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- require "Polycode/Resource"
- class "Material" (Resource)
- function Material:__getvar(name)
- if name == "fp16RenderTargets" then
- return Polycore.Material_get_fp16RenderTargets(self.__ptr)
- elseif name == "shaderModule" then
- local retVal = Polycore.Material_get_shaderModule(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["void"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "blendingMode" then
- return Polycore.Material_get_blendingMode(self.__ptr)
- elseif name == "screenMaterial" then
- return Polycore.Material_get_screenMaterial(self.__ptr)
- end
- if Resource["__getvar"] ~= nil then
- return Resource.__getvar(self, name)
- end
- end
- function Material:__setvar(name,value)
- if name == "fp16RenderTargets" then
- Polycore.Material_set_fp16RenderTargets(self.__ptr, value)
- return true
- elseif name == "blendingMode" then
- Polycore.Material_set_blendingMode(self.__ptr, value)
- return true
- elseif name == "screenMaterial" then
- Polycore.Material_set_screenMaterial(self.__ptr, value)
- return true
- end
- if Resource["__setvar"] ~= nil then
- return Resource.__setvar(self, name, value)
- else
- return false
- end
- end
- function Material:Material(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "Resource" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Material(unpack(arg))
- end
- end
- function Material:addShaderPass(pass)
- local retVal = Polycore.Material_addShaderPass(self.__ptr, pass.__ptr)
- end
- function Material:addShaderPassAtIndex(pass, shaderIndex)
- local retVal = Polycore.Material_addShaderPassAtIndex(self.__ptr, pass.__ptr, shaderIndex)
- end
- function Material:addShader(shader, shaderBinding)
- local retVal = Polycore.Material_addShader(self.__ptr, shader.__ptr, shaderBinding.__ptr)
- end
- function Material:addShaderAtIndex(shader, shaderBinding, shaderIndex)
- local retVal = Polycore.Material_addShaderAtIndex(self.__ptr, shader.__ptr, shaderBinding.__ptr, shaderIndex)
- end
- function Material:getNumShaderPasses()
- local retVal = Polycore.Material_getNumShaderPasses(self.__ptr)
- return retVal
- end
- function Material:removeShaderPass(shaderIndex)
- local retVal = Polycore.Material_removeShaderPass(self.__ptr, shaderIndex)
- end
- function Material:recreateExpectedShaderParams()
- local retVal = Polycore.Material_recreateExpectedShaderParams(self.__ptr)
- end
- function Material:addShaderRenderTarget(newTarget)
- local retVal = Polycore.Material_addShaderRenderTarget(self.__ptr, newTarget.__ptr)
- end
- function Material:getNumShaderRenderTargets()
- local retVal = Polycore.Material_getNumShaderRenderTargets(self.__ptr)
- return retVal
- end
- function Material:getShaderRenderTarget(index)
- local retVal = Polycore.Material_getShaderRenderTarget(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["ShaderRenderTarget"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:removeShaderRenderTarget(index)
- local retVal = Polycore.Material_removeShaderRenderTarget(self.__ptr, index)
- end
- function Material:recreateRenderTarget(r_enderTarget)
- local retVal = Polycore.Material_recreateRenderTarget(self.__ptr, r_enderTarget.__ptr)
- end
- function Material:recreateRenderTargets()
- local retVal = Polycore.Material_recreateRenderTargets(self.__ptr)
- end
- function Material:getName()
- local retVal = Polycore.Material_getName(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["String"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:getShaderPass(index)
- local retVal = Polycore.Material_getShaderPass(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["ShaderPass"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:getShaderBinding(index)
- local retVal = Polycore.Material_getShaderBinding(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["ShaderBinding"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:getShader(index)
- local retVal = Polycore.Material_getShader(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["Shader"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Material:loadMaterial(fileName)
- local retVal = Polycore.Material_loadMaterial(self.__ptr, fileName)
- end
- function Material:setName(name)
- local retVal = Polycore.Material_setName(self.__ptr, name)
- end
- function Material:clearShaders()
- local retVal = Polycore.Material_clearShaders(self.__ptr)
- end
- function Material:__delete()
- if self then Polycore.delete_Material(self.__ptr) end
- end
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