PolycodeEntityEditor.cpp 71 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. // addChild(label);
  156. label->setPosition(15, 3);
  157. aspectCombo = new UIComboBox(globalMenu, 80);
  158. addChild(aspectCombo);
  159. aspectCombo->setPosition(5, 3);
  160. aspectCombo->addComboItem("16:9");
  161. aspectCombo->addComboItem("16:10");
  162. aspectCombo->addComboItem("4:3");
  163. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  164. pinButton = new UIButton("Pin", 60);
  165. addChild(pinButton);
  166. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  167. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  168. previewRect->setPosition(8, 30);
  169. addChild(previewRect);
  170. enabled = false;
  171. camera = NULL;
  172. scene = NULL;
  173. renderTexture = NULL;
  174. bBox = bgRect->bBox;
  175. pinned = false;
  176. cameraSelected = false;
  177. aspectCombo->setSelectedIndex(0);
  178. }
  179. bool CameraPreviewWindow::isPinned() {
  180. return pinned;
  181. }
  182. void CameraPreviewWindow::Resize(Number width, Number height) {
  183. UIElement::Resize(width, height);
  184. bgRect->Resize(width, height);
  185. previewRect->Resize(width-16, height-38);
  186. if(camera) {
  187. if(renderTexture) {
  188. delete renderTexture;
  189. }
  190. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  191. previewRect->setTexture(renderTexture->getTargetTexture());
  192. }
  193. pinButton->setPosition(width-70, 3);
  194. }
  195. void CameraPreviewWindow::handleEvent(Event *event) {
  196. if(event->getDispatcher() == pinButton) {
  197. pinned = !pinned;
  198. if(pinned) {
  199. pinButton->setCaption("Unpin");
  200. } else {
  201. pinButton->setCaption("Pin");
  202. if(!cameraSelected) {
  203. enabled = false;
  204. camera = NULL;
  205. }
  206. }
  207. } else if(event->getDispatcher() == aspectCombo) {
  208. switch(aspectCombo->getSelectedIndex()) {
  209. case 0:
  210. Resize(bBox.y * 1.77777, bBox.y);
  211. break;
  212. case 1:
  213. Resize(bBox.y * 1.6, bBox.y);
  214. break;
  215. case 2:
  216. Resize(bBox.y * 1.3, bBox.y);
  217. break;
  218. }
  219. }
  220. }
  221. CameraPreviewWindow::~CameraPreviewWindow() {
  222. }
  223. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  224. if(pinned && !camera) {
  225. cameraSelected = false;
  226. return;
  227. }
  228. this->camera = camera;
  229. this->scene = scene;
  230. if(camera) {
  231. enabled = true;
  232. if(renderTexture) {
  233. delete renderTexture;
  234. }
  235. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  236. previewRect->setTexture(renderTexture->getTargetTexture());
  237. } else {
  238. if(!pinned) {
  239. enabled = false;
  240. }
  241. }
  242. }
  243. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  244. processInputEvents = true;
  245. multiselectIndex = 0;
  246. objectRootInstance = NULL;
  247. lightsDisabled = false;
  248. beforeData = NULL;
  249. this->editor = editor;
  250. mainScene = new Scene(Scene::SCENE_3D, true);
  251. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  252. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  253. mainScene->useClearColor = true;
  254. mainScene->rootEntity.processInputEvents = true;
  255. Number customFalloff = 0.006;
  256. // setup custom lights for disabled lighting
  257. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  258. customLight1->editorOnly = true;
  259. customLight1->setPosition(9999, 9999, 9999);
  260. mainScene->addLight(customLight1);
  261. customLight1->enabled = false;
  262. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  263. customLight2->editorOnly = true;
  264. customLight2->setPosition(-9999, -9999, -9999);
  265. mainScene->addLight(customLight2);
  266. customLight2->enabled = false;
  267. renderTextureShape = new UIRect(256, 256);
  268. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  269. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  270. addChild(renderTextureShape);
  271. renderTextureShape->setPosition(0, 30);
  272. renderTextureShape->focusable = true;
  273. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  274. cameraPreview = new CameraPreviewWindow();
  275. addChild(cameraPreview);
  276. cameraPreview->setPosition(5, 35);
  277. headerBg = new UIRect(10,10);
  278. addChild(headerBg);
  279. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  280. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  281. footerBg = new UIRect(10,10);
  282. addChild(footerBg);
  283. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  284. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  285. bottomBar = new Entity();
  286. addChild(bottomBar);
  287. bottomBar->setPosition(0, 0);
  288. bottomBar->processInputEvents = true;
  289. topBar = new Entity();
  290. addChild(topBar);
  291. topBar->setPosition(0, 0);
  292. topBar->processInputEvents = true;
  293. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  294. mainScene->getDefaultCamera( )->lookAt(Vector3());
  295. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  296. grid = new EditorGrid();
  297. mainScene->addChild(grid);
  298. objectRootBase = new Entity();
  299. mainScene->addChild(objectRootBase);
  300. objectRootBase->processInputEvents = true;
  301. sceneObjectRoot = new Entity();
  302. sceneObjectRoot->processInputEvents = true;
  303. objectRootBase->addChild(sceneObjectRoot);
  304. iconBase = new Entity();
  305. mainScene->addChild(iconBase);
  306. iconBase->processInputEvents = true;
  307. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  308. transformGizmo->enableGizmo = false;
  309. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  310. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  311. mainScene->addChild(transformGizmo);
  312. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  313. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  314. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  315. topBar->addChild(addEntityButton);
  316. addEntityButton->setPosition(4, 2);
  317. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  318. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  319. topBar->addChild(transformGizmoMenu);
  320. transformGizmoMenu->setPositionX(40);
  321. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  322. topBar->addChild(modeSwitchDropdown);
  323. modeSwitchDropdown->addComboItem("3D MODE");
  324. modeSwitchDropdown->addComboItem("2D MODE");
  325. modeSwitchDropdown->setSelectedIndex(0);
  326. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  327. shadeModeSelector = new UIIconSelector();
  328. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  329. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  330. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  331. topBar->addChild(shadeModeSelector);
  332. shadeModeSelector->setPosition(320, 3);
  333. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  334. lightingModeSelector = new UIIconSelector();
