RenderThread.lua 1.8 KB

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  1. class "RenderThread"
  2. RenderThread.JOB_REQUEST_CONTEXT_CHANGE = 0
  3. RenderThread.JOB_DESTROY_TEXTURE = 8
  4. RenderThread.JOB_DESTROY_SHADER = 9
  5. RenderThread.JOB_DESTROY_PROGRAM = 10
  6. RenderThread.JOB_DESTROY_SUBMESH_BUFFER = 11
  7. RenderThread.JOB_DESTROY_RENDER_BUFFER = 13
  8. function RenderThread:RenderThread(...)
  9. local arg = {...}
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Polycode.RenderThread(unpack(arg))
  19. end
  20. end
  21. function RenderThread:runThread()
  22. local retVal = Polycode.RenderThread_runThread(self.__ptr)
  23. end
  24. function RenderThread:beginFrame()
  25. local retVal = Polycode.RenderThread_beginFrame(self.__ptr)
  26. end
  27. function RenderThread:endFrame()
  28. local retVal = Polycode.RenderThread_endFrame(self.__ptr)
  29. end
  30. function RenderThread:updateRenderThread()
  31. local retVal = Polycode.RenderThread_updateRenderThread(self.__ptr)
  32. end
  33. function RenderThread:processJob(job)
  34. local retVal = Polycode.RenderThread_processJob(self.__ptr, job.__ptr)
  35. end
  36. function RenderThread:clearFrameQueue()
  37. local retVal = Polycode.RenderThread_clearFrameQueue(self.__ptr)
  38. end
  39. function RenderThread:getFrameInfo()
  40. local retVal = Polycode.RenderThread_getFrameInfo(self.__ptr)
  41. if retVal == nil then return nil end
  42. local __c = _G["RenderThreadDebugInfo"]("__skip_ptr__")
  43. __c.__ptr = retVal
  44. return __c
  45. end
  46. function RenderThread:initGlobals()
  47. local retVal = Polycode.RenderThread_initGlobals(self.__ptr)
  48. end
  49. function RenderThread:lockRenderMutex()
  50. local retVal = Polycode.RenderThread_lockRenderMutex(self.__ptr)
  51. end
  52. function RenderThread:unlockRenderMutex()
  53. local retVal = Polycode.RenderThread_unlockRenderMutex(self.__ptr)
  54. end
  55. function RenderThread:__delete()
  56. if self then Polycode.delete_RenderThread(self.__ptr) end
  57. end