Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly преди 12 години
3DPhysics 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes преди 13 години
CgShading be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
Curl dda069be43 Threaded event fixes преди 13 години
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. преди 14 години
Lightmaps 7cc9015fd0 Initial import from old repository преди 15 години
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X преди 12 години
Terrain 7cc9015fd0 Initial import from old repository преди 15 години
UI 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. преди 13 години