  335. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  336. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  337. topBar->addChild(lightingModeSelector);
  338. lightingModeSelector->setPosition(420, 3);
  339. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  340. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  341. bottomBar->addChild(moveUpButton);
  342. moveUpButton->setPosition(4, 2);
  343. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  344. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  345. bottomBar->addChild(moveTopButton);
  346. moveTopButton->setPosition(30, 2);
  347. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  348. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  349. bottomBar->addChild(moveDownButton);
  350. moveDownButton->setPosition(56, 2);
  351. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  352. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  353. bottomBar->addChild(moveBottomButton);
  354. moveBottomButton->setPosition(82, 2);
  355. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  356. editorMode = EDITOR_MODE_3D;
  357. input = CoreServices::getInstance()->getCore()->getInput();
  358. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  359. }
  360. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  361. return selectedEntities;
  362. }
  363. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  364. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  365. if(actionName == "move") {
  366. for(int i=0; i < selectedEntities.size(); i++) {
  367. if(i < sceneData->entries.size()) {
  368. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  369. }
  370. }
  371. } else if(actionName == "scale") {
  372. for(int i=0; i < selectedEntities.size(); i++) {
  373. if(i < sceneData->entries.size()) {
  374. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  375. }
  376. }
  377. } else if(actionName == "rotate") {
  378. for(int i=0; i < selectedEntities.size(); i++) {
  379. if(i < sceneData->entries.size()) {
  380. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  381. }
  382. }
  383. } else if(actionName == "select") {
  384. selectNone(false);
  385. if(sceneData) {
  386. for(int i=0; i < sceneData->entries.size(); i++) {
  387. selectEntity(sceneData->entries[i].entity, true, false);
  388. }
  389. }
  390. } else if(actionName == "delete") {
  391. if(sceneData->reverse) {
  392. selectNone(false);
  393. for(int i=0; i < sceneData->entries.size(); i++) {
  394. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  395. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  396. if(sceneLight) {
  397. mainScene->addLight(sceneLight);
  398. }
  399. setEditorPropsRecursive(sceneData->entries[i].entity);
  400. selectEntity(sceneData->entries[i].entity, true, false);
  401. }
  402. sceneData->deleteEntitiesInDestructor = false;
  403. } else {
  404. deleteSelected(false);
  405. sceneData->deleteEntitiesInDestructor = true;
  406. }
  407. } else if(actionName == "create_entity") {
  408. if(sceneData->reverse) {
  409. deleteSelected(false);
  410. selectNone(false);
  411. for(int i=0; i < sceneData->entries.size(); i++) {
  412. selectEntity(sceneData->entries[i].entity, true, false);
  413. }
  414. } else {
  415. selectNone(false);
  416. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  417. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  418. if(sceneLight) {
  419. mainScene->addLight(sceneLight);
  420. }
  421. setEditorPropsRecursive(sceneData->entries[0].entity);
  422. selectEntity(sceneData->entries[0].entity, true, false);
  423. }
  424. }
  425. }
  426. void EntityEditorMainView::setEditorMode(int newMode) {
  427. editorMode = newMode;
  428. if(editorMode == EDITOR_MODE_3D) {
  429. mainScene->setSceneType(Scene::SCENE_3D);
  430. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  431. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  432. mainScene->getDefaultCamera()->setOrthoMode(false);
  433. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  434. trackballCamera->disableRotation(false);
  435. } else {
  436. mainScene->setSceneType(Scene::SCENE_2D);
  437. mainScene->getDefaultCamera()->setOrthoMode(true);
  438. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  439. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  440. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  441. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  442. trackballCamera->disableRotation(true);
  443. Update();
  444. }
  445. }
  446. Entity *EntityEditorMainView::getSelectedEntity() {
  447. if(selectedEntities.size() > 0) {
  448. return selectedEntities[selectedEntities.size()-1];
  449. } else {
  450. return NULL;
  451. }
  452. }
  453. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  454. if(!hasFocus) {
  455. return;
  456. }
  457. selectNone(false);
  458. for(int i=0; i < data->entities.size(); i++) {
  459. Entity *entity = data->entities[i]->Clone(true, true);
  460. setEditorPropsRecursive(entity);
  461. sceneObjectRoot->addChild(entity);
  462. selectEntity(entity, true);
  463. }
  464. }
  465. void EntityEditorMainView::Update() {
  466. if(entitiesToSelect.size() != 0) {
  467. if(multiselectIndex > entitiesToSelect.size()-1) {
  468. multiselectIndex = 0;
  469. }
  470. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  471. multiselectIndex++;
  472. entitiesToSelect.clear();
  473. }
  474. if(editorMode == EDITOR_MODE_2D) {
  475. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  476. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  477. }
  478. for(int i=0; i < icons.size(); i++) {
  479. Number scale;
  480. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  481. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  482. icons[i]->setPosition(parentPosition);
  483. if(editorMode == EDITOR_MODE_2D) {
  484. scale = trackballCamera->getCameraDistance() * 0.1;
  485. } else {
  486. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  487. }
  488. icons[i]->setScale(scale, scale, scale);
  489. icons[i]->rebuildTransformMatrix();
  490. }
  491. }
  492. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  493. entity->removeAllHandlersForListener(this);
  494. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  495. iconPrimitive->setMaterialByName("Unlit");
  496. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  497. if(iconPrimitive->getLocalShaderOptions()) {
  498. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  499. }
  500. iconBase->addChild(iconPrimitive);
  501. iconPrimitive->billboardMode = true;
  502. iconPrimitive->setUserData((void*)entity);
  503. iconPrimitive->forceMaterial = true;
  504. iconPrimitive->processInputEvents = true;
  505. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  506. iconPrimitive->ignoreParentMatrix = true;
  507. iconPrimitive->addTag("");
  508. iconPrimitive->depthTest = false;
  509. iconPrimitive->depthWrite = false;
  510. iconPrimitive->editorOnly = true;
  511. iconPrimitive->alphaTest = true;
  512. iconPrimitive->setUserData(entity);
  513. icons.push_back(iconPrimitive);
  514. }
