Ivan Safrin 43b17652bb 2d physics entity scale is now forced to be positive to avoid issues with negative scale in box2d 12 年 前
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2DPhysics 43b17652bb 2d physics entity scale is now forced to be positive to avoid issues with negative scale in box2d 12 年 前
3DPhysics 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 13 年 前
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 年 前
CgShading be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 年 前
Curl dda069be43 Threaded event fixes 13 年 前
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 年 前
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 年 前
Lightmaps 7cc9015fd0 Initial import from old repository 15 年 前
TUIO 023a413d34 Fix some warnings 13 年 前
Terrain 7cc9015fd0 Initial import from old repository 15 年 前
UI db8dedc027 UITextInput now refrains from printing characters when most modifier keys are being held down. 12 年 前
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 年 前