Renderer.lua 16 KB

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  1. class "Renderer"
  2. RENDER_MODE_NORMAL = 0
  3. RENDER_MODE_WIREFRAME = 1
  4. BLEND_MODE_NORMAL = 0
  5. BLEND_MODE_LIGHTEN = 1
  6. BLEND_MODE_COLOR = 2
  7. FOG_LINEAR = 0
  8. FOG_EXP = 1
  9. FOG_EXP2 = 2
  10. DEPTH_FUNCTION_GREATER = 0
  11. DEPTH_FUNCTION_LEQUAL = 1
  12. TEX_FILTERING_NEAREST = 0
  13. TEX_FILTERING_LINEAR = 1
  14. function Renderer:__index__(name)
  15. if name == "ambientColor" then
  16. retVal = Polycore.Renderer_get_ambientColor(self.__ptr)
  17. if Polycore.__ptr_lookup[retVal] ~= nil then
  18. return Polycore.__ptr_lookup[retVal]
  19. else
  20. Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
  21. Polycore.__ptr_lookup[retVal].__ptr = retVal
  22. return Polycore.__ptr_lookup[retVal]
  23. end
  24. elseif name == "clearColor" then
  25. retVal = Polycore.Renderer_get_clearColor(self.__ptr)
  26. if Polycore.__ptr_lookup[retVal] ~= nil then
  27. return Polycore.__ptr_lookup[retVal]
  28. else
  29. Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
  30. Polycore.__ptr_lookup[retVal].__ptr = retVal
  31. return Polycore.__ptr_lookup[retVal]
  32. end
  33. elseif name == "exposureLevel" then
  34. return Polycore.Renderer_get_exposureLevel(self.__ptr)
  35. elseif name == "cameraPosition" then
  36. retVal = Polycore.Renderer_get_cameraPosition(self.__ptr)
  37. if Polycore.__ptr_lookup[retVal] ~= nil then
  38. return Polycore.__ptr_lookup[retVal]
  39. else
  40. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  41. Polycore.__ptr_lookup[retVal].__ptr = retVal
  42. return Polycore.__ptr_lookup[retVal]
  43. end
  44. end
  45. end
  46. function Renderer:__set_callback(name,value)
  47. if name == "exposureLevel" then
  48. Polycore.Renderer_set_exposureLevel(self.__ptr, value)
  49. return true
  50. end
  51. return false
  52. end
  53. function Renderer:Resize(xRes, yRes)
  54. local retVal = Polycore.Renderer_Resize(self.__ptr, xRes, yRes)
  55. end
  56. function Renderer:BeginRender()
  57. local retVal = Polycore.Renderer_BeginRender(self.__ptr)
  58. end
  59. function Renderer:EndRender()
  60. local retVal = Polycore.Renderer_EndRender(self.__ptr)
  61. end
  62. function Renderer:createCubemap(t0, t1, t2, t3, t4, t5)
  63. local retVal = Polycore.Renderer_createCubemap(self.__ptr, t0.__ptr, t1.__ptr, t2.__ptr, t3.__ptr, t4.__ptr, t5.__ptr)
  64. if retVal == nil then return nil end
  65. if Polycore.__ptr_lookup[retVal] ~= nil then
  66. return Polycore.__ptr_lookup[retVal]
  67. else
  68. Polycore.__ptr_lookup[retVal] = Cubemap("__skip_ptr__")
  69. Polycore.__ptr_lookup[retVal].__ptr = retVal
  70. return Polycore.__ptr_lookup[retVal]
  71. end
  72. end
  73. function Renderer:createTexture(width, height, textureData, clamp, type)
  74. local retVal = Polycore.Renderer_createTexture(self.__ptr, width, height, textureData.__ptr, clamp, type)
  75. if retVal == nil then return nil end
  76. if Polycore.__ptr_lookup[retVal] ~= nil then
  77. return Polycore.__ptr_lookup[retVal]
  78. else
  79. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  80. Polycore.__ptr_lookup[retVal].__ptr = retVal
  81. return Polycore.__ptr_lookup[retVal]
  82. end
  83. end
  84. function Renderer:destroyTexture(texture)
  85. local retVal = Polycore.Renderer_destroyTexture(self.__ptr, texture.__ptr)
  86. end
  87. function Renderer:createRenderTextures(colorBuffer, depthBuffer, width, height)
  88. local retVal = Polycore.Renderer_createRenderTextures(self.__ptr, colorBuffer.__ptr, depthBuffer.__ptr, width, height)
  89. end
  90. function Renderer:createFramebufferTexture(width, height)
  91. local retVal = Polycore.Renderer_createFramebufferTexture(self.__ptr, width, height)