  515. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  516. setEditorProps(entity);
  517. for(int i=0; i < entity->getNumChildren(); i++) {
  518. if(!entity->getChildAtIndex(i)->editorOnly) {
  519. setEditorProps(entity->getChildAtIndex(i));
  520. }
  521. }
  522. }
  523. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  524. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  525. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  526. entity->setUserData((void*)parentInstance);
  527. entity->processInputEvents = true;
  528. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  529. entity->editorOnly = true;
  530. if(sceneMesh && !emitter) {
  531. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  532. sceneMesh->useGeometryHitDetection = true;
  533. }
  534. for(int i=0; i < entity->getNumChildren(); i++) {
  535. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  536. }
  537. }
  538. void EntityEditorMainView::setEditorProps(Entity *entity) {
  539. entity->processInputEvents = true;
  540. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  541. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  542. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  543. if(sceneMesh && !emitter) {
  544. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  545. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  546. sceneMesh->useGeometryHitDetection = true;
  547. }
  548. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  549. if(instance && instance != objectRootInstance) {
  550. for(int i=0; i < instance->getNumChildren(); i++) {
  551. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  552. instance->getResourceEntry()->reloadOnFileModify = true;
  553. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  554. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  555. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  556. }
  557. }
  558. }
  559. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  560. if(sceneLight) {
  561. createIcon(entity, "light_icon.png");
  562. LightDisplay *lightVis = new LightDisplay(sceneLight);
  563. if(!sceneLight->getParentScene()) {
  564. sceneLight->setParentScene(mainScene);
  565. mainScene->addLight(sceneLight);
  566. }
  567. }
  568. if(emitter) {
  569. createIcon(entity, "emitter_icon.png");
  570. }
  571. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  572. if(sound) {
  573. createIcon(entity, "sound_icon.png");
  574. }
  575. Camera *camera = dynamic_cast<Camera*>(entity);
  576. if(camera) {
  577. CameraDisplay *camVis = new CameraDisplay(camera);
  578. createIcon(entity, "camera_icon.png");
  579. }
  580. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  581. createIcon(entity, "empty_icon.png");
  582. }
  583. }
  584. void EntityEditorMainView::addEntityFromMenu(String command) {
  585. if(command == "add_primitive") {
  586. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  587. sceneObjectRoot->addChild(newPrimitive);
  588. setEditorProps(newPrimitive);
  589. newPrimitive->setPosition(cursorPosition);
  590. newPrimitive->setMaterialByName("Default");
  591. didPlaceEntity(newPrimitive);
  592. selectEntity(newPrimitive, false, false);
  593. return;
  594. }
  595. if(command == "add_empty") {
  596. Entity *newEntity = new Entity();
  597. sceneObjectRoot->addChild(newEntity);
  598. setEditorProps(newEntity);
  599. newEntity->setPosition(cursorPosition);
  600. didPlaceEntity(newEntity);
  601. selectEntity(newEntity, false, false);
  602. return;
  603. }
  604. if(command == "add_sound") {
  605. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  606. sceneObjectRoot->addChild(newSound);
  607. setEditorProps(newSound);
  608. newSound->setPosition(cursorPosition);
  609. didPlaceEntity(newSound);
  610. selectEntity(newSound, false, false);
  611. return;
  612. }
  613. if(command == "add_camera") {
  614. Camera *newCamera = new Camera(mainScene);
  615. sceneObjectRoot->addChild(newCamera);
  616. setEditorProps(newCamera);
  617. newCamera->setPosition(cursorPosition);
  618. didPlaceEntity(newCamera);
  619. selectEntity(newCamera, false, false);
  620. return;
  621. }
  622. if(command == "add_image") {
  623. assetSelectType = "image";
  624. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  625. std::vector<String> extensions;
  626. extensions.push_back("png");
  627. globalFrame->showAssetBrowser(extensions);
  628. return;
  629. }
  630. if(command == "add_sprite") {
  631. assetSelectType = "sprite";
  632. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  633. std::vector<String> extensions;
  634. extensions.push_back("sprite");
  635. globalFrame->showAssetBrowser(extensions);
  636. return;
  637. }
  638. if(command == "add_label") {
  639. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  640. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  641. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  642. newLabel->snapToPixels = false;
  643. newLabel->positionAtBaseline = false;
  644. sceneObjectRoot->addChild(newLabel);
  645. setEditorProps(newLabel);
  646. newLabel->setPosition(cursorPosition);
  647. didPlaceEntity(newLabel);
  648. selectEntity(newLabel, false, false);
  649. return;
  650. }
  651. if(command == "add_light") {
  652. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  653. sceneObjectRoot->addChild(newLight);
  654. mainScene->addLight(newLight);
  655. newLight->enabled = !lightsDisabled;
  656. setEditorProps(newLight);
  657. newLight->setPosition(cursorPosition);
  658. didPlaceEntity(newLight);
  659. selectEntity(newLight, false, false);
  660. return;
  661. }
  662. if(command == "add_mesh") {
  663. assetSelectType = "mesh";
  664. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  665. std::vector<String> extensions;
  666. extensions.push_back("mesh");
  667. globalFrame->showAssetBrowser(extensions);
  668. return;
  669. }
  670. if(command == "add_entity") {
  671. assetSelectType = "entity";
  672. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  673. std::vector<String> extensions;
  674. extensions.push_back("entity");
  675. globalFrame->showAssetBrowser(extensions);
  676. return;
  677. }
  678. if(command == "add_particles") {
  679. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  680. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  681. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  682. sceneObjectRoot->addChild(newEmitter);
  683. setEditorProps(newEmitter);
  684. newEmitter->setPosition(cursorPosition);
  685. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  686. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  687. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  688. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  689. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  690. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  691. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  692. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  693. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  694. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  695. selectEntity(newEmitter, false, false);
