MaterialManager.lua 7.8 KB

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  1. class "MaterialManager"
  2. function MaterialManager:__getvar(name)
  3. if name == "premultiplyAlphaOnLoad" then
  4. return Polycore.MaterialManager_get_premultiplyAlphaOnLoad(self.__ptr)
  5. elseif name == "clampDefault" then
  6. return Polycore.MaterialManager_get_clampDefault(self.__ptr)
  7. elseif name == "mipmapsDefault" then
  8. return Polycore.MaterialManager_get_mipmapsDefault(self.__ptr)
  9. elseif name == "keepTextureData" then
  10. return Polycore.MaterialManager_get_keepTextureData(self.__ptr)
  11. end
  12. end
  13. function MaterialManager:__setvar(name,value)
  14. if name == "premultiplyAlphaOnLoad" then
  15. Polycore.MaterialManager_set_premultiplyAlphaOnLoad(self.__ptr, value)
  16. return true
  17. elseif name == "clampDefault" then
  18. Polycore.MaterialManager_set_clampDefault(self.__ptr, value)
  19. return true
  20. elseif name == "mipmapsDefault" then
  21. Polycore.MaterialManager_set_mipmapsDefault(self.__ptr, value)
  22. return true
  23. elseif name == "keepTextureData" then
  24. Polycore.MaterialManager_set_keepTextureData(self.__ptr, value)
  25. return true
  26. end
  27. return false
  28. end
  29. function MaterialManager:MaterialManager(...)
  30. local arg = {...}
  31. for k,v in pairs(arg) do
  32. if type(v) == "table" then
  33. if v.__ptr ~= nil then
  34. arg[k] = v.__ptr
  35. end
  36. end
  37. end
  38. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  39. self.__ptr = Polycore.MaterialManager(unpack(arg))
  40. end
  41. end
  42. function MaterialManager:Update(elapsed)
  43. local retVal = Polycore.MaterialManager_Update(self.__ptr, elapsed)
  44. end
  45. function MaterialManager:createTexture(width, height, imageData, clamp, createMipmaps, type)
  46. local retVal = Polycore.MaterialManager_createTexture(self.__ptr, width, height, imageData.__ptr, clamp, createMipmaps, type)
  47. if retVal == nil then return nil end
  48. local __c = _G["Texture"]("__skip_ptr__")
  49. __c.__ptr = retVal
  50. return __c
  51. end
  52. function MaterialManager:createNewTexture(width, height, clamp, createMipmaps, type)
  53. local retVal = Polycore.MaterialManager_createNewTexture(self.__ptr, width, height, clamp, createMipmaps, type)
  54. if retVal == nil then return nil end
  55. local __c = _G["Texture"]("__skip_ptr__")
  56. __c.__ptr = retVal
  57. return __c
  58. end
  59. function MaterialManager:createTextureFromImage(image, clamp, createMipmaps)
  60. local retVal = Polycore.MaterialManager_createTextureFromImage(self.__ptr, image.__ptr, clamp, createMipmaps)
  61. if retVal == nil then return nil end
  62. local __c = _G["Texture"]("__skip_ptr__")
  63. __c.__ptr = retVal
  64. return __c
  65. end
  66. function MaterialManager:createTextureFromFile(fileName, clamp, createMipmaps, resourcePool)
  67. local retVal = Polycore.MaterialManager_createTextureFromFile(self.__ptr, fileName, clamp, createMipmaps, resourcePool.__ptr)
  68. if retVal == nil then return nil end
  69. local __c = _G["Texture"]("__skip_ptr__")
  70. __c.__ptr = retVal
  71. return __c
  72. end
  73. function MaterialManager:deleteTexture(texture)
  74. local retVal = Polycore.MaterialManager_deleteTexture(self.__ptr, texture.__ptr)
  75. end
  76. function MaterialManager:reloadTextures()
  77. local retVal = Polycore.MaterialManager_reloadTextures(self.__ptr)
  78. end
  79. function MaterialManager:reloadProgramsAndTextures()
  80. local retVal = Polycore.MaterialManager_reloadProgramsAndTextures(self.__ptr)
  81. end
  82. function MaterialManager:reloadPrograms()
  83. local retVal = Polycore.MaterialManager_reloadPrograms(self.__ptr)
  84. end
  85. function MaterialManager:getTextureByResourcePath(resourcePath)
  86. local retVal = Polycore.MaterialManager_getTextureByResourcePath(self.__ptr, resourcePath)
  87. if retVal == nil then return nil end
  88. local __c = _G["Texture"]("__skip_ptr__")
  89. __c.__ptr = retVal
  90. return __c
  91. end
  92. function MaterialManager:createProgramFromFile(programPath)
  93. local retVal = Polycore.MaterialManager_createProgramFromFile(self.__ptr, programPath)
  94. if retVal == nil then return nil end
  95. local __c = _G["ShaderProgram"]("__skip_ptr__")
  96. __c.__ptr = retVal
  97. return __c
  98. end
  99. function MaterialManager:loadMaterialLibraryIntoPool(pool, materialFile)
  100. local retVal = Polycore.MaterialManager_loadMaterialLibraryIntoPool(self.__ptr, pool.__ptr, materialFile)
  101. end
  102. function MaterialManager:cubemapFromXMLNode(node)