  92. if retVal == nil then return nil end
  93. if Polycore.__ptr_lookup[retVal] ~= nil then
  94. return Polycore.__ptr_lookup[retVal]
  95. else
  96. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  97. Polycore.__ptr_lookup[retVal].__ptr = retVal
  98. return Polycore.__ptr_lookup[retVal]
  99. end
  100. end
  101. function Renderer:bindFrameBufferTexture(texture)
  102. local retVal = Polycore.Renderer_bindFrameBufferTexture(self.__ptr, texture.__ptr)
  103. end
  104. function Renderer:unbindFramebuffers()
  105. local retVal = Polycore.Renderer_unbindFramebuffers(self.__ptr)
  106. end
  107. function Renderer:renderToTexture(targetTexture)
  108. local retVal = Polycore.Renderer_renderToTexture(self.__ptr, targetTexture.__ptr)
  109. end
  110. function Renderer:renderZBufferToTexture(targetTexture)
  111. local retVal = Polycore.Renderer_renderZBufferToTexture(self.__ptr, targetTexture.__ptr)
  112. end
  113. function Renderer:setFOV(fov)
  114. local retVal = Polycore.Renderer_setFOV(self.__ptr, fov)
  115. end
  116. function Renderer:setViewportSize(w, h)
  117. local retVal = Polycore.Renderer_setViewportSize(self.__ptr, w, h)
  118. end
  119. function Renderer:setViewportSizeAndFOV(w, h, fov)
  120. local retVal = Polycore.Renderer_setViewportSizeAndFOV(self.__ptr, w, h, fov)
  121. end
  122. function Renderer:resetViewport()
  123. local retVal = Polycore.Renderer_resetViewport(self.__ptr)
  124. end
  125. function Renderer:loadIdentity()
  126. local retVal = Polycore.Renderer_loadIdentity(self.__ptr)
  127. end
  128. function Renderer:setOrthoMode(xSize, ySize)
  129. local retVal = Polycore.Renderer_setOrthoMode(self.__ptr, xSize, ySize)
  130. end
  131. function Renderer:_setOrthoMode()
  132. local retVal = Polycore.Renderer__setOrthoMode(self.__ptr)
  133. end
  134. function Renderer:setPerspectiveMode()
  135. local retVal = Polycore.Renderer_setPerspectiveMode(self.__ptr)
  136. end
  137. function Renderer:setTexture(texture)
  138. local retVal = Polycore.Renderer_setTexture(self.__ptr, texture.__ptr)
  139. end
  140. function Renderer:enableBackfaceCulling(val)
  141. local retVal = Polycore.Renderer_enableBackfaceCulling(self.__ptr, val)
  142. end
  143. function Renderer:setClearColor(r, g, b)
  144. local retVal = Polycore.Renderer_setClearColor(self.__ptr, r, g, b)
  145. end
  146. function Renderer:setAmbientColor(r, g, b)
  147. local retVal = Polycore.Renderer_setAmbientColor(self.__ptr, r, g, b)
  148. end
  149. function Renderer:clearScreen()
  150. local retVal = Polycore.Renderer_clearScreen(self.__ptr)
  151. end
  152. function Renderer:translate2D(x, y)
  153. local retVal = Polycore.Renderer_translate2D(self.__ptr, x, y)
  154. end
  155. function Renderer:rotate2D(angle)
  156. local retVal = Polycore.Renderer_rotate2D(self.__ptr, angle)
  157. end
  158. function Renderer:scale2D(scale)
  159. local retVal = Polycore.Renderer_scale2D(self.__ptr, scale.__ptr)
  160. end
  161. function Renderer:setVertexColor(r, g, b, a)
  162. local retVal = Polycore.Renderer_setVertexColor(self.__ptr, r, g, b, a)
  163. end
  164. function Renderer:pushDataArrayForMesh(mesh, arrayType)
  165. local retVal = Polycore.Renderer_pushDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
  166. end
  167. function Renderer:pushRenderDataArray(array)
  168. local retVal = Polycore.Renderer_pushRenderDataArray(self.__ptr, array.__ptr)
  169. end
  170. function Renderer:createRenderDataArrayForMesh(mesh, arrayType)
  171. local retVal = Polycore.Renderer_createRenderDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
  172. if retVal == nil then return nil end
  173. if Polycore.__ptr_lookup[retVal] ~= nil then
  174. return Polycore.__ptr_lookup[retVal]
  175. else