  696. didPlaceEntity(newEmitter);
  697. return;
  698. }
  699. }
  700. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  701. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  702. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  703. data->reverse = false;
  704. for(int i=0; i < selectedEntities.size(); i++) {
  705. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  706. }
  707. PolycodeSceneEditorActionDataEntry entry(entity);
  708. entry.parentEntity = sceneObjectRoot;
  709. data->entries.push_back(entry);
  710. editor->didAction("create_entity", beforeData, data);
  711. }
  712. void EntityEditorMainView::deleteSelected(bool doAction) {
  713. if(doAction) {
  714. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  715. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  716. data->reverse = false;
  717. oldData->deleteEntitiesInDestructor = true;
  718. for(int i=0; i < selectedEntities.size(); i++) {
  719. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  720. entry.parentEntity = selectedEntities[i]->getParentEntity();
  721. oldData->entries.push_back(entry);
  722. }
  723. editor->didAction("delete", oldData, data);
  724. }
  725. for(int i=0; i < selectedEntities.size(); i++) {
  726. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  727. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  728. if(sceneLight) {
  729. mainScene->removeLight(sceneLight);
  730. }
  731. }
  732. for(int i=0; i < selectedEntities.size(); i++) {
  733. selectedEntities[i]->setOwnsChildrenRecursive(true);
  734. for(int j=0; j < icons.size(); j++) {
  735. if(icons[j]->getUserData() == selectedEntities[i]) {
  736. delete icons[j];
  737. icons[j]->getParentEntity()->removeChild(icons[j]);
  738. icons.erase(icons.begin()+j);
  739. break;
  740. }
  741. }
  742. selectedEntities[i]->removeAllHandlers();
  743. }
  744. selectedEntities.clear();
  745. transformGizmo->setTransformSelection(selectedEntities);
  746. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  747. }
  748. void EntityEditorMainView::onGainFocus() {
  749. transformGizmo->enableGizmo = true;
  750. }
  751. void EntityEditorMainView::onLoseFocus() {
  752. transformGizmo->enableGizmo = false;
  753. }
  754. void EntityEditorMainView::handleEvent(Event *event) {
  755. if(event->getDispatcher() == transformGizmo) {
  756. if(event->getEventCode() == Event::CHANGE_EVENT) {
  757. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  758. switch(trasnformEvent->mode) {
  759. case TransformGizmo::TRANSFORM_MOVE:
  760. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  761. {
  762. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  763. for(int i=0; i < selectedEntities.size(); i++) {
  764. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  765. }
  766. editor->didAction("move", beforeData, data);
  767. beforeData = NULL;
  768. }
  769. break;
  770. case TransformGizmo::TRANSFORM_SCALE:
  771. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  772. {
  773. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  774. for(int i=0; i < selectedEntities.size(); i++) {
  775. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  776. }
  777. editor->didAction("scale", beforeData, data);
  778. beforeData = NULL;
  779. }
  780. break;
  781. case TransformGizmo::TRANSFORM_ROTATE:
  782. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  783. {
  784. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  785. for(int i=0; i < selectedEntities.size(); i++) {
  786. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  787. }
  788. editor->didAction("rotate", beforeData, data);
  789. beforeData = NULL;
  790. }
  791. break;
  792. }
  793. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  794. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  795. switch(trasnformEvent->mode) {
  796. case TransformGizmo::TRANSFORM_MOVE:
  797. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  798. {
  799. beforeData = new PolycodeSceneEditorActionData();
  800. for(int i=0; i < selectedEntities.size(); i++) {
  801. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  802. }
  803. }
  804. break;
  805. case TransformGizmo::TRANSFORM_SCALE:
  806. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  807. {
  808. beforeData = new PolycodeSceneEditorActionData();
  809. for(int i=0; i < selectedEntities.size(); i++) {
  810. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  811. }
  812. }
  813. break;
  814. case TransformGizmo::TRANSFORM_ROTATE:
  815. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  816. {
  817. beforeData = new PolycodeSceneEditorActionData();
  818. for(int i=0; i < selectedEntities.size(); i++) {
  819. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  820. }
  821. }
  822. break;
  823. }
  824. }
  825. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  826. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  827. if(entry) {
  828. setEditorProps(entry->getInstance());
  829. }
  830. } else if(event->getDispatcher() == renderTextureShape) {
  831. focusSelf();
  832. } else if(event->getDispatcher() == trackballCamera) {
  833. Update();
  834. } else if(event->getDispatcher() == modeSwitchDropdown) {
  835. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  836. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  837. if(event->getEventCode() == UIEvent::OK_EVENT) {
  838. if(assetSelectType == "mesh") {
  839. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  840. newMesh->cacheToVertexBuffer(true);
  841. sceneObjectRoot->addChild(newMesh);
  842. setEditorProps(newMesh);
  843. newMesh->setMaterialByName("Default");
  844. newMesh->setPosition(cursorPosition);
  845. didPlaceEntity(newMesh);
  846. selectEntity(newMesh, false, false);
  847. } else if(assetSelectType == "image") {
  848. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  849. newImage->setMaterialByName("Unlit");
  850. if(newImage->getLocalShaderOptions()) {
  851. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  852. }
  853. sceneObjectRoot->addChild(newImage);
  854. setEditorProps(newImage);
  855. newImage->setPosition(cursorPosition);
  856. didPlaceEntity(newImage);
  857. selectEntity(newImage, false, false);
  858. } else if(assetSelectType == "sprite") {
  859. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  860. if(newSprite->getNumAnimations()) {
  861. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  862. }
  863. newSprite->setMaterialByName("Unlit");
  864. if(newSprite->getLocalShaderOptions()) {
  865. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  866. }
  867. sceneObjectRoot->addChild(newSprite);
  868. setEditorProps(newSprite);
  869. newSprite->setPosition(cursorPosition);
  870. didPlaceEntity(newSprite);
  871. selectEntity(newSprite, false, false);
  872. } else if(assetSelectType == "entity") {
  873. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  874. sceneObjectRoot->addChild(newEntity);