  103. local retVal = Polycore.MaterialManager_cubemapFromXMLNode(self.__ptr, node.__ptr)
  104. if retVal == nil then return nil end
  105. local __c = _G["Cubemap"]("__skip_ptr__")
  106. __c.__ptr = retVal
  107. return __c
  108. end
  109. function MaterialManager:materialFromXMLNode(resourcePool, node)
  110. local retVal = Polycore.MaterialManager_materialFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr)
  111. if retVal == nil then return nil end
  112. local __c = _G["Material"]("__skip_ptr__")
  113. __c.__ptr = retVal
  114. return __c
  115. end
  116. function MaterialManager:createMaterial(resourcePool, materialName, shaderName)
  117. local retVal = Polycore.MaterialManager_createMaterial(self.__ptr, resourcePool.__ptr, materialName, shaderName)
  118. if retVal == nil then return nil end
  119. local __c = _G["Material"]("__skip_ptr__")
  120. __c.__ptr = retVal
  121. return __c
  122. end
  123. function MaterialManager:setShaderFromXMLNode(resourcePool, node)
  124. local retVal = Polycore.MaterialManager_setShaderFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr)
  125. if retVal == nil then return nil end
  126. local __c = _G["Shader"]("__skip_ptr__")
  127. __c.__ptr = retVal
  128. return __c
  129. end
  130. function MaterialManager:createShaderFromXMLNode(resourcePool, node)
  131. local retVal = Polycore.MaterialManager_createShaderFromXMLNode(self.__ptr, resourcePool.__ptr, node.__ptr)
  132. if retVal == nil then return nil end
  133. local __c = _G["Shader"]("__skip_ptr__")
  134. __c.__ptr = retVal
  135. return __c
  136. end
  137. function MaterialManager:createShader(resourcePool, shaderType, name, vpName, fpName, screenShader)
  138. local retVal = Polycore.MaterialManager_createShader(self.__ptr, resourcePool.__ptr, shaderType, name, vpName, fpName, screenShader)
  139. if retVal == nil then return nil end
  140. local __c = _G["Shader"]("__skip_ptr__")
  141. __c.__ptr = retVal
  142. return __c
  143. end
  144. function MaterialManager:loadMaterialsFromFile(resourcePool, fileName)
  145. local retVal = Polycore.MaterialManager_loadMaterialsFromFile(self.__ptr, resourcePool.__ptr, fileName)
  146. if retVal == nil then return nil end
  147. for i=1,count(retVal) do
  148. local __c = _G["Material"]("__skip_ptr__")
  149. __c.__ptr = retVal[i]
  150. retVal[i] = __c
  151. end
  152. return retVal
  153. end
  154. function MaterialManager:loadShadersFromFile(resourcePool, fileName)
  155. local retVal = Polycore.MaterialManager_loadShadersFromFile(self.__ptr, resourcePool.__ptr, fileName)
  156. if retVal == nil then return nil end
  157. for i=1,count(retVal) do
  158. local __c = _G["Shader"]("__skip_ptr__")
  159. __c.__ptr = retVal[i]
  160. retVal[i] = __c
  161. end
  162. return retVal
  163. end
  164. function MaterialManager:loadCubemapsFromFile(fileName)
  165. local retVal = Polycore.MaterialManager_loadCubemapsFromFile(self.__ptr, fileName)
  166. if retVal == nil then return nil end
  167. for i=1,count(retVal) do
  168. local __c = _G["Cubemap"]("__skip_ptr__")
  169. __c.__ptr = retVal[i]
  170. retVal[i] = __c
  171. end
  172. return retVal
  173. end
  174. function MaterialManager:setAnisotropyAmount(anisotropy)
  175. local retVal = Polycore.MaterialManager_setAnisotropyAmount(self.__ptr, anisotropy)
  176. end
  177. function MaterialManager:setTextureFilteringMode(textureFilteringMode)
  178. local retVal = Polycore.MaterialManager_setTextureFilteringMode(self.__ptr, textureFilteringMode)
  179. end
  180. function MaterialManager:getTextureFilteringMode()
  181. local retVal = Polycore.MaterialManager_getTextureFilteringMode(self.__ptr)
  182. return retVal
  183. end
  184. function MaterialManager:addMaterial(material)
  185. local retVal = Polycore.MaterialManager_addMaterial(self.__ptr, material.__ptr)
  186. end
  187. function MaterialManager:addShader(shader)
  188. local retVal = Polycore.MaterialManager_addShader(self.__ptr, shader.__ptr)
  189. end
  190. function MaterialManager:getNumShaders()
  191. local retVal = Polycore.MaterialManager_getNumShaders(self.__ptr)
  192. return retVal
  193. end
  194. function MaterialManager:getShaderByIndex(index)
  195. local retVal = Polycore.MaterialManager_getShaderByIndex(self.__ptr, index)
  196. if retVal == nil then return nil end
  197. local __c = _G["Shader"]("__skip_ptr__")
  198. __c.__ptr = retVal
  199. return __c
  200. end
  201. function MaterialManager:__delete()
  202. if self then Polycore.delete_MaterialManager(self.__ptr) end
  203. end