  176. Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
  177. Polycore.__ptr_lookup[retVal].__ptr = retVal
  178. return Polycore.__ptr_lookup[retVal]
  179. end
  180. end
  181. function Renderer:createRenderDataArray(arrayType)
  182. local retVal = Polycore.Renderer_createRenderDataArray(self.__ptr, arrayType)
  183. if retVal == nil then return nil end
  184. if Polycore.__ptr_lookup[retVal] ~= nil then
  185. return Polycore.__ptr_lookup[retVal]
  186. else
  187. Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
  188. Polycore.__ptr_lookup[retVal].__ptr = retVal
  189. return Polycore.__ptr_lookup[retVal]
  190. end
  191. end
  192. function Renderer:setRenderArrayData(array, arrayData)
  193. local retVal = Polycore.Renderer_setRenderArrayData(self.__ptr, array.__ptr, arrayData.__ptr)
  194. end
  195. function Renderer:drawArrays(drawType)
  196. local retVal = Polycore.Renderer_drawArrays(self.__ptr, drawType)
  197. end
  198. function Renderer:translate3D(position)
  199. local retVal = Polycore.Renderer_translate3D(self.__ptr, position.__ptr)
  200. end
  201. function Renderer:scale3D(scale)
  202. local retVal = Polycore.Renderer_scale3D(self.__ptr, scale.__ptr)
  203. end
  204. function Renderer:pushMatrix()
  205. local retVal = Polycore.Renderer_pushMatrix(self.__ptr)
  206. end
  207. function Renderer:popMatrix()
  208. local retVal = Polycore.Renderer_popMatrix(self.__ptr)
  209. end
  210. function Renderer:setLineSmooth(val)
  211. local retVal = Polycore.Renderer_setLineSmooth(self.__ptr, val)
  212. end
  213. function Renderer:setLineSize(lineSize)
  214. local retVal = Polycore.Renderer_setLineSize(self.__ptr, lineSize)
  215. end
  216. function Renderer:enableLighting(enable)
  217. local retVal = Polycore.Renderer_enableLighting(self.__ptr, enable)
  218. end
  219. function Renderer:enableFog(enable)
  220. local retVal = Polycore.Renderer_enableFog(self.__ptr, enable)
  221. end
  222. function Renderer:setFogProperties(fogMode, color, density, startDepth, _endDepth)
  223. local retVal = Polycore.Renderer_setFogProperties(self.__ptr, fogMode, color.__ptr, density, startDepth, _endDepth)
  224. end
  225. function Renderer:multModelviewMatrix(m)
  226. local retVal = Polycore.Renderer_multModelviewMatrix(self.__ptr, m.__ptr)
  227. end
  228. function Renderer:setModelviewMatrix(m)
  229. local retVal = Polycore.Renderer_setModelviewMatrix(self.__ptr, m.__ptr)
  230. end
  231. function Renderer:setCurrentModelMatrix(m)
  232. local retVal = Polycore.Renderer_setCurrentModelMatrix(self.__ptr, m.__ptr)
  233. end
  234. function Renderer:getCurrentModelMatrix()
  235. local retVal = Polycore.Renderer_getCurrentModelMatrix(self.__ptr)
  236. if retVal == nil then return nil end
  237. if Polycore.__ptr_lookup[retVal] ~= nil then
  238. return Polycore.__ptr_lookup[retVal]
  239. else
  240. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  241. Polycore.__ptr_lookup[retVal].__ptr = retVal
  242. return Polycore.__ptr_lookup[retVal]
  243. end
  244. end
  245. function Renderer:setBlendingMode(bl_endingMode)
  246. local retVal = Polycore.Renderer_setBlendingMode(self.__ptr, bl_endingMode)
  247. end
  248. function Renderer:applyMaterial(material, localOptions, shaderIndex)
  249. local retVal = Polycore.Renderer_applyMaterial(self.__ptr, material.__ptr, localOptions.__ptr, shaderIndex)
  250. end
  251. function Renderer:clearShader()
  252. local retVal = Polycore.Renderer_clearShader(self.__ptr)
  253. end
  254. function Renderer:setDepthFunction(depthFunction)
  255. local retVal = Polycore.Renderer_setDepthFunction(self.__ptr, depthFunction)
  256. end
  257. function Renderer:createVertexBufferForMesh(mesh)
  258. local retVal = Polycore.Renderer_createVertexBufferForMesh(self.__ptr, mesh.__ptr)