  875. setEditorProps(newEntity);
  876. newEntity->setPosition(cursorPosition);
  877. didPlaceEntity(newEntity);
  878. selectEntity(newEntity, false, false);
  879. }
  880. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  881. globalFrame->hideModal();
  882. }
  883. } else if(event->getDispatcher() == addEntityMenu) {
  884. addEntityMenu->removeAllHandlersForListener(this);
  885. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  886. addEntityMenu = NULL;
  887. addEntityFromMenu(command);
  888. } else if(event->getDispatcher() == addEntityButton) {
  889. addEntityMenu = globalMenu->showMenuAtMouse(150);
  890. addEntityMenu->addOption("Add Primitive", "add_primitive");
  891. addEntityMenu->addOption("Add Mesh", "add_mesh");
  892. addEntityMenu->addOption("Add Entity", "add_entity");
  893. addEntityMenu->addDivider();
  894. addEntityMenu->addOption("Add Sprite", "add_sprite");
  895. addEntityMenu->addOption("Add Image", "add_image");
  896. addEntityMenu->addOption("Add Label", "add_label");
  897. addEntityMenu->addDivider();
  898. addEntityMenu->addOption("Add Light", "add_light");
  899. addEntityMenu->addOption("Add Particle System", "add_particles");
  900. addEntityMenu->addOption("Add Sound", "add_sound");
  901. addEntityMenu->addOption("Add Camera", "add_camera");
  902. addEntityMenu->addDivider();
  903. addEntityMenu->addOption("Add Empty", "add_empty");
  904. addEntityMenu->fitToScreenVertical();
  905. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  906. } else if(event->getDispatcher() == input) {
  907. InputEvent *inputEvent = (InputEvent*) event;
  908. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  909. switch(inputEvent->key) {
  910. case KEY_BACKSPACE:
  911. case KEY_DELETE:
  912. if(hasFocus) {
  913. deleteSelected(true);
  914. }
  915. break;
  916. case KEY_ESCAPE:
  917. {
  918. selectNone(true);
  919. }
  920. break;
  921. }
  922. }
  923. } else if(event->getDispatcher() == lightingModeSelector) {
  924. switch(lightingModeSelector->getSelectedIndex()) {
  925. case 0:
  926. disableLighting(false);
  927. break;
  928. case 1:
  929. disableLighting(true);
  930. break;
  931. }
  932. } else if(event->getDispatcher() == shadeModeSelector) {
  933. switch(shadeModeSelector->getSelectedIndex()) {
  934. case 0:
  935. mainScene->setOverrideMaterial(NULL);
  936. break;
  937. case 1:
  938. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  939. break;
  940. case 2:
  941. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  942. break;
  943. }
  944. } else if(event->getDispatcher() == moveUpButton) {
  945. moveSelectedUp();
  946. } else if(event->getDispatcher() == moveTopButton) {
  947. moveSelectedTop();
  948. } else if(event->getDispatcher() == moveDownButton) {
  949. moveSelectedDown();
  950. } else if(event->getDispatcher() == moveBottomButton) {
  951. moveSelectedBottom();
  952. } else {
  953. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  954. InputEvent *inputEvent = (InputEvent*) event;
  955. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  956. Entity* targetEntity = (Entity*) event->getDispatcher();
  957. // if it's an icon, select the entity linked to the icon
  958. for(int i=0; i < icons.size(); i++) {
  959. if(icons[i] == targetEntity) {
  960. targetEntity = (Entity*)targetEntity->getUserData();
  961. }
  962. }
  963. entitiesToSelect.push_back(targetEntity);
  964. }
  965. }
  966. }
  967. }
  968. void EntityEditorMainView::moveSelectedUp() {
  969. for(int i=0; i < selectedEntities.size(); i++) {
  970. Entity *parent = selectedEntities[i]->getParentEntity();
  971. if(parent) {
  972. parent->moveChildUp(selectedEntities[i]);
  973. }
  974. }
  975. }
  976. void EntityEditorMainView::moveSelectedDown() {
  977. for(int i=0; i < selectedEntities.size(); i++) {
  978. Entity *parent = selectedEntities[i]->getParentEntity();
  979. if(parent) {
  980. parent->moveChildDown(selectedEntities[i]);
  981. }
  982. }
  983. }
  984. void EntityEditorMainView::moveSelectedTop() {
  985. for(int i=0; i < selectedEntities.size(); i++) {
  986. Entity *parent = selectedEntities[i]->getParentEntity();
  987. if(parent) {
  988. parent->moveChildTop(selectedEntities[i]);
  989. }
  990. }
  991. }
  992. void EntityEditorMainView::moveSelectedBottom() {
  993. for(int i=0; i < selectedEntities.size(); i++) {
  994. Entity *parent = selectedEntities[i]->getParentEntity();
  995. if(parent) {
  996. parent->moveChildBottom(selectedEntities[i]);
  997. }
  998. }
  999. }
  1000. void EntityEditorMainView::selectNone(bool doAction) {
  1001. if(doAction) {
  1002. beforeData = new PolycodeSceneEditorActionData();
  1003. for(int i=0; i < selectedEntities.size(); i++) {
  1004. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1005. }
  1006. editor->didAction("select", beforeData, NULL, false);
  1007. beforeData = NULL;
  1008. }
  1009. for(int i=0; i < selectedEntities.size(); i++) {
  1010. doEntityDeselect(selectedEntities[i]);
  1011. }
  1012. selectedEntities.clear();
  1013. transformGizmo->setTransformSelection(selectedEntities);
  1014. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1015. }
  1016. void EntityEditorMainView::disableLighting(bool disable) {
  1017. lightsDisabled = disable;
  1018. for(int i=0; i < mainScene->getNumLights(); i++) {
  1019. SceneLight *light = mainScene->getLight(i);
  1020. light->enabled = !disable;
  1021. }
  1022. if(disable) {
  1023. customLight1->enabled = true;
  1024. customLight2->enabled = true;
  1025. } else {
  1026. customLight1->enabled = false;
  1027. customLight2->enabled = false;
  1028. }
  1029. }
  1030. Scene *EntityEditorMainView::getMainScene() {
  1031. return mainScene;
  1032. }
  1033. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1034. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1035. if(sceneMesh) {
  1036. sceneMesh->overlayWireframe = false;
  1037. }
  1038. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1039. if(instance) {
  1040. setOverlayWireframeRecursive(targetEntity, false);
  1041. }
  1042. }
  1043. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1044. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1045. if(sceneMesh) {
  1046. sceneMesh->overlayWireframe = val;
  1047. }
  1048. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1049. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1050. }
  1051. }
  1052. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1053. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1054. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1055. if(sceneMesh && ! emitter) {
  1056. sceneMesh->overlayWireframe = true;
  1057. }
  1058. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1059. if(instance) {
  1060. setOverlayWireframeRecursive(targetEntity, true);
  1061. }
  1062. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1063. cameraPreview->setCamera(mainScene, camera);
  1064. }
  1065. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1066. if(doAction) {
