Ivan Safrin bc79fa9477 Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console 11 lat temu
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 lat temu
EditorGrid.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 lat temu
EntityEditorPropertyView.h 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 lat temu
EntityEditorSettingsView.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 lat temu
EntityEditorTreeView.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 lat temu
ExampleBrowserWindow.h 3f300899cd Some more IDE work 14 lat temu
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. 12 lat temu
NewFileWindow.h 482442969b Proper file icons in the new file dialog 11 lat temu
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes 14 lat temu
PolycodeClipboard.h ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 lat temu
PolycodeConsole.h bc79fa9477 Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console 11 lat temu
PolycodeEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 lat temu
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 lat temu
PolycodeEntityEditor.h f854f9710a Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor 11 lat temu
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme 12 lat temu
PolycodeFrame.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 lat temu
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 lat temu
PolycodeIDEApp.h 75bb5070c7 Add WinIDEView to IDEApp 11 lat temu
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 lat temu
PolycodeMaterialEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 lat temu
PolycodeMeshEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 lat temu
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings 13 lat temu
PolycodeProjectBrowser.h 482442969b Proper file icons in the new file dialog 11 lat temu
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme 12 lat temu
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries 12 lat temu
PolycodeProps.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 lat temu
PolycodeRemoteDebugger.h d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash 11 lat temu
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 lat temu
PolycodeSpriteEditor.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 lat temu
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 lat temu
PolycodeToolLauncher.h 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions 11 lat temu
SettingsWindow.h e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo 12 lat temu
TextureBrowser.h ac855c47e5 Sprites are now previewed in the asset browser 11 lat temu
ToolWindows.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 lat temu
TrackballCamera.h 1cf837516c Editor camera now behaves better 11 lat temu
TransformGizmo.h 336eb51af0 Gizmo Changes 11 lat temu