  259. end
  260. function Renderer:drawVertexBuffer(buffer)
  261. local retVal = Polycore.Renderer_drawVertexBuffer(self.__ptr, buffer.__ptr)
  262. end
  263. function Renderer:setRenderMode(newR_enderMode)
  264. local retVal = Polycore.Renderer_setRenderMode(self.__ptr, newR_enderMode)
  265. end
  266. function Renderer:getRenderMode()
  267. local retVal = Polycore.Renderer_getRenderMode(self.__ptr)
  268. return retVal
  269. end
  270. function Renderer:enableDepthTest(val)
  271. local retVal = Polycore.Renderer_enableDepthTest(self.__ptr, val)
  272. end
  273. function Renderer:enableDepthWrite(val)
  274. local retVal = Polycore.Renderer_enableDepthWrite(self.__ptr, val)
  275. end
  276. function Renderer:billboardMatrix()
  277. local retVal = Polycore.Renderer_billboardMatrix(self.__ptr)
  278. end
  279. function Renderer:billboardMatrixWithScale(scale)
  280. local retVal = Polycore.Renderer_billboardMatrixWithScale(self.__ptr, scale.__ptr)
  281. end
  282. function Renderer:setTextureFilteringMode(mode)
  283. local retVal = Polycore.Renderer_setTextureFilteringMode(self.__ptr, mode)
  284. end
  285. function Renderer:setClippingPlanes(near, far)
  286. local retVal = Polycore.Renderer_setClippingPlanes(self.__ptr, near, far)
  287. end
  288. function Renderer:enableAlphaTest(val)
  289. local retVal = Polycore.Renderer_enableAlphaTest(self.__ptr, val)
  290. end
  291. function Renderer:clearBuffer(colorBuffer, depthBuffer)
  292. local retVal = Polycore.Renderer_clearBuffer(self.__ptr, colorBuffer, depthBuffer)
  293. end
  294. function Renderer:drawToColorBuffer(val)
  295. local retVal = Polycore.Renderer_drawToColorBuffer(self.__ptr, val)
  296. end
  297. function Renderer:getCameraMatrix()
  298. local retVal = Polycore.Renderer_getCameraMatrix(self.__ptr)
  299. if retVal == nil then return nil end
  300. if Polycore.__ptr_lookup[retVal] ~= nil then
  301. return Polycore.__ptr_lookup[retVal]
  302. else
  303. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  304. Polycore.__ptr_lookup[retVal].__ptr = retVal
  305. return Polycore.__ptr_lookup[retVal]
  306. end
  307. end
  308. function Renderer:setCameraMatrix(matrix)
  309. local retVal = Polycore.Renderer_setCameraMatrix(self.__ptr, matrix.__ptr)
  310. end
  311. function Renderer:setCameraPosition(pos)
  312. local retVal = Polycore.Renderer_setCameraPosition(self.__ptr, pos.__ptr)
  313. end
  314. function Renderer:drawScreenQuad(qx, qy)
  315. local retVal = Polycore.Renderer_drawScreenQuad(self.__ptr, qx, qy)
  316. end
  317. function Renderer:getXRes()
  318. local retVal = Polycore.Renderer_getXRes(self.__ptr)
  319. return retVal
  320. end
  321. function Renderer:getYRes()
  322. local retVal = Polycore.Renderer_getYRes(self.__ptr)
  323. return retVal
  324. end
  325. function Renderer:setAnisotropyAmount(amount)
  326. local retVal = Polycore.Renderer_setAnisotropyAmount(self.__ptr, amount)
  327. end
  328. function Renderer:getAnisotropyAmount()
  329. local retVal = Polycore.Renderer_getAnisotropyAmount(self.__ptr)
  330. return retVal
  331. end
  332. function Renderer:cullFrontFaces(val)
  333. local retVal = Polycore.Renderer_cullFrontFaces(self.__ptr, val)
  334. end
  335. function Renderer:clearLights()
  336. local retVal = Polycore.Renderer_clearLights(self.__ptr)
  337. end
  338. function Renderer:addLight(lightImportance, position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture)
  339. local retVal = Polycore.Renderer_addLight(self.__ptr, lightImportance, position.__ptr, direction.__ptr, type, color.__ptr, specularColor.__ptr, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix.__ptr, shadowMapTexture.__ptr)
  340. end
  341. function Renderer:setExposureLevel(level)
