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- /*
- * PolyMaterial.h
- * Poly
- *
- * Created by Ivan Safrin on 9/19/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- // @package Materials
- #pragma once
- #include "PolyString.h"
- #include "PolyGlobals.h"
- #include <string>
- #include <vector>
- #include "PolyTexture.h"
- #include "PolyShader.h"
- #include "PolyResource.h"
- using std::string;
- using std::vector;
- namespace Polycode {
-
- class _PolyExport Material : public Resource {
- public:
- Material(String name);
- virtual ~Material();
-
- void addShader(Shader *shader,ShaderBinding *shaderBinding);
- unsigned int getNumShaders();
-
- void addShaderRenderTarget(ShaderRenderTarget *newTarget);
- int getNumShaderRenderTargets();
- ShaderRenderTarget *getShaderRenderTarget(unsigned int index);
-
- String getName();
- Shader *getShader(unsigned int index);
- ShaderBinding *getShaderBinding(unsigned int index);
- void loadMaterial(String fileName);
-
- protected:
-
- vector<Shader*> materialShaders;
- vector<ShaderBinding*> shaderBindings;
- vector<ShaderRenderTarget*> renderTargets;
-
- String name;
-
- };
- }
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