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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolySceneManager.h"
- #include "PolyCamera.h"
- #include "PolyCoreServices.h"
- #include "PolyLogger.h"
- #include "PolyRenderer.h"
- #include "PolyScene.h"
- #include "PolySceneRenderTexture.h"
- #include "PolyTexture.h"
- using namespace Polycode;
- SceneManager::SceneManager() {
- }
- SceneManager::~SceneManager() {
- for(int i=0; i < scenes.size(); i++) {
- delete scenes[i];
- }
- scenes.clear();
- }
- void SceneManager::removeScene(Scene *scene) {
- Logger::log("Removing scene\n");
- for(int i=0;i<scenes.size();i++) {
- if(scenes[i] == scene) {
- scenes.erase(scenes.begin()+i);
- // delete scene;
- }
- }
- }
- void SceneManager::registerRenderTexture(SceneRenderTexture *renderTexture) {
- renderTextures.push_back(renderTexture);
- }
-
- void SceneManager::unregisterRenderTexture(SceneRenderTexture *renderTexture) {
- for(int i=0;i<renderTextures.size();i++) {
- if(renderTextures[i] == renderTexture) {
- renderTextures.erase(renderTextures.begin()+i);
- }
- }
- }
-
- void SceneManager::addScene(Scene *newScene) {
- scenes.push_back(newScene);
- }
- void SceneManager::updateRenderTextures(Scene *scene) {
- }
- void SceneManager::renderVirtual() {
- for(int i=0;i<renderTextures.size();i++) {
- CoreServices::getInstance()->getRenderer()->setViewportSize(renderTextures[i]->getTargetTexture()->getWidth(), renderTextures[i]->getTargetTexture()->getHeight());
- CoreServices::getInstance()->getRenderer()->loadIdentity();
- if(renderTextures[i]->getTargetScene()->isVirtual())
- renderTextures[i]->getTargetScene()->Update();
-
- if(renderTextures[i]->getTargetCamera()->hasFilterShader()) {
- renderTextures[i]->getTargetCamera()->drawFilter(renderTextures[i]->getTargetTexture(), renderTextures[i]->getTargetTexture()->getWidth(), renderTextures[i]->getTargetTexture()->getHeight(), renderTextures[i]->getFilterColorBufferTexture(), renderTextures[i]->getFilterZBufferTexture());
- } else {
- CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(renderTextures[i]->getTargetTexture());
- renderTextures[i]->getTargetScene()->Render(renderTextures[i]->getTargetCamera());
- CoreServices::getInstance()->getRenderer()->unbindFramebuffers();
- }
-
- CoreServices::getInstance()->getRenderer()->clearScreen();
- CoreServices::getInstance()->getRenderer()->loadIdentity();
- }
- CoreServices::getInstance()->getRenderer()->setViewportSize(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes());
- }
- void SceneManager::Render() {
- for(int i=0;i<scenes.size();i++) {
- if(scenes[i]->isEnabled() && !scenes[i]->isVirtual()) {
- CoreServices::getInstance()->getRenderer()->loadIdentity();
- Scene *scene = scenes[i];
- if(scene->getActiveCamera()->hasFilterShader()) {
- scene->getActiveCamera()->drawFilter();
- } else {
- scene->Render();
- }
- }
- }
- }
- void SceneManager::Update() {
- for(int i=0;i<scenes.size();i++) {
- if(scenes[i]->isEnabled()) {
- scenes[i]->Update();
- }
- }
- }
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