  1067. beforeData = new PolycodeSceneEditorActionData();
  1068. for(int i=0; i < selectedEntities.size(); i++) {
  1069. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1070. }
  1071. }
  1072. if(targetEntity->getUserData()) {
  1073. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1074. targetEntity = instance;
  1075. }
  1076. bool doNotReselect = false;
  1077. if(!addToSelection) {
  1078. for(int i=0; i < selectedEntities.size(); i++) {
  1079. doEntityDeselect(selectedEntities[i]);
  1080. }
  1081. selectedEntities.clear();
  1082. } else {
  1083. for(int i=0; i < selectedEntities.size(); i++) {
  1084. if(targetEntity == selectedEntities[i]) {
  1085. doEntityDeselect(targetEntity);
  1086. selectedEntities.erase(selectedEntities.begin() + i);
  1087. doNotReselect = true;
  1088. break;
  1089. }
  1090. }
  1091. }
  1092. if(!doNotReselect) {
  1093. selectedEntities.push_back(targetEntity);
  1094. doEntitySelect(targetEntity);
  1095. }
  1096. if(doAction) {
  1097. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1098. for(int i=0; i < selectedEntities.size(); i++) {
  1099. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1100. }
  1101. editor->didAction("select", beforeData, data);
  1102. beforeData = NULL;
  1103. }
  1104. transformGizmo->setTransformSelection(selectedEntities);
  1105. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1106. }
  1107. Entity *EntityEditorMainView::getObjectRoot() {
  1108. return sceneObjectRoot;
  1109. }
  1110. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1111. objectRootInstance = entity;
  1112. if(sceneObjectRoot) {
  1113. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1114. delete sceneObjectRoot;
  1115. }
  1116. sceneObjectRoot = entity;
  1117. sceneObjectRoot->processInputEvents = true;
  1118. objectRootBase->addChild(sceneObjectRoot);
  1119. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1120. }
  1121. EntityEditorMainView::~EntityEditorMainView() {
  1122. delete mainScene;
  1123. delete renderTexture;
  1124. delete transformGizmo;
  1125. delete transformGizmoMenu;
  1126. delete trackballCamera;
  1127. delete grid;
  1128. delete cameraPreview;
  1129. input->removeAllHandlersForListener(this);
  1130. }
  1131. void EntityEditorMainView::Resize(Number width, Number height) {
  1132. headerBg->Resize(width, 30);
  1133. footerBg->Resize(width, 30);
  1134. footerBg->setPosition(0.0, height-30);
  1135. bottomBar->setPosition(0.0, height-30);
  1136. modeSwitchDropdown->setPosition(width-110, 4);
  1137. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1138. renderTexture->resizeRenderTexture(width, height-60);
  1139. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1140. renderTextureShape->Resize(width, height-60);
  1141. mainScene->sceneMouseRect.x = screenPos.x;
  1142. mainScene->sceneMouseRect.y = screenPos.y;
  1143. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1144. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1145. mainScene->remapMouse = true;
  1146. Update();
  1147. }
  1148. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1149. this->editor = editor;
  1150. propIconSelector = new UIIconSelector();
  1151. addChild(propIconSelector);
  1152. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1153. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1154. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1155. propIconSelector->setPosition(10.0, 3.0);
  1156. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1157. propertyView = new EntityEditorPropertyView();
  1158. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1159. addChild(propertyView);
  1160. propertyView->setPosition(0.0, 30.0);
  1161. currentView = propertyView;
  1162. treeView = new EntityEditorTreeView();
  1163. addChild(treeView);
  1164. treeView->setPosition(0.0, 30.0);
  1165. treeView->visible = false;
  1166. treeView->enabled = false;
  1167. settingsView = new EntityEditorSettingsView();
  1168. addChild(settingsView);
  1169. settingsView->setPosition(0.0, 30.0);
  1170. settingsView->visible = false;
  1171. settingsView->enabled = false;
  1172. }
  1173. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1174. if(event->getDispatcher() == propIconSelector) {
  1175. currentView->visible = false;
  1176. currentView->enabled = false;
  1177. switch(propIconSelector->getSelectedIndex()) {
  1178. case 0:
  1179. currentView = propertyView;
  1180. break;
  1181. case 1:
  1182. currentView = treeView;
  1183. treeView->refreshTree();
  1184. break;
  1185. case 2:
  1186. currentView = settingsView;
  1187. break;
  1188. }
  1189. currentView->visible = true;
  1190. currentView->enabled = true;
  1191. } else if(event->getDispatcher() == propertyView) {
  1192. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1193. PropEvent *propEvent = (PropEvent*) event;
  1194. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1195. }
  1196. }
  1197. }
  1198. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1199. }
  1200. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1201. propertyView->Resize(width, height-30);
  1202. treeView->Resize(width, height-30);
  1203. settingsView->Resize(width, height-30);
  1204. }
  1205. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1206. mainSizer = new UIHSizer(300, 300, 300, false);
  1207. addChild(mainSizer);
  1208. mainView = new EntityEditorMainView(this);
  1209. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1210. mainSizer->addLeftChild(mainView);
  1211. mainSizer->setMinimumSize(200);
  1212. propertyContainer = new EntityEditorPropertyContainer(this);
  1213. propertyView = propertyContainer->propertyView;
  1214. treeView = propertyContainer->treeView;
  1215. settingsView = propertyContainer->settingsView;
  1216. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1217. mainSizer->addRightChild(propertyContainer);
  1218. }
  1219. void PolycodeEntityEditor::handleEvent(Event *event) {
  1220. if(event->getDispatcher() == treeView) {
  1221. mainView->selectEntity(treeView->getSelectedEntity());
  1222. }
  1223. if(event->getDispatcher() == mainView) {
  1224. switch(event->getEventCode()) {
  1225. case Event::CHANGE_EVENT:
  1226. propertyView->setEntity(mainView->getSelectedEntity());
  1227. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1228. break;
  1229. }
  1230. }
  1231. PolycodeEditor::handleEvent(event);
  1232. }
  1233. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1234. if(actionName == "prop_change") {
  1235. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1236. propData->sheet->applyPropActionData(propData);
  1237. } else {
  1238. mainView->doAction(actionName, data);
  1239. }
  1240. }
  1241. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1242. delete mainView;
  1243. }
  1244. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1245. PolycodeEditor::openFile(filePath);
  1246. // return true;
  1247. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1248. mainView->setObjectRoot(loadedInstance);
  1249. mainView->setEditorPropsRecursive(loadedInstance);
