Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 years ago
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 years ago
PolyBezierCurve.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 years ago
PolyBone.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 years ago
PolyCamera.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 years ago
PolyCocoaCore.h c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 years ago
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 years ago
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 years ago
PolyCore.h c99fdd658c Particle emitter default update rate should match frame rate 12 years ago
PolyCoreInput.h 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport 12 years ago
PolyCoreServices.h 7284783d0d More cleanup, got focus working 12 years ago
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 years ago
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 years ago
PolyEntity.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 years ago
PolyEventDispatcher.h fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes 12 years ago
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 years ago
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 years ago
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager 12 years ago
PolyFontGlyphSheet.h 39028aba18 Trivial support for newlines and tabs in text mesh 12 years ago
PolyFontManager.h c2963c38be Moved FTLibrary handle into FontManager 12 years ago
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 years ago
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 years ago
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 years ago
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 years ago
PolyGLRenderer.h cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. 12 years ago
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 years ago
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 years ago
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 years ago
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 years ago
PolyGlobals.h a46463fce5 Compilation fixes for MinGW32 12 years ago
PolyImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 years ago
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 years ago
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 years ago
PolyLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 years ago
PolyMaterial.h 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 years ago
PolyMaterialManager.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 years ago
PolyMatrix4.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 years ago
PolyMesh.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 years ago
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 years ago
PolyParticleEmitter.h 5345dbe0f1 Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance 12 years ago
PolyPeer.h 08598b6e91 Fixed reliable packets 12 years ago
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 years ago
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 years ago
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 years ago
PolyRay.h 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 years ago
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 years ago
PolyRenderer.h dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 years ago
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 years ago
PolyResourceManager.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 years ago
PolySDLCore.h 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository 12 years ago
PolyScene.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
PolySceneEntityInstance.h 5345dbe0f1 Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance 12 years ago
PolySceneImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 years ago
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolySceneLight.h dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 years ago
PolySceneLine.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 years ago
PolySceneManager.h 20165c8eca Slight performance fixes 12 years ago
PolySceneMesh.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
PolyScenePrimitive.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 years ago
PolySceneSound.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolySceneSprite.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 years ago
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 years ago
PolyShader.h dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 years ago
PolySkeleton.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 years ago
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 years ago
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 years ago
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 years ago
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 years ago
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 years ago
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 years ago
PolyThreaded.h dda069be43 Threaded event fixes 13 years ago
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 years ago
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 years ago
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 years ago
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 years ago
PolyVector2.h 722e5a458a Manual merge of pull request #394 12 years ago
PolyVector3.h 722e5a458a Manual merge of pull request #394 12 years ago
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
PolyVertex.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 years ago
PolyWinCore.h a616933765 Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows 12 years ago
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 years ago
Polycode.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 years ago
tinystr.h 7cc9015fd0 Initial import from old repository 15 years ago
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 years ago