Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
..
DefaultParticleShader.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
DefaultShader.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
DefaultShader.vert 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. пре 14 година
DefaultShaderNoTexture.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
DefaultShaderShadows.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
DefaultShaderShadows.vert a25c546297 Fixed shadows not displaying properly when objects are moved пре 14 година
DefaultShaderVertex.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
DefaultShaderVertex.vert 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
DefaultShaderVertexNoTexture.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
NorColSpec.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled пре 13 година
NormalShader.vert 40ee2aafec Revisiting UI Module and IDE пре 14 година
PassThrough.frag 0bde8349c6 HDR Rendering пре 14 година
ScreenShader.vert f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. пре 14 година
Unlit.frag 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. пре 14 година
Unlit.vert 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. пре 14 година
default.entity2d 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
default.mat 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
default.png 5f2a5232c4 More code cleanup пре 15 година
default.sprite 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
default.wav 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
mono.ttf 5f2a5232c4 More code cleanup пре 15 година
sans.ttf 5f2a5232c4 More code cleanup пре 15 година
serif.ttf 5f2a5232c4 More code cleanup пре 15 година