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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 лет назад |
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EditorGrid.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 лет назад |
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EntityEditorPropertyView.h
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489b0ef551
Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly
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12 лет назад |
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EntityEditorSettingsView.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
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EntityEditorTreeView.h
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 лет назад |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 лет назад |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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12 лет назад |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 лет назад |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 лет назад |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 лет назад |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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12 лет назад |
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PolycodeEditor.h
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c5884954d5
Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on
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12 лет назад |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 лет назад |
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PolycodeEntityEditor.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 лет назад |
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PolycodeFrame.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 лет назад |
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PolycodeIDEApp.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 лет назад |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 лет назад |
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PolycodeMaterialEditor.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
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PolycodeMeshEditor.h
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 лет назад |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 лет назад |
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PolycodeProjectBrowser.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 лет назад |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 лет назад |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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12 лет назад |
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PolycodeProps.h
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489b0ef551
Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly
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12 лет назад |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 лет назад |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 лет назад |
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PolycodeSpriteEditor.h
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4f60bb29fb
Sprite editor now resized properly
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12 лет назад |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 лет назад |
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PolycodeToolLauncher.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 лет назад |
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SettingsWindow.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 лет назад |
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TextureBrowser.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
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ToolWindows.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 лет назад |
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TrackballCamera.h
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06a3fab45c
Fixed icon and transform gizmo scaling in 2d mode in entity editor, fixed icon and transform gizmo scaling jerkiness
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12 лет назад |
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TransformGizmo.h
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e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
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12 лет назад |