RenderBuffer.lua 1.6 KB

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  1. class "RenderBuffer"
  2. function RenderBuffer:__getvar(name)
  3. if name == "colorTexture" then
  4. local retVal = Polycore.RenderBuffer_get_colorTexture(self.__ptr)
  5. if retVal == nil then return nil end
  6. local __c = _G["Texture"]("__skip_ptr__")
  7. __c.__ptr = retVal
  8. return __c
  9. elseif name == "depthTexture" then
  10. local retVal = Polycore.RenderBuffer_get_depthTexture(self.__ptr)
  11. if retVal == nil then return nil end
  12. local __c = _G["Texture"]("__skip_ptr__")
  13. __c.__ptr = retVal
  14. return __c
  15. elseif name == "platformData" then
  16. local retVal = Polycore.RenderBuffer_get_platformData(self.__ptr)
  17. if retVal == nil then return nil end
  18. local __c = _G["void"]("__skip_ptr__")
  19. __c.__ptr = retVal
  20. return __c
  21. elseif name == "depthBufferPlatformData" then
  22. local retVal = Polycore.RenderBuffer_get_depthBufferPlatformData(self.__ptr)
  23. if retVal == nil then return nil end
  24. local __c = _G["void"]("__skip_ptr__")
  25. __c.__ptr = retVal
  26. return __c
  27. end
  28. end
  29. function RenderBuffer:__setvar(name,value)
  30. return false
  31. end
  32. function RenderBuffer:RenderBuffer(...)
  33. local arg = {...}
  34. for k,v in pairs(arg) do
  35. if type(v) == "table" then
  36. if v.__ptr ~= nil then
  37. arg[k] = v.__ptr
  38. end
  39. end
  40. end
  41. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  42. self.__ptr = Polycore.RenderBuffer(unpack(arg))
  43. end
  44. end
  45. function RenderBuffer:getWidth()
  46. local retVal = Polycore.RenderBuffer_getWidth(self.__ptr)
  47. return retVal
  48. end
  49. function RenderBuffer:getHeight()
  50. local retVal = Polycore.RenderBuffer_getHeight(self.__ptr)
  51. return retVal
  52. end
  53. function RenderBuffer:__delete()
  54. if self then Polycore.delete_RenderBuffer(self.__ptr) end
  55. end