  1250. treeView->setRootEntity(loadedInstance);
  1251. propertyView->setEntityInstance(loadedInstance);
  1252. settingsView->setEntityInstance(loadedInstance);
  1253. return true;
  1254. }
  1255. void PolycodeEntityEditor::Activate() {
  1256. Resize(getWidth(), getHeight());
  1257. }
  1258. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1259. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1260. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1261. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1262. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1263. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1264. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1265. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1266. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1267. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1268. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1269. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1270. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1271. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1272. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1273. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1274. }
  1275. }
  1276. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1277. if(entity->editorOnly)
  1278. return;
  1279. entry->addChild("id", entity->id);
  1280. String tagString = "";
  1281. for(int i=0; i < entity->getNumTags(); i++) {
  1282. if(i != 0) {
  1283. tagString += ",";
  1284. }
  1285. tagString += entity->getTagAtIndex(i);
  1286. }
  1287. entry->addChild("tags", tagString);
  1288. if(entity->entityProps.size() > 0) {
  1289. ObjectEntry *props = entry->addChild("props");
  1290. for(int i=0; i < entity->entityProps.size(); i++) {
  1291. ObjectEntry *prop = props->addChild("prop");
  1292. prop->addChild("name", entity->entityProps[i].propName);
  1293. prop->addChild("value", entity->entityProps[i].propValue);
  1294. }
  1295. }
  1296. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1297. if(!(*(entry))["type"]) {
  1298. entry->addChild("type", "SceneEntityInstance");
  1299. }
  1300. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1301. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1302. instanceEntry->addChild("filePath", instance->getFileName());
  1303. }
  1304. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1305. if(!(*(entry))["type"])
  1306. entry->addChild("type", "SceneParticleEmitter");
  1307. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1308. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1309. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1310. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1311. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1312. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1313. emitterEntry->addChild("size", emitter->getParticleSize());
  1314. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1315. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1316. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1317. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1318. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1319. emitterEntry->addChild("gX", emitter->getGravity().x);
  1320. emitterEntry->addChild("gY", emitter->getGravity().y);
  1321. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1322. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1323. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1324. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1325. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1326. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1327. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1328. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1329. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1330. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1331. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1332. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1333. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1334. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1335. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1336. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1337. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1338. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1339. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1340. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1341. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1342. }
  1343. if(dynamic_cast<SceneSprite*>(entity)) {
  1344. if(!(*(entry))["type"])
  1345. entry->addChild("type", "SceneSprite");
  1346. SceneSprite *sprite = (SceneSprite*) entity;
  1347. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1348. spriteEntry->addChild("filePath", sprite->getFileName());
  1349. String animName = "";
  1350. if(sprite->getCurrentAnimation()) {
  1351. animName = sprite->getCurrentAnimation()->name;
  1352. }
  1353. spriteEntry->addChild("anim", animName);
  1354. }
  1355. if(dynamic_cast<SceneLabel*>(entity)) {
  1356. SceneLabel *label = (SceneLabel*) entity;
  1357. if(!(*(entry))["type"])
  1358. entry->addChild("type", "SceneLabel");
  1359. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1360. labelEntry->addChild("text", label->getText());
  1361. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1362. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1363. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1364. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1365. }
  1366. if(dynamic_cast<SceneLight*>(entity)) {
  1367. SceneLight *light = (SceneLight*) entity;
  1368. if(!(*(entry))["type"]) {
  1369. entry->addChild("type", "SceneLight");
  1370. }
  1371. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1372. lightEntry->addChild("type", light->getType());
  1373. lightEntry->addChild("cR", light->lightColor.r);
  1374. lightEntry->addChild("cG", light->lightColor.g);
  1375. lightEntry->addChild("cB", light->lightColor.b);
  1376. lightEntry->addChild("cA", light->lightColor.a);
  1377. lightEntry->addChild("scR", light->specularLightColor.r);
  1378. lightEntry->addChild("scG", light->specularLightColor.g);
  1379. lightEntry->addChild("scB", light->specularLightColor.b);
  1380. lightEntry->addChild("scA", light->specularLightColor.a);
  1381. lightEntry->addChild("intensity", light->getIntensity());
  1382. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1383. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1384. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1385. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1386. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1387. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1388. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1389. if(light->areShadowsEnabled()) {
  1390. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1391. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1392. }
  1393. }
  1394. }
  1395. if(dynamic_cast<SceneSound*>(entity)) {
