Ivan Safrin 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 лет назад
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 лет назад
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 лет назад
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 лет назад
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 лет назад
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 лет назад
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 лет назад
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 лет назад
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 лет назад
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 лет назад
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 лет назад
PolyUITextInput.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 лет назад
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 лет назад
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 лет назад
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 лет назад
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 лет назад
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 лет назад