  342. local retVal = Polycore.Renderer_setExposureLevel(self.__ptr, level)
  343. end
  344. function Renderer:rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint)
  345. local retVal = Polycore.Renderer_rayTriangleIntersect(self.__ptr, ray_origin.__ptr, ray_direction.__ptr, vert0.__ptr, vert1.__ptr, vert2.__ptr, hitPoint.__ptr)
  346. return retVal
  347. end
  348. function Renderer:projectRayFrom2DCoordinate(x, y)
  349. local retVal = Polycore.Renderer_projectRayFrom2DCoordinate(self.__ptr, x, y)
  350. if retVal == nil then return nil end
  351. if Polycore.__ptr_lookup[retVal] ~= nil then
  352. return Polycore.__ptr_lookup[retVal]
  353. else
  354. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  355. Polycore.__ptr_lookup[retVal].__ptr = retVal
  356. return Polycore.__ptr_lookup[retVal]
  357. end
  358. end
  359. function Renderer:enableShaders(flag)
  360. local retVal = Polycore.Renderer_enableShaders(self.__ptr, flag)
  361. end
  362. function Renderer:getViewportWidth()
  363. local retVal = Polycore.Renderer_getViewportWidth(self.__ptr)
  364. return retVal
  365. end
  366. function Renderer:getViewportHeight()
  367. local retVal = Polycore.Renderer_getViewportHeight(self.__ptr)
  368. return retVal
  369. end
  370. function Renderer:initOSSpecific()
  371. local retVal = Polycore.Renderer_initOSSpecific(self.__ptr)
  372. end
  373. function Renderer:addShaderModule(module)
  374. local retVal = Polycore.Renderer_addShaderModule(self.__ptr, module.__ptr)
  375. end
  376. function Renderer:test2DCoordinate(x, y, poly, matrix, billboardMode)
  377. local retVal = Polycore.Renderer_test2DCoordinate(self.__ptr, x, y, poly.__ptr, matrix.__ptr, billboardMode)
  378. return retVal
  379. end
  380. function Renderer:getProjectionMatrix()
  381. local retVal = Polycore.Renderer_getProjectionMatrix(self.__ptr)
  382. if retVal == nil then return nil end
  383. if Polycore.__ptr_lookup[retVal] ~= nil then
  384. return Polycore.__ptr_lookup[retVal]
  385. else
  386. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  387. Polycore.__ptr_lookup[retVal].__ptr = retVal
  388. return Polycore.__ptr_lookup[retVal]
  389. end
  390. end
  391. function Renderer:getModelviewMatrix()
  392. local retVal = Polycore.Renderer_getModelviewMatrix(self.__ptr)
  393. if retVal == nil then return nil end
  394. if Polycore.__ptr_lookup[retVal] ~= nil then
  395. return Polycore.__ptr_lookup[retVal]
  396. else
  397. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  398. Polycore.__ptr_lookup[retVal].__ptr = retVal
  399. return Polycore.__ptr_lookup[retVal]
  400. end
  401. end
  402. function Renderer:Unproject(x, y)
  403. local retVal = Polycore.Renderer_Unproject(self.__ptr, x, y)
  404. if retVal == nil then return nil end
  405. if Polycore.__ptr_lookup[retVal] ~= nil then
  406. return Polycore.__ptr_lookup[retVal]
  407. else
  408. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  409. Polycore.__ptr_lookup[retVal].__ptr = retVal
  410. return Polycore.__ptr_lookup[retVal]
  411. end
  412. end
  413. function Renderer:sortLights()
  414. local retVal = Polycore.Renderer_sortLights(self.__ptr)
  415. end
  416. function Renderer:getNumAreaLights()
  417. local retVal = Polycore.Renderer_getNumAreaLights(self.__ptr)
  418. return retVal
  419. end
  420. function Renderer:getNumSpotLights()
  421. local retVal = Polycore.Renderer_getNumSpotLights(self.__ptr)
  422. return retVal
  423. end
  424. function Renderer:getNumLights()
  425. local retVal = Polycore.Renderer_getNumLights(self.__ptr)
  426. return retVal
  427. end
  428. function Renderer:__delete()
  429. Polycore.__ptr_lookup[self.__ptr] = nil
  430. Polycore.delete_Renderer(self.__ptr)
  431. end