  1396. SceneSound *sound = (SceneSound*) entity;
  1397. if(!(*(entry))["type"]) {
  1398. entry->addChild("type", "SceneSound");
  1399. }
  1400. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1401. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1402. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1403. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1404. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1405. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1406. }
  1407. if(dynamic_cast<Camera*>(entity)) {
  1408. Camera *camera = (Camera*) entity;
  1409. if(!(*(entry))["type"]) {
  1410. entry->addChild("type", "Camera");
  1411. }
  1412. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1413. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1414. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1415. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1416. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1417. if(camera->getOrthoMode()) {
  1418. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1419. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1420. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1421. } else {
  1422. cameraEntry->addChild("fov", camera->getFOV());
  1423. }
  1424. }
  1425. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1426. if(!(*(entry))["type"]) {
  1427. entry->addChild("type", "ScenePrimitive");
  1428. }
  1429. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1430. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1431. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1432. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1433. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1434. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1435. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1436. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1437. }
  1438. if(dynamic_cast<SceneMesh*>(entity)) {
  1439. if(!(*(entry))["type"]) {
  1440. entry->addChild("type", "SceneMesh");
  1441. }
  1442. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1443. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1444. if(sceneMesh->getFilename() != "") {
  1445. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1446. }
  1447. if(sceneMesh->getMaterial()) {
  1448. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1449. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1450. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1451. }
  1452. }
  1453. if(!(*(entry))["type"])
  1454. entry->addChild("type", "Entity");
  1455. entry->addChild("cR", entity->color.r);
  1456. entry->addChild("cG", entity->color.g);
  1457. entry->addChild("cB", entity->color.b);
  1458. entry->addChild("cA", entity->color.a);
  1459. entry->addChild("blendMode", entity->blendingMode);
  1460. entry->addChild("sX", entity->getScale().x);
  1461. entry->addChild("sY", entity->getScale().y);
  1462. entry->addChild("sZ", entity->getScale().z);
  1463. entry->addChild("rX", entity->getPitch());
  1464. entry->addChild("rY", entity->getYaw());
  1465. entry->addChild("rZ", entity->getRoll());
  1466. entry->addChild("pX", entity->getPosition().x);
  1467. entry->addChild("pY", entity->getPosition().y);
  1468. entry->addChild("pZ", entity->getPosition().z);
  1469. entry->addChild("bbX", entity->bBox.x);
  1470. entry->addChild("bbY", entity->bBox.y);
  1471. entry->addChild("bbZ", entity->bBox.z);
  1472. ObjectEntry *children = NULL;
  1473. for(int i=0; i < entity->getNumChildren(); i++) {
  1474. if(!entity->getChildAtIndex(i)->editorOnly) {
  1475. if(!children)
  1476. children = entry->addChild("children");
  1477. ObjectEntry *child = children->addChild("child");
  1478. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1479. }
  1480. }
  1481. }
  1482. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1483. if(material->getNumShaders() > 0) {
  1484. for(int s=0; s < material->getNumShaders(); s++) {
  1485. Shader *shader = material->getShader(s);
  1486. ObjectEntry *shaderEntry = entry->addChild("shader");
  1487. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1488. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1489. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1490. if(texture) {
  1491. String texturePath = texture->getResourcePath();
  1492. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1493. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1494. textureEntry->addChild("name", shader->expectedTextures[j]);
  1495. }
  1496. }
  1497. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1498. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1499. if(cubemap) {
  1500. String cubemapName = cubemap->getResourceName();
  1501. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1502. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1503. }
  1504. }
  1505. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1506. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1507. for(int j=0; j < shader->expectedParams.size(); j++) {
  1508. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1509. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1510. paramEntry->addChild("name", shader->expectedParams[j].name);
  1511. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1512. }
  1513. }
  1514. }
  1515. }
  1516. }
  1517. }
  1518. String PolycodeEntityEditor::Copy(void **data) {
  1519. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1520. if(selectedEntities.size() > 0) {
  1521. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1522. for(int i=0; i < selectedEntities.size(); i++) {
  1523. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1524. newData->entities.push_back(clone);
  1525. }
  1526. *data = (void*) newData;
  1527. }
  1528. return "Entity";
  1529. }
  1530. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1531. if(type == "Entity") {
  1532. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1533. for(int i=0; i < oldData->entities.size(); i++) {
  1534. delete oldData->entities[i];
  1535. }
  1536. delete oldData;
  1537. }
  1538. }
  1539. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1540. if(!data) {
  1541. return;
  1542. }
  1543. if(clipboardType == "Entity") {
  1544. mainView->Paste((EntityEditorClipboardData*)data);
  1545. }
  1546. }
  1547. void PolycodeEntityEditor::saveFile() {
  1548. Object saveObject;
  1549. ObjectEntry *settings = saveObject.root.addChild("settings");
  1550. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1551. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1552. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1553. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1554. }
  1555. saveObject.root.name = "entity";
  1556. ObjectEntry *children = saveObject.root.addChild("root");
  1557. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1558. saveObject.saveToXML(filePath);
  1559. setHasChanges(false);
  1560. }
  1561. void PolycodeEntityEditor::Resize(int x, int y) {
  1562. mainSizer->Resize(x, y);
  1563. PolycodeEditor::Resize(x,y);
  1564. }