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- /*
- * PolyParticle.h
- * Poly
- *
- * Created by Ivan Safrin on 7/18/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- // @package Scene
- #pragma once
- #include "PolyString.h"
- #include "PolyGlobals.h"
- #include "PolySceneEntity.h"
- #include "PolyScreenShape.h"
- #include "PolyScenePrimitive.h"
- #include "PolyCoreServices.h"
- namespace Polycode {
- class _PolyExport Particle {
- public:
- Particle(int particleType, bool isScreenParticle, Material *material, Texture *texture, Mesh *particleMesh);
- ~Particle();
- void Reset(bool continuious);
-
- void createSceneParticle(int particleType, Texture *texture, Mesh *particleMesh);
- void createScreenParticle(int particleType, Texture *texture, Mesh *particleMesh);
-
- Entity *particleBody;
-
- Vector3 velVector;
- Vector3 dirVector;
- Vector3 deviation;
- Number life;
- Number lifespan;
- Number brightnessDeviation;
- Number perlinPosX;
- Number perlinPosY;
- Number perlinPosZ;
-
- static const int BILLBOARD_PARTICLE = 0;
- static const int MESH_PARTICLE = 1;
- };
- }
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