Ivan Safrin 43b17652bb 2d physics entity scale is now forced to be positive to avoid issues with negative scale in box2d 12 лет назад
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PolyPhysicsScreen.cpp 8912d89935 Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete 12 лет назад
PolyPhysicsScreenEntity.cpp 43b17652bb 2d physics entity scale is now forced to be positive to avoid issues with negative scale in box2d 12 лет назад