,2,7);
  76. scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);
  77. scene->getDefaultCamera()->setPosition(16,16,16);
  78. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  79. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  80. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
  81. }
  82. void HelloPolycodeApp::handleEvent(Event *e) {
  83. if(e->getDispatcher() == core->getInput()) {
  84. InputEvent *inputEvent = (InputEvent*)e;
  85. switch(e->getEventCode()) {
  86. case InputEvent::EVENT_KEYDOWN:
  87. switch (inputEvent->keyCode()) {
  88. case KEY_r:
  89. vehicleController->warpVehicle(Vector3(6,1,5));
  90. break;
  91. case KEY_UP:
  92. engineForce = -15;
  93. break;
  94. case KEY_DOWN:
  95. engineForce = 15;
  96. break;
  97. case KEY_LEFT:
  98. steeringValue = 0.5;
  99. break;
  100. case KEY_RIGHT:
  101. steeringValue = -0.5;
  102. break;
  103. case KEY_SPACE:
  104. breaking = true;
  105. break;
  106. }
  107. break;
  108. case InputEvent::EVENT_KEYUP:
  109. switch (inputEvent->key) {
  110. case KEY_UP:
  111. case KEY_DOWN:
  112. engineForce = 0;
  113. break;
  114. case KEY_LEFT:
  115. case KEY_RIGHT:
  116. steeringValue = 0.0;
  117. break;
  118. case KEY_SPACE:
  119. breaking = false;
  120. break;
  121. }
  122. break;
  123. }
  124. }
  125. }
  126. bool HelloPolycodeApp::Update() {
  127. Number elapsed = core->getElapsed();
  128. if(breaking) {
  129. vehicleController->setBrake(20, 2);
  130. vehicleController->setBrake(20, 3);
  131. vehicleController->applyEngineForce(0, 2);
  132. vehicleController->applyEngineForce(0, 3);
  133. } else {
  134. vehicleController->setBrake(0, 2);
  135. vehicleController->setBrake(0, 3);
  136. vehicleController->applyEngineForce(engineForce, 2);
  137. vehicleController->applyEngineForce(engineForce, 3);
  138. }
  139. vehicleController->setSteeringValue(steeringValue, 0);
  140. vehicleController->setSteeringValue(steeringValue, 1);
  141. CollisionResult res = scene->testCollision(vehicle, testBox);
  142. if(res.collided) {
  143. testBox->setColor(1.0,1.0,0.0,0.5);
  144. } else {
  145. testBox->setColor(0.0,1.0,1.0,0.5);
  146. }
  147. return core->Update();
  148. }