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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 ani în urmă |
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EditorGrid.cpp
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 ani în urmă |
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EntityEditorPropertyView.cpp
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 ani în urmă |
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EntityEditorSettingsView.cpp
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 ani în urmă |
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EntityEditorTreeView.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 ani în urmă |
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ExampleBrowserWindow.cpp
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8acb29da25
UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically.
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11 ani în urmă |
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ExportProjectWindow.cpp
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f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
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12 ani în urmă |
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NewFileWindow.cpp
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a41c82fd2c
Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow.
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11 ani în urmă |
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NewProjectWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 ani în urmă |
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PolycodeClipboard.cpp
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 ani în urmă |
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PolycodeConsole.cpp
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bc79fa9477
Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console
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11 ani în urmă |
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PolycodeEditor.cpp
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 ani în urmă |
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PolycodeEditorManager.cpp
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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12 ani în urmă |
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PolycodeEntityEditor.cpp
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da6f5fd03e
Merge pull request #565 from fodinabor/entityDelFix
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11 ani în urmă |
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PolycodeFontEditor.cpp
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73c9c27a6c
UI tweaks, light theme
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12 ani în urmă |
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PolycodeFrame.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolycodeIDEApp.cpp
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aa68c6dcbe
Merge pull request #522 from fodinabor/FixIDEMenuWin
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11 ani în urmă |
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PolycodeImageEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 ani în urmă |
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PolycodeMaterialEditor.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 ani în urmă |
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PolycodeMeshEditor.cpp
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 ani în urmă |
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PolycodeProject.cpp
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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11 ani în urmă |
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PolycodeProjectBrowser.cpp
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35aedc4b92
Browser behaves now as @ivansafrin suggested in #222 (Fixes: #222)
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11 ani în urmă |
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PolycodeProjectEditor.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 ani în urmă |
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PolycodeProjectManager.cpp
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 ani în urmă |
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PolycodeProps.cpp
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16ab088992
Fixed shader bindings not removing properly in the IDE post material editor
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11 ani în urmă |
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PolycodeRemoteDebugger.cpp
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 ani în urmă |
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PolycodeSoundEditor.cpp
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 ani în urmă |
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PolycodeSpriteEditor.cpp
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2ac17abbcc
*Updates the SceneSprite example, *Fixes an IDE crash on Windows.
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11 ani în urmă |
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PolycodeTextEditor.cpp
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bf58bbb300
Fixes: #232
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11 ani în urmă |
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PolycodeToolLauncher.cpp
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74617f3bed
Fix Polycode IDE can't run projects on another drive. (fixes #591, fixes #601)
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11 ani în urmă |
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SettingsWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 ani în urmă |
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TextureBrowser.cpp
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ad815096a0
Fixes that if you clicked twice on an asset in the AssetBrowser, it would be viually deselected. You now can choose assets by doubleclicking them in the browser.
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11 ani în urmă |
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ToolWindows.cpp
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 ani în urmă |
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TrackballCamera.cpp
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6a4034bc75
Fixed camera tracking reversing direction. What was this added for, @randomteddybear?
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11 ani în urmă |
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TransformGizmo.cpp
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336eb51af0
Gizmo Changes
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11 